That would also increase daily manpower by ~20%.
That would be greatly appreciated since I am at less than 10 MP. And while it is an exploit, I have been "inheriting" Chinese and some other puppet troops to keep my MP from hitting zero due to the Luftwaffe causing me serious losses.
For those who don't know, to inherit a puppet or alliance member land division, do the following:
a) Transport unit to your national or controlled province.
b) There expedition the unit to you.
c) Sometime later pick up that unit with TP belonging to your puppet or ally, and transport unit to their country.
Upon landing, the unit will usually change ownership from the original to you. Then you can disband it to get sorely needed MP.
The main principle involved is that - upon landing and cancelling the expedition flag - control returns to the country that last had control... which was you since you had it expeditioned to you back in your province before it was transported.
NOTE that this can sometimes also work using your own transport and transporting unit from your soil to any puppet or ally soil so making it easier if there is not a convenient arrangement of existing TPs belonging to your friends or a convenient proximity of your soil to a puppet’s or ally's soil.
BUT beware that often it fails for no apparent reason. Certainly it helps to make sure unit you intend to inherit is fully orged and so are the TPs used. It seems to work best if a true pure accident; and I once lost 3 marines having them expeditioned to country they were at, and then transporting them with some alliance TPs to my soil. Upon landing I was shocked that they now belonged to last country they were at.
HOWEVER, while it may work once, repeating the identical circumstances soon after probably results in unit retaining their true original ownership. It is as if the AI senses player is now committing purposeful exploit... and it simply refuses to work even though all was identical to previous successful attempt.
At that point I try returning the unit I wish to inherit back to my soil, let it reorg, and try again but using different alliance member TP, or try landing at different location in earlier used country for the landing, or land in different alliance country. This can result in a great waste of time and fruitless attempts, although it continues to variously work or fail for no apparent differences I can figure out except my idea that the AI definitely permits it as a true error (like losing all your marines) but seems reluctant to support the exploit if repeated seriously often.
SO WHAT IS THE BIGGER EXPLOIT?
Shall we create a permanent bridge from Fukuoka to Busan to instantly overcome all of Japan's frustrations with changing supply depots due to landing reinforcements on the Chinese mainland; and anywhere further as conquest expands the Imperial realm? That also eliminates any supply shortages, saves hundreds of convoys, and eliminates all concerns, concentration and frustrations trying to work convoys in a complicated war scenario with many puppets cutting up remaining Japanese annexed and controlled territory into numerous separate enclaves. The problem is that each enclave has its own depot that creates small supply amounts, but these "rouge depots" don't cooperate with the main supply depot at Busan to the point that sometimes for no apparent reason Busan just stops being used (even though it is well stockpiled) and then begins a terrible situation of "supply bouncing a few hours each from all the other inadequate depots except Busan" to the point that troops deplete their onboard stockpiles until the situation somehow regains normalcy any number of days or even a week later? Literally, it becomes a true convoy nightmare.
But, as Pang pointed out, if Japan is connected to the Asian mainland then Japan instantly gets a huge extra daily MP which probably will suffice to keep MP above critical levels. This is the biggest possible wind wall far exceeding the advantage of no convoys.
Seems to me that the land connection solving all problems is the true exploit... and attempting to deal with the concerns, failures and sometimes occasional success of inheriting some expedition troop to avoid zero MP is hardly an exploit but simply a desperate act justifiable simply on account of the brilliance used to make it occasionally work.
If Japan was meant to be connected to Busan, would the game designers not have done so? :laugh: