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Lumpy

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Jul 20, 2009
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I've tried a few times now, and I wasn't able to beat the Germans yet. I'm unsure how to spend my IC in the buildup for the war. Here is what I did in my last try.

I use all my IC to kill off dissent. As soon as the first load of dissent is gone, I start building 8 x 6 infantry divisions with arty and armored cars and additional IC. When the purges start, I stop building IC and again kill off dissent while keeping the infantry queues. By 1938 I start building 4 x 4 fighters and further IC. I usually provoke a german DoW by invading Sweden in 1941 as they refuse to do it without provocaton. Because of my low GDE they just punish the whack out of me and its only a matter of time until my whole lines crumble.

Any non-gamey hints for me?
 
1 Get rid of dissent
2 Build IC till '38 '39
3 Then start to build a lot o infantry divions, easy to build, cheap.
I build only infantry to overwhelm the germans.
I don't build air force because is useless same with arty and armored cars.From that IC you cand build a lot of infantry divion.
When you have 1939/1942 tech for infantry start to upgrade your army, they will upgrade them fast because they are very obsolete.
You can make some motorized infantry to move along the front, where Germany attack you put those there fast and Germany will lose more soldiers.
 
You'll want to get rid of the dissent, then build as much IC as you can until early '39 or so. Once you get 1939 infantry, start pumping out troops. Make sure you have enough troops for the winter war, it could get really nasty with the obsolete divisions that you start with as SU. Sometimes I start building medium tanks as well once they become available, but the most important is to have enough infantry when the germans come knocking. Also make sure to trade money and invest into research, and pray that you're lucky with the blueprints.
 
I tried one game where all I built was militia and fighters though I kept the existing troops and even updated them. I actually ran out of manpower before Barbarossa (despite various events). The Germans barely could move forward though they were giving it a good shot. The biggest problem I had was the slow movement rate.
 
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tis true. They have all said it.

ALL countries follow the same basic guideline:

1. Spam IC until about 1 or 1 and a half years before historical war date (so as Germany, until mid 1937 or start of '38, but as US around 1939 or 1940)

2. Build all the forces that your country will need (again, Germany needs lots of tanks and motorized/mechanized, with a few infantry for holding the line, while US can spam ARM, MEC and whatever it wants along with a small number of specialist units)
 
I tried one game where all I built was militia and fighters though I kept the existing troops and even updated them. I actually ran out of manpower before Barbarossa (despite various events). The Germans barely could move forward though they were giving it a good shot. The biggest problem I had was the slow movement rate.
Oh, how many divions do you have ?1000
 
Even though MIL spam works good for soviets, it works the best for china.
 
i have. It took pretty much all my GM manpower, and it was on WIF, but eventually the germans gave up. Dat MP of theirs simply wont last forever.
 
You end up with hundreds of militia. The Germans won't actually attack because you have so many troops so you have to start the war. They will win the battles and drive you back but there are just more militia waiting there for them.
 
I think you give up way too early. Just build as many militia divisions as you can and hold the Germans out of the Caucasus until they run out of oil. Besides, the Soviet Union has IC modifier penalties that can only be eliminated once you've lost 15% of your national provinces.

Oh, and, there is of course a way to avoid the GDE issue altogether. Abandon the manpower focus doctrine as soon as you load up the scenario in 1933.
 
Hey man, how can Germany go through 500 Soviet division with 1941 borders ?If you have motorized division and tanks you cand move them where you are attacked and Germany will lose.If they defeat you in only one province you are doomed.
 
Ok im a bit confused about the AI's priority settings. I was able to hold the german onlaught back now, and right now I'm building tank and mot divisions to start a counterattack. But the Americans landed in Italy and are advancing rapidly into mainland Germany. I checked the situation with /nofog, and it seems that even though Berlin itself is threatened, the Wehrmacht isn't moving any divisions away from the eastern front. Is the AI designed to troll the human player? It seems weird to see Germany occupied while they still have +300 divisions on the soviet front.
 
Ok im a bit confused about the AI's priority settings. I was able to hold the german onlaught back now, and right now I'm building tank and mot divisions to start a counterattack. But the Americans landed in Italy and are advancing rapidly into mainland Germany. I checked the situation with /nofog, and it seems that even though Berlin itself is threatened, the Wehrmacht isn't moving any divisions away from the eastern front. Is the AI designed to troll the human player? It seems weird to see Germany occupied while they still have +300 divisions on the soviet front.
In my games America don't land in Italy/France untill 44, when you destroy them the americans come to grab the land.
 
Yes, it is annoying that German AI rarely moves any significant force to hold against the Americans. USSR takes care of the Germans, while Americans collect the loot.
 
In my experience too, Germany is more interested in fighting the Soviets than the Western Allies, although I haven't really played as the latter so I don't know if it's programmed to go after the player or namely the Soviets.

When the Allies invade and how much of Europe they can loot is much up to luck and land unit speed modifiers. I've met the British in Germany and in France before, but in my most recent game just today for example it was late 1942 and they only got Brest and half of Italy.

Historically, the Germans looked to surrender to the Western Allies and focused their resistance on the Red Army. Little did they know the plans for dividing Germany had already been made in Yalta :)
 
so basically the first post to your question covered it. BUT there are variations.
  • You don't have to fully reduce dissent but lower it until it is manageable
  • Build IC in batches. I usually end up with 25 IC in first batch and add each year a few more IC aiming for early/mid 38 finish, usually a series of x5, then x4, then x3.. you get the idea
  • Buy off the rest of your dissent until you do first Purge, lower dissent for a month or two (I usually do two) and buy off the rest. on Great Officer Purge, it will eat about 6 months of your production by reducing and buying off, usually giving you around 9 dissent left by the time you restart building your factories. they should be finished in late '38 or early 39 at this point.
  • Aim for about 370-380 IC by the time early 39 happens.
  • Upgrade, OR build. your choice but I usually do a year of upgrading until Finnish war, but have already started building units before that (i put on hold when I get the 39 tech to upgrade with)
  • I always use AC on my infantry if I make new Inf units, I make separate Art lines. But the last couple of times I have been playing with ARM/MOT combos. Was very happy with the results. I just had to plan my Oil acquisitions carefully. I still build infantry, just not the ridiculous amounts I have in previous games. I always make special forces.
  • I generally actually ignore my airforce, but a well integrated TAC and FTR airforce can slow the GER advance by effectively lowering ORG.
  • ALWAYS do counter attacks as you plan for your retreats. the MOMENT the GER units arrive in the province you should be attacking them. they will be their fastest units which means they are also are the best armored, so use your TAC, and if you built, CAS, to reduce org.


Basically the BEST advice isn't even the economic planning or force composition, the best advice is, counter attack. if they move, hit them. if they don't move hit them. Also always try and out number them 2 or 3 to one. but even 1.5 to one is ok. either way, delay their movement, even if you are going to lose the batle you will win in the end. usually by winter of 41 I have stabilized the lines usually without losing any of my high resource provinces or even kiev. after that it is just a matter of time before the germans run out of manpower and you are rolling through the Reich Chancellery.
 
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