Turn 1
The madman known to the world as Dr. Horrible conducts a daring raid on his former workplace, Cal Tech. Not only do his minions retrieve some mysterious substance known as ‘Wonderflonium’ from the laboratories, but suffer no casualties whatsoever! (+5 infamy; Wonderflonium obtained)
A spate of poisonings break out across the United States of America, as hundreds of people’s bodies shut down. ARMOR’s investigation quickly reveals that the Evil Genius known as Dr. Coma is responsible, and that he had managed to achieve such widespread attacks by dumping mutagens into several different water reserves across the entirety of the nation. With ARMOR unable to prevent the killings, and none of Dr. Coma’s minions being captured, the comatose Doctor’s name quickly spreads throughout the international community. (+10 infamy)
While ARMOR reels from the poisoning fiasco, it ocmes to their attention that a number of homeless people are disappearing from many of the major cities. At first they decide to ignore it, but when it comes to their attention that Dr. Coma’s minions have been spotted around a number of the homeless people before they disappear, they quickly get to work. ARMOR is shocked to find that Dr. Coma has managed to successfully abduct dozens of homeless people and successfully brainwash them to be his loyal servants. ARMOR initates a sting operation that captures a number of Dr. Coma’s minions. Using rather forceful interrogation techniques, ARMOR learns where the Doctor plans on striking next, stopping the kidnapping scheme before it could begin in earnest. (+5 infamy; +20 minions.)
Dr. Coma miscalculates, however, when he orders twenty of his minions to travel to South America and attack a number of different oil refineries, all of which are under the direct protection of METAL. METAL, already on the lookout for any signs of Dr. Coma’s minions due to ARMOR’s warnings, caught wind of the plot before it could be executed. While the minions arm themselves for the upcoming attacks, METAL conducts an assault on their temporary HQ and kills over half of the minions present, while capturing the other half. This devastating loss does much to improve METAL’s prestige on the international stage, while also taking some of the gloss off Dr. Coma’s earlier victories. (-20 minions; -5 infamy)
In an unexpected turn of events, EDEN quickly finds itself having to deal with the complete demolition of the famous Italian museum ‘Museo Nazionale Romano’ (National Roman Museum). Despite the museum being split into different branches, scattered throughout Rome, all are bombed, with each crime scene holding a single paper note with a smiley face on it, to suggest who had committed such an act. It does not take them long to lay the finger on the madman, Clownface. (+5 infamy)
Clownface goes down another unpredictable direction by forging links with a number of Drug Cartels in Mexico. While many of the larger Cartels are unwilling to meet or deal with the grinning maniac, Clownface does succeed in establish some profitable connections that earn him a tidy sum of cash. (+ $20m)
The strange organization known as the Eye of Horus begins to buy up media outlets throughout the United States. While it still lags far behind some of the huge global networks, the Eye of Horus has undoubtedly become a significant media source. All of the media outlets bought by the Eye of Horus continue their regular programs, albeit with regular breaks to broadcast pro-Horus propaganda. (-$75m; +5 infamy)
From the new hub of Eye of Horus News, a special antenna is constructed, which ldous Redshield promotes as being a symbol of modernity and efficiency. Once the antennae is completely constructed, it immediately begins to transmit signals to all of the TV sets that are tuned onto its channel. Those who were watching Television at the time become significantly more sympathetic to the Eye of Horus, with a number of people rushing to join the organization. Not only does the Eye of Horus gain many new members, but it also receives a huge boost in public funding. (+5 infamy; +$40m; + 30 minions)
The man known simply as William Green is detected by ARMOR operatives as he busies himself in the Coral Sea, off the coast of Australia. While the ARMOR operatives keep a close eye on his activities, by the time they decide to launch an operation to take him down they find that he has disappeared. Confused and humiliated, ARMOR sweeps the Coral Sea for several days before returning to land, figuring that Mr. Green was long gone. Little did they realize that William Green was now safely ensconced in his freshly constructed underwater base, the new command center and research facility for Aesir. (-$75m; +5 infamy; Underwater base constructed)
While the ARMOR operatives return to their stations, their failure still in their minds, they receive information that numerous radio stations are being hijacked by an unknown assailant. It is only when the hijacker begins to transmit their own material over the airways that ARMOR realizes, with a sinking feeling, that it is William Green’s organization, Aesir. The hijacked stations broadcast warnings and threats from the Aesir group, stating that a grand attack will occur next year, on June 22nd. Minor panic occurs throughout Australia as the agents of William Green slip away, the name of Aesir on everyone’s lips. (+10 infamy)
Green, pleased over his latest successes, orders 150 minions to disperse across Australia, to seize control of several different military bases. However ARMOR, which was in high alert, caught wind of the planned attacks not long after the minions made land-fall. The end result was catastrophic for Aesir, and for William Green, as dozens of his minions are either killed or captured, the rest scattering before returning to his lair, and his freshly won infamy being depleted. (-50 minions; -10 infamy.)
