Almost all the expansions so far have added new cultures, a few flavor text events, and some minigames to the existing CK2 world. However, I feel like the strength of CK2 is not words telling you that someone is from a different culture or religion, not even painting the map your color (IMO, the game's poor macro management functionality makes this pass-time tedious and forgettable).
The real strength of CK2 is in the characters. How many 'most evil thing you've done' threads have there been? How much have you reveled around the strange circumstances of your families, rivalries, romances, etc? Sadly, though, that element of the game has rarely been built on. This element of strange stories is not so much about adding more repeating text-based events, but on the original mechanics of the game: Marriage, assassination, lovers, parents, friends, titles, law.
I'd like to see an expansion which fleshes out the key story building elements of character relations. Character driven gameplay elements, like knighthoods, guilds, cults. Find ways to make the rivalries and friends system deeper. Give some of the much requested changes to the game's legal structure.. Schools/universities stocked with teachers and children and events that affect their growth as people and the traditions of their realm. I've always wanted to see a reliquary which puts together items of significance from your previous characters and can be viewed to add some sense of continuality beyond the existence of their descendants.
Perhaps the theme could be law. You need something to market an expansion around and to make a distinction between free and expansion content, I know, but I do think expanding the game's underlying character mechanics would draw renewed interest to the game. I started playing again after several months, and to me the recent expansions about conquest with a certain new culture, I realise, put me off more than anything. I love developing characters, creating a prestigious dynasty. Its keeping me interested much more than ideas of rebuilding the borders of past empires.
The real strength of CK2 is in the characters. How many 'most evil thing you've done' threads have there been? How much have you reveled around the strange circumstances of your families, rivalries, romances, etc? Sadly, though, that element of the game has rarely been built on. This element of strange stories is not so much about adding more repeating text-based events, but on the original mechanics of the game: Marriage, assassination, lovers, parents, friends, titles, law.
I'd like to see an expansion which fleshes out the key story building elements of character relations. Character driven gameplay elements, like knighthoods, guilds, cults. Find ways to make the rivalries and friends system deeper. Give some of the much requested changes to the game's legal structure.. Schools/universities stocked with teachers and children and events that affect their growth as people and the traditions of their realm. I've always wanted to see a reliquary which puts together items of significance from your previous characters and can be viewed to add some sense of continuality beyond the existence of their descendants.
Perhaps the theme could be law. You need something to market an expansion around and to make a distinction between free and expansion content, I know, but I do think expanding the game's underlying character mechanics would draw renewed interest to the game. I started playing again after several months, and to me the recent expansions about conquest with a certain new culture, I realise, put me off more than anything. I love developing characters, creating a prestigious dynasty. Its keeping me interested much more than ideas of rebuilding the borders of past empires.