Greetings!
This is a work-in-progress thread where I'll add tons of frequently asked questions and relevant information. Please comment if there's something you're missing
Q: Previews, reviews, interviews and videos
A: New
http://www.pcworld.com/article/2860...ore-like-simcity-than-simcity.html#tk.rss_all
http://www.rockpapershotgun.com/2014/12/17/cities-skylines/
http://www.digitalspy.co.uk/gaming/...h-player-freedom-in-mind.html#~oYIfU2qlppGwme
Old
http://www.jeuxvideo.com/articles/0001/00019106-cities-skylines-gc-2014-preview.htm#infos
http://www.gamereactor.eu/news/2499...we've+always+dream+of+making+a+city+builder"/
http://www.thesixthaxis.com/2014/08/21/plotting-your-urban-sprawl-with-this-cities-skylines-preview/
http://nerdsontherocks.com/preview-cities-skylines/
Q: System requirements
A: Preliminary system requirements:
MINIMUM:
OS: Microsoft Windows XP/Vista/7/8
Processor: 2 GHz Dual core
Memory: 3 GB RAM
Graphics: nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
DirectX: Version 9.0
Network: Broadband Internet connection
Hard Drive: 2 GB available space
RECOMMENDED:
OS: Microsoft Windows 7/8 (64-bit)
Processor: 3 GHz Quad core
Memory: 4 GB RAM
Graphics: nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
DirectX: Version 9.0
Network: Broadband Internet connection
Hard Drive: 2 GB available space
Q: Will it be 32 or 64 bit?
A: 64 bit
Q: What systems are supported?
A: Windows, Mac & Linux
Q: Got any active fansites?
A: http://www.skylinescity.com/ Also forums on XLNation, Simtropolis and CiMExchange
Q: Who are the developers of this title?
A: Colossal Order, a Finnish studio who previously released Cities in Motion 1 and 2
Q: What kind of public transportation is to be expected?
A: Lots of options, manual route placing
Q: Will there be a day / night cycle?
A: Not at release, no. (LINK TO STATEMENT WHEN I FIND IT)
Q: How will the lack of day / night cycle affect the gameplay?
A: It won't, time passes really fast and day-to-day management is not a core gameplay feature
Q: How large is the maximum map size?
A: 36km2 - can be unlocked by modders
Q: What does "hardcore" imply?
A:
Q: Does the game feature modding support?
A: Yes! We're building custom tools as the game is made in Unity, working with modders is one of our core goals
Q: Which 3D programs can I use for modding?
A: Anything that can use FBX files
Q: What kind of realism level is to be expected?
A:
Q: Will there be post-release support?
A: Tons of it!
Q: Are there neighboring cities?
A: No, but you can import resources you need from fictional neighbours
Q:
A:
Q:
A:
This is a work-in-progress thread where I'll add tons of frequently asked questions and relevant information. Please comment if there's something you're missing
Q: Previews, reviews, interviews and videos
A: New
http://www.pcworld.com/article/2860...ore-like-simcity-than-simcity.html#tk.rss_all
http://www.rockpapershotgun.com/2014/12/17/cities-skylines/
http://www.digitalspy.co.uk/gaming/...h-player-freedom-in-mind.html#~oYIfU2qlppGwme
Old
http://www.jeuxvideo.com/articles/0001/00019106-cities-skylines-gc-2014-preview.htm#infos
http://www.gamereactor.eu/news/2499...we've+always+dream+of+making+a+city+builder"/
http://www.thesixthaxis.com/2014/08/21/plotting-your-urban-sprawl-with-this-cities-skylines-preview/
http://nerdsontherocks.com/preview-cities-skylines/
Q: System requirements
A: Preliminary system requirements:
MINIMUM:
OS: Microsoft Windows XP/Vista/7/8
Processor: 2 GHz Dual core
Memory: 3 GB RAM
Graphics: nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
DirectX: Version 9.0
Network: Broadband Internet connection
Hard Drive: 2 GB available space
RECOMMENDED:
OS: Microsoft Windows 7/8 (64-bit)
Processor: 3 GHz Quad core
Memory: 4 GB RAM
Graphics: nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
DirectX: Version 9.0
Network: Broadband Internet connection
Hard Drive: 2 GB available space
Q: Will it be 32 or 64 bit?
A: 64 bit
Q: What systems are supported?
A: Windows, Mac & Linux
Q: Got any active fansites?
A: http://www.skylinescity.com/ Also forums on XLNation, Simtropolis and CiMExchange
Q: Who are the developers of this title?
A: Colossal Order, a Finnish studio who previously released Cities in Motion 1 and 2
Q: What kind of public transportation is to be expected?
A: Lots of options, manual route placing
Q: Will there be a day / night cycle?
A: Not at release, no. (LINK TO STATEMENT WHEN I FIND IT)
Q: How will the lack of day / night cycle affect the gameplay?
A: It won't, time passes really fast and day-to-day management is not a core gameplay feature
Q: How large is the maximum map size?
A: 36km2 - can be unlocked by modders
Q: What does "hardcore" imply?
A:
Q: Does the game feature modding support?
A: Yes! We're building custom tools as the game is made in Unity, working with modders is one of our core goals
Q: Which 3D programs can I use for modding?
A: Anything that can use FBX files
Q: What kind of realism level is to be expected?
A:
Q: Will there be post-release support?
A: Tons of it!
Q: Are there neighboring cities?
A: No, but you can import resources you need from fictional neighbours
Q:
A:
Q:
A:
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