The Hagia Sophia is visited by a strange looking man, who proudly refers to himself as the Pasha. He prostrates himself there, praying to God for success in his endeavours. This act of piety earns him the respect of some of his more religious followers. (+5 infamy)
What the Pasha had prayed success for is quickly discovered, as a man who was identified as being one of the esteemed Pasha’s lackies attempts to destroy the main EDEN outpost in Turkey. The man had attempted to detonate a bomb he had strapped to his chest, but had been shot full of tranquillizers and interrogated. EDEN agents quickly use the information they get out of the man to conduct several raids on areas the Pasha owns or controls, disrupting his income and causing him to lose face. (-5 infamy; -$10m)
Deep beneath New York cities, in the squalid sewers that twist and turn beneath the burgeoning metropolis, the man known as the Rat King dispatches his ratkin minions out across the city to conduct numerous petty crimes. His trained rats manage to pilfer numerous items of value, and the Rat King gains enough money to make himself a respected surface-dweller, if he could ever bear the thought of leaving his beloved ratkin. (+$5m)
With his newly boosted funds, the Rat King comes up with an ingeniously insane idea. He will genetically alter his ratkin into something greater, something that the world will learn to fear. Ratmen. Taking advantage of the toxic environment of the sewers to work in peace, the Rat King manages to construct, after many months in isolation, an elixir that causes the rat injected with it to undergo a drastic transformation, changing into a furry two legged creature, with unswerving loyalty to their father, the Rat King. (-$10m; +5 infamy; Ratmen successfully created)
Some of the Rat King's newly created Rat Men.
The rather unusual man who had taken the name ‘Captain Obvious’ came up with a devious plan as he worked in his coffee store during peak hour. A number of the men and women who come in are rather important individuals at several companies, and some are even from political circles. Deciding to take advantage of this opportunity, he has the coffee of these people spiked with a powerful addictive substance. As they consume more and more of his coffee, he subtly drops the hint that he would appreciate it if they brought in their peers and superiors. Soon Captain Obvious’s café begins to cater for a clientèle of the powerful and wealthy of London. Profits sore, and the Captain’s reach begins to extend. (+$10m; +5 infamy)
The alien being, who has taken on the alias of Charles Hawkins, attempts to dominate the energy market by beginning to produce a new source of clean energy. Competing with the huge oil companies, Charles Hawkins manages to successfully start up an independent energy company which proudly boasts that it will revolutionize the way the world works. (+$10m; +5 infamy)
On a more covert note, Hawkins attempts to create a virus capable of breaching any human computer, regardless of its location on the planet. While work at first seems promising, Hawkins plan was detected by ARMOR agents who counteracted by launching a virus of their own making into Hawkins computer systems. All progress made on the virus is lost, costing the alien commander not just time and money, but also respect. (-$5m; -5 infamy)
With the results in America being mixed, Hawkins decides to organize a raid overseas on North Korea. Equipping eighty of his minions with their advanced technology, and putting his trusted henchman, Jerthia, in charge of the operation, Hawkins is confident that his attack will not fail. Soon enough Jerthia returns with the commander’s minions in tow, along with a healthy haul of North Korean weaponry. A dozen minions had died in the attack, but overall it had been successful. (+5 infamy; -10 minions; North Korean weapons attained)
Chaos breaks out in the Soviet Union as the trans-Siberian railway is sabotaged while a large cargo train, full of munitions, is travelling on it. The stunned survivors of the attack manage to group together, just as strange figures appear in the smoke. Bullets begin to fill the air as the train crash survivors come under fire, the figures in the dark revealing themselves to be men armed with AK-47’s and the latest combat gear. While the survivors put up a brave fight, managing to gun down over two dozen of the enemy, they soon overwhelmed. The attackers loot the train of all its valuables, and it is only days later, when a patrol finally comes across the wreckage of the train, that a number of the dead attackers are identified as being minions of Dr. Sweineinstein, the Evil Genius. By the time the realization had sunk in, the Doctor had already managed to send the cargo of weaponry to numerous black markets through the USSR. ($10m; -25 minions; +5 infamy)
The eccentric madman, known to the criminal underworld as ‘Mr. Whist’, attempts to hire a broker to be his face in the Egyptian black market. Unfortunately for him, the broker he hires is actually a METAL undercover agent, who reports all of Mr. Whist’s requests and ideas back to his superiors. Before Mr. Whist can make any arrangements in his favour, with the Egyptian black market, METAL launches a sting operation that claims many of Mr. Whist’s minions, and almost the Evil Genius himself. Escaping out a window, and fleeing down the street like a common criminal, Mr. Whist narrowly escapes the Forces of Justice. (-30 minions; -5 infamy)
Irritated with the lack of success in Egypt, Mr. Whist decides to expand his gaze to the entirety of North Africa. The mastermind plots to infiltrate local police stations throughout the region, particularly in Morocco and even Egypt, despite his earlier failure, with the goal of having lackies of his own in charge of such areas. However, like his previous attempt in Egypt, the first men Mr. Whist hires to begin the infiltration of the police stations turn out to be METAL agents. The results are just as devastating as before, with Mr. Whist once again being forced to flee. With so much attention from METAL on his activities, Mr. Whist is forced out of METAL controlled territories and has no choice but to try and operate in areas less fraught with danger. (-40 minions; -10 infamy; Mr. Whist unable to operate in METAL controlled areas for one turn)
The Russian bombshell, known to the world as Scarlett, begins a ruthless campaign to seize control of Leningrad away from the Soviets. She goes about this by methodically buying out all of the officals she needs to adequately control the city, whilst killing off those who try to refuse her. Scarlett’s strategy pays off as by the end of the year, she has managed to successfully seize control of a significant portion of Leningrad. (+30 minions; +10 infamy; Leningrad 1/3 controlled)
Leningrad slowly drifts to be under Scarlett's control.
