As it stands, this game shall start on January 10th, 1920. This is the date that the Treaty of Versailles officially took effect. While many other treaties happened at this time, it will be assumed that ONLY the Treaty of Saint-Germain-en-Laye is set into stone. The treaties regarding Hungary and Turkey, however, are not set, and can be changed, modified, and redone by the players.
Rules & Procedures
The rules for this game are fairly simple. You send your orders to me, Frymonmon, or to Mathrim. Orders will be explained below, as there are several different types for several levels. These orders will be written by myself, Frymonmon, and by Mathrim.
Each turn shall take the span of an entire year. We start off in January of 1920. These turns shall be the bulk of the game, but there will be other, smaller updated, called Mini-Updates. They may be simple, mundane things, or they may be about large, expansive battles. After every 10 Turns, which is 10 in-game years, I will write a single 5-Year update that helps to re-balance, re-freshen, and revitalise the game at that point. Players will be allowed to send a general plan for those five years, and after that, the game shall take a small week break to let people think those five years over.
Now, for this game, there are a few catches. I shall be rolling a dice on your Orders, (explained below) which will determine how well they turn out. Along with this, the country's population, as well as the various legislatures and other politicians in your country, shall be a problem as well. While you are playing as that country, you only play as the Head of State/Head of Government. I, from time to time, will step in to intervene if something, like the United States selling Florida to the United Kingdom, is about to happen. Your population is also a problem, provided you begin to infringe upon their rights and go against what they wish to. You are free to try and oppress them and keep control of your country, but the implications may be dire for you. World in Revolution is built upon many underlying factors, none of which you should be worried about, as it will all be up to the GMs to deal with.
Any type of warlike action taken by a country against another country (PC or NPC), requires an IC Declaration of Hostilities twenty-four hours before the orders deadline. Any nation that has war declared upon them gets a 12 hour extension on orders in order to deal with the new threat. Violations to this rule will be met with punishment on a case by case basis.
Orders
Orders are simple, and outlined below. The number of orders you get are determined by the strength of your nation, and your status abroad. Given the number of players, orders will, unfortunately for many, be limited. They will change, but I will make it known on IRC when they do change so you may come and check them out.
The orders must be sent to their respective Game Moderator, myself for most of the countries, and Mathrim for the Asian countries. The specific breakdown is below, leaving no question to who must send orders to whom.
Like with my last game, you may also send orders to be "stacked" over a period of time, where you may bank orders to be rolled upon, where I take the highest roll out of all of the orders you sent to stack your order.
National Focus Orders: Can be used for anything inside the nation, and only inside the nation. It may not cover military actions, but it could cover military buildup. It is used primary as an order that will not fail, but will not succeed massively either. It's used to ensure that, if you want something done it will get done. It is centred on 7 with a variation of 1.
Normal Orders: Can be used on everything and anything. It is centred on 5 with a variation of 2.5.
War Orders: Can ONLY be used when actively engaged in combat, and can ONLY be used to direct military action against an enemy force, internal or external. Cannot be used secretly or for covert missions. This can only be done through Normal Orders.
Orders are always due Thursday, 12:00:00 Eastern United States unless otherwise posted. Failure to tender orders in by that time will incur a -1 Penalty to rolls for every 10 MINUTES you are over the deadline. Failure to send in orders within ONE Hour of the deadline will result in your orders being ignored. The Update will normally be on Friday or Saturday.
Nation Tiers
1: United States, United Kingdom, France, Germany, Japan, Soviet Union
2: Italy, Poland, Argentina, Australia, China, Spain, Czechoslovakia, Sweden, Canada
Greece, Brazil, New Zealand, Hungary, Ireland, Romania, Yugoslavia, Turkey, Bulgaria, Persia, Syria, Ethiopia, Dominican Republic
3: Sarawak
Tier 1: 3 Normal Orders, 1 Budget Order, 3 War Orders
Tier 2: 2 Normal Orders, 1 Budget Order, 2 War Orders
Tier 3: 1 Normal Orders, 1 Budget Order, 1 War Orders
Game Moderators
Mathrim: New Zealand, Sarawak, Japan, Turkey, Syria, China, Persia
Dutchbag: All Wars
Frymonmon: Everything else
IRC Channel
The IRC Channel is where a lot of discussion takes place, both in character and out of character. It is the true heartbeat of World in Revolution, as everyone gathers to discuss in-game and out of game issues. Logging into IRC is MANDATORY and you WILL be removed if you decline to do so.
Link: Coldfront
Channel: #WiR_Main
Instructions:
1) Use the link provided above.
2) Choose the Flash app or the Java app.
3) Create a screen name; it’s recommended that you use your forum name, if available.
4) Close the #coldfront channel that opens automatically.
5) In the command box, type “/join #WiR_Main” without the quotation marks.
6) You’re in the chat! Welcome!
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