I really hope they fix these problems:
1. Fix Sino-Japanese war and Chinese Civil War balance.
2. Nerf NAV and buff ship AA.
3. Remove Torpedo for large ships, stop letting BB hitting twice as hard with its deck gun with torpedo.
4. Add stack penulty to sub stack more than 6 units.
5. Less org punishment for sea transport, but add org punishment after amphibious assault.
6. Stop transports magically escape from anything except CV?
7. Fix Barbarosa balance. Make MOT rush Moscow harder, but make Winter easier. With those free units for Russia, it is either win in one year or get owned after winter. It force me get gamey.
8. Minor problem: I lose org when accidentally click paradrop or sea transport, even if I did not move from the province. Hope it is fixable.
9. Let Winter war end after Winter if Russia has too little gain? Just saying.
I can only say that they are.I see, that devs are very busy...
I really want them to fix this: Upgrading - When my 300-tank T-34 division gets upgraded to 300-tank T-44 division, where do my 300 T-34s go?
Argh, my eyes!When my 300-tank T-34 division gets upgraded to 300-tank T-44 division, where do my 300 T-34s go?
Upgraded units should generate spare equipment, yes. But it would be obsolete equipment with dubious battlefield survivability as time marches on.
Often I prevent my L-ARM and early ARM from upgrading until years later, choosing instead to build new divisions with cutting edge tanks, depending on which country I'm playing as. Germany and Russia especially need numbers over quality, to some extent.
Here is the realistic, and efficient way I upgrade my tanks in the game: I don't. I build new tank divisions and set the old ones to not upgrade. It is so expensive to upgrade for such meager gains, I will just build new divisions. Old armor is still useful, for defending france/italy for example, also historical, and again practical in game, IIRC the older models use less oil which means less TC used right? Not sure on that part. Sure, you can't convert them to tank destroyers or mobile AA or artillery platforms, but it's the closest we can get outside of events. Speaking of which, I bet making an event that can destroy old tank divisions and give you multiple tank destroyers is pretty simple to do, and you can do something like a small temporary IC penalty to represent the cost of conversion and tank destroyers arriving during the event that shuts the IC penalty off.
Somebody mad me discover that as well during my AAR.I didn't know that. Thanks, Miikhali!