With Leningrad coming under her control at an alarming rate, Scarlett directs her attention to international affairs. Seeking to take advantage of the natural aminosity between the USSR and the USA, Scarlett uses her lackies in the Soviet government to draw Soviet attention towards Japan, and several of the islands that the Soviets lay claim to, and away from Europe. With tensions increasing between the USSR and the USA, as the Soviet super power belligerently demands the cession of the islands it desires, Scarlett rejoices with the lack of attention on Europe by the two super powers. (+5 infamy; USSR focus now on Japan, not Europe)
The supervillain known as Dr. O’Malley decides to begin researching the creation of a weather control device that could be implanted within the body of someone, or something. The research is astoundingly successful, as the Doctor soon realizes his goal of creating a Weather Control Device. Word of his achievement earns him praise throughout the criminal world, but what he plans to do with such a device is unknown. (+10 infamy; Weather Control Device constructed)
With his Weather Control Device successfully constructed, Dr. O’Malley turns his gaze to the establishment of a new base of operations. After scouring the world, the Doctor decides on settling in Eastern Africa. Choosing the state of Mozambique to be his area of operations, Dr. O’Malley finds that funding the construction of a secret lair, in such a technologically impoverished part of the world is quite costly. (-$20m; Lair in Mozambique established)
Dr. O’Malley, once he finishes construction of his new lair, decides to do a strange about face and conduct a raid on a prestigious American research facility. What the Doctor stole is hushed up by ARMOR operatives, but what is known that Dr. O’Malley successfully retrieved whatever he was looking for. ($-35m; +5 infamy)
Looting the Land of the Pharaohs
It is midnight in Egypt, with METAL special operatives keeping a vigilant eye on the newly excavated tomb of Antony and Cleopatra. As the guards switch shifts, an enemy silently creeps amongst them.
Red eyes glow from the shadows, and the patter of little feet catch the attention of one of the METAL guards. Drawing his gun, he boldly points his flashlight into the darkness of the night, ready to deliever justice onto those who would try and meddle in the affairs of METAL. He deflates slightly as all he uncovers is a few rats, who squeak and shrink away from the light. Sighing, the man puts his gun away, only to desperately wish he had kept it drawn when a ravenous pack of rats swarm over him, their sharp little teeth rendering the agent to an unrecognizable carcass in mere seconds.
Out from the shadows slinks the elusive Rat King. Petting his ratkin to show his thanks, he directs his rats to scout further ahead. Following the Rat King are the agents of Dr. Coma, William Green, and Captain Obvious. Waiting for several minutes, the ratkin of the Rat King report back, and soon the rodent-loving super villain is able to tell his colleagues that the diversion engineered by Mr. Whist has been successful. Whilst Mr. Whist’s earlier involvement in METAL controlled countries had been disastrous, it had allowed an opportunity to arise for the supporters of Dr. Klein’s plot. With METAL agents obsessively seeking out Mr. Whist, ravenous for more victories to spread the name of their organizations, and increase their budgets, the recently uncovered tomb was severely undermanned.
It required next to no effort for the Rat King, and the minions of his peers, to overwhelm the pitiful defences put in place by METAL, and within an hour of blood-letting, the site was theirs. The tomb of Antony and Cleopatra was breached, and all of the ancient valuables lay there for the taking. The golden sarcophagi of the two entombed lovers were claimed by Dr. Klein as being the items he desired most. The rest of the loot in the chambers, the ceremaic jars, the heavily jewelled furniture, the fantastic murals, and anything else that caught the eye of Rat King and the other Evil Geniuses minions were stolen. Within ten minutes the tomb was looted bare by the greedy megalomaniacs, and it was with great love that an agent of William Green’s criminal organization, Aesir, set-up the explosive devices.
Retreating to a safe distance, the tomb raiders watched as the entirety of excavated tomb was blown to bits, the ground shaking from the force of the explosion for miles around. Disappearing into the night, the men took pride in the chaos they had sown in Egypt, and the incompetency they had revealed in METAL. Their names were bellowed in the United Nations as nation after nation sought to condemn the Evil Geniuses, vowing to see them dead, while their bank accounts burgeoned, bloated by the sold off loot that they had not kept for themselves. The desecration of the tomb of Antony and Cleopatra had been a resounding success. (The Rat King, Dr. Coma, William Green, Captain Obvious and Mr. Whist all receive; +$200m, +20 infamy)
A picture of the partially uncovered tomb of Antony and Cleopatra, shortly before it was destroyed.