The thing is that the assassinate button has always been redundant. None of these other systems that people jokingly claim should be axed are. With the massive convenience of assassinations, logically the plot system should have been gotten rid of instead, but since the Devs are biased towards that one it makes sense.
Retinues and Mercenaries are kind of redundant, but nobody has said to axe mercenaries yet. So I will, just to join in.:rofl: While they're at it the developers can bring assassinate down to the old 50 gold cost and let us once again be able to kill every foreign leader that declares war on us until the war goal is invalid or a massive rebellion distracts them.
Trolling aside, removing the assassinate button (if that's what has been announced, I haven't been keeping up to date) doesn't make any sense to me. An option to simply pay hired killers should be there as well as the option of attempting to befriend people in the target's court to set up manure underneath inns. You can only create one plot at a time, and going around having to recruit your vassals for a plot to kill some unlanded lowborn in your court for instance doesn't make any sense. Sure you could save scum with the assassinate button, but that's what ironman mode is for and the game shouldn't have to accommodate for save scummers anyway.
Might as well remove the "Spymaster" while we are at it.
I think it was mentioned that they will add option to pay cash for hired killers through intrigue menu to increase the plot success chance or something.An option to simply pay hired killers should be there as well
Yes, what pisses me off most about removing assassination button is that it was the only way to get rid of someone in urgency. Plots are really good only if you have time, like killing a king of a foreign state, but when you have an imminent rebellion at your hands, or you need to get rid of a very dangerous pretender, plots just won't do because they are too slow and unreliable.IMO, until plots are actually usable to do more than "maybe kill that one guy after 5 years", assassination button should stay. But hey, Pdox doesn't ask the players what they want.
Yes, what pisses me off most about removing assassination button is that it was the only way to get rid of someone in urgency. Plots are really good only if you have time, like killing a king of a foreign state, but when you have an imminent rebellion at your hands, or you need to get rid of a very dangerous pretender, plots just won't do because they are too slow and unreliable.
To me assassination button was always an emergency measure. And like most people I don't care about MP, why not just disable it for MP anyway and let SP keep it.
In fact, we should remove CK2 altogether -it's clearly OP! And within a couple years from game start usually highly ahistorical, to boot.
There could be some travel time between sending a gift and receiving opinion bonus, especially when gift recipient is faraway. But complete removal would be pretty dumb considering gift sending actually happened a lot, on the contrary of magical teleporting emperor assassins.
I mean, making AI opinions of you higher by giving them cash is clearly OP. Also, choosing who educates your heir is OP as well since you can give them really good stats. Remove that too, I think. Also remove divorce since nobody needs that.
It's nothing new, look at how angry the forums got over the removal of the North Korea Mode exploit.
Well, I suppose it is called Crusader Kings...