Don't get me wrong, I loved it... but for me it does not have that re-playability I once thought it had.
Well, for me, DH is the ultimate game for an ultimate WWII geek, and as such it has almost unlimited re-playability.
Don't get me wrong, I loved it... but for me it does not have that re-playability I once thought it had.
Well, for me, DH is the ultimate game for an ultimate WWII geek, and as such it has almost unlimited re-playability.
I liked the complexity of HOI1 techs. I was actually going to check if there was a map mod for HOI1 and reinstall it.I liked the complexity of HoI1 techs and the tech teams from HoI2. Too bad no one thought to combine those features, it would have been awesome.
I just hope that the AI will really be up to the task this time.
I will certainly give HOI4 a fair chance - possibly making a "WIF3" if I like the game - and keep modding/playing DH
probably the best post in this thread. you nailed it. i like retro-playing and modding a lot.I will very probably stick with DH. Perhaps infinitely. People are still playing Settlers II and AoE II, so why not DH?
i missed that but i would not put it past paradox to kill the modability...One of the recent Dev Diaries stated that there is no means to add new models. That doesn't bode well for mod-ders.
probably the best post in this thread. you nailed it. i like retro-playing and modding a lot.
HoI4 is having ~15k prov overall. A DEV stated that just recently againImho, it feels like that Paradox won't admit that the amount of provinces in HoI3 was way too high in terms of micromanagement when considering what is a tactical game and what is strategic. So they are "keeping" the number of provinces. However, I think they realize it is too much clicking and management for a strategic game, so with the new "paint paths on the map" and grouping of provinces, they are effectively reducing the number of provinces by grouping them together (aka returning to a strategy game). The only difference is now you get an on-map display of frontages/abstractions that were in previous games (was I the only one who felt that Poland had about the same number of 'real' provinces as HoI2 in their video demo?). Oh, and ultimate control of your units is dictated by the AI. I do like some of the convenience features, such as setting a defensive line automatically for you, although given the preference AI has for creating weird OOB, I don't know how much I would trust it to not mess up my OOB. You can still micromanage ofc but I wouldn't want to. At least it evens the odds somewhat for the AI given that the player will depend on an AI to execute their plans as well.
tl;dr: Paradox has returned to a HoI2 map in HoI4 while claiming it is the HoI3 map.
I think their air changes could be good. Doesn't change the actual model too much, time will tell.
Not a fan of their new tech tree.
I know that, they stated they have the same amount of provinces in the stream, I'm referring to 'real' provinces in the fact that the planning of battles in the stream used larger province groups (or regions/areas), so it felt that the 'effective' number of provinces is now HoI2 level. The 15k amount feels like it instead is being used to model concepts like frontage or ambushes. Anyway, you are right, we won't know until it is released.HoI4 is having ~15k prov overall. A DEV stated that just recently again
So very similar to HoI3. And what we can see in some pics are the region borders. If you zoom further you will see the provinces, same as in HoI3.