The problem is the following:
In a multiplayer '36 scen [more or less the only playable scenario] every major building up IC as crazy, and rushing for +IC sliders, ministers, ideas, techs... etc. The result is sudden boom of IC around the world and rare materials very soon become VERY rare. We made house rules that allies should accept fully funded trades with axis as long as they have surplus. but once su is on 450ic just as ger, ita on 140, jap on 280, usa on 170 and uk on 260 in early '39 everyone having rare issues. the rare values on the map were simply not designed for this, and neither axis not building up ic nor running out of rares in '40 spring could be considered an interesting scenario for multiplayer imo.
On the other hand, even if countries make fuel-heavy units to the limits of their TC there is still plenty of oil reserves for everyone, in our last game 6 majors were having over 1million oil AFTER the war! and axis showed no sign of running out of oil at all [ger 220k, jap 100k, ita 70k]
I propose to increase synthetic rare plants effectiveness considerably. That would make rares less of an issue after agressive industrialization and at the same time would make oil a much more precisious resource. We can argue about the numbers but imo the current 0.1, 0.15, 0.17 and 0.19 should be increased to 0.2, 0.3, 0.4 and 0.5 respectively.
What do you think?
In a multiplayer '36 scen [more or less the only playable scenario] every major building up IC as crazy, and rushing for +IC sliders, ministers, ideas, techs... etc. The result is sudden boom of IC around the world and rare materials very soon become VERY rare. We made house rules that allies should accept fully funded trades with axis as long as they have surplus. but once su is on 450ic just as ger, ita on 140, jap on 280, usa on 170 and uk on 260 in early '39 everyone having rare issues. the rare values on the map were simply not designed for this, and neither axis not building up ic nor running out of rares in '40 spring could be considered an interesting scenario for multiplayer imo.
On the other hand, even if countries make fuel-heavy units to the limits of their TC there is still plenty of oil reserves for everyone, in our last game 6 majors were having over 1million oil AFTER the war! and axis showed no sign of running out of oil at all [ger 220k, jap 100k, ita 70k]
I propose to increase synthetic rare plants effectiveness considerably. That would make rares less of an issue after agressive industrialization and at the same time would make oil a much more precisious resource. We can argue about the numbers but imo the current 0.1, 0.15, 0.17 and 0.19 should be increased to 0.2, 0.3, 0.4 and 0.5 respectively.
What do you think?