To Paradox/Colossol Order;
I like a lot of users had been a dedicated fan to the CIM franchise, and up until the Monorails DLC, I vowed to cease supporting the franchise as I felt like I was just being 'milked' and ignored.
There is next to zero communication to your fanbase, even your DLC releases seem to spur out of thin air without any hype which I consider odd. The community forum has a Suggestion Box/Wishlist thread, and CO/Paradox has never responded or acknowledged any user contributed idea within it. The community has made numerous requests for bug fixes/improvements to the game, but all we've ever had is DLC orientated around new vehicles, and new 3D models to place in the world. There has been nearly zero changes to the game engine other than a few minor bug fixes since release.
There's a large wave of indie developers coming along, and Im excited to see what new transit sims come out through that, such as TrainFever. It's disheartening that I see the same discussion amongst forumer's who reiterate how they feel that the game could be so much more but for some reason CO aren't taking those idea's and making them a reality.
The DLC thats been produced could of been achieved through the fanbase, but the game was released lacking support for modding. CO states because the game uses Unity, modding is unsupported. This is untrue, various Unity developers have written technical articles on how to add modding to their games. Even updating the game engine to use the latest version of Unity, which is at 4.5f currently seems to be months behind, which would offer improvements to game performance through internal improvements with the Unity engine.
In short, Colossol Order need to start focusing on the community more, and the recent 'Community DLC' was just a farce to what the community was asking for when wanting input into DLC decisions. If Paradox are strangleholding Colossol Order from speaking out about their development cycles and their choice of work, then Paradox need to re-establish the relationship they have with Colossol Order, and the community. The CIM2 forum is becoming drier and drier of user posts and I feel if the development approach was more focused on improving the game engine and listening to the community, then the fanbase would have more of a positive experience, and thus talk about it more amongst other potential new customers within their scope of influence.
I like a lot of users had been a dedicated fan to the CIM franchise, and up until the Monorails DLC, I vowed to cease supporting the franchise as I felt like I was just being 'milked' and ignored.
There is next to zero communication to your fanbase, even your DLC releases seem to spur out of thin air without any hype which I consider odd. The community forum has a Suggestion Box/Wishlist thread, and CO/Paradox has never responded or acknowledged any user contributed idea within it. The community has made numerous requests for bug fixes/improvements to the game, but all we've ever had is DLC orientated around new vehicles, and new 3D models to place in the world. There has been nearly zero changes to the game engine other than a few minor bug fixes since release.
There's a large wave of indie developers coming along, and Im excited to see what new transit sims come out through that, such as TrainFever. It's disheartening that I see the same discussion amongst forumer's who reiterate how they feel that the game could be so much more but for some reason CO aren't taking those idea's and making them a reality.
The DLC thats been produced could of been achieved through the fanbase, but the game was released lacking support for modding. CO states because the game uses Unity, modding is unsupported. This is untrue, various Unity developers have written technical articles on how to add modding to their games. Even updating the game engine to use the latest version of Unity, which is at 4.5f currently seems to be months behind, which would offer improvements to game performance through internal improvements with the Unity engine.
In short, Colossol Order need to start focusing on the community more, and the recent 'Community DLC' was just a farce to what the community was asking for when wanting input into DLC decisions. If Paradox are strangleholding Colossol Order from speaking out about their development cycles and their choice of work, then Paradox need to re-establish the relationship they have with Colossol Order, and the community. The CIM2 forum is becoming drier and drier of user posts and I feel if the development approach was more focused on improving the game engine and listening to the community, then the fanbase would have more of a positive experience, and thus talk about it more amongst other potential new customers within their scope of influence.