Also notice how Johan is going full EA these days. "muh multiplayer" I have never played multi and likely never will. How long until the Mountain Dew and Doritos DLC?
Also notice how Johan is going full EA these days. "muh multiplayer" I have never played multi and likely never will. How long until the Mountain Dew and Doritos DLC?
Mind if I cut in?
The balance in a single player only game can afford to be very different from a game which includes multiplayer.
An exploit only available to the (human) player in a single player game can be shrugged off as "use it or don't", and doesn't affect anyone else's play. Having to look out for these though in a game with multiplayer potential - as a human player might exploit it against another human - tends to mean that you'll look to eliminate them to start with.
You're also committing a mild strawman fallacy here by extending Johann's argument into an area he didn't even touch...
However, I can provide anecdotal proof for how a multiplayer balance has improved single player for me, in that 50% duchy usurpation being changed for 51% as a result of "player exploitation" has stopped the AI being able to similarly usurp my duchies when in a 50-50 split duchy, and stopped pointless back and forth claims destroying the money and prestige of relatives I may inherit into.
It is not necessarily "I've been doing this longer than you, you know nothing", but rather "I've been doing this successfully, hopefully I know what I'm doing".
He's also not claiming to be immune to criticism, just that he has a good track record.
So you claim to know more about how things sell than he does?
Do you have a solution to the multiplayer problems, or is it (as some other people have claimed) "trivial" or "so obvious it doesn't need to be mentioned" to fix?
He's also saying that the game sells better because of multiplayer, not because it happens to also be multiplayer when compared to a completely different genre of game.
On another note, you're assuming that the paradox multiplayer game in 10 people because what?
You know the staff numbers?
You know who plays out of the staff?
And yes, 10 players is quite small compared to the total number of available countries/playable characters or whatever. So is 32, which I believe is the maximum number of player controlled countries/characters, so I'm not sure where that's going.
Why do we get balance patches based on how they play? Because they see the same issues that we do. Because they get to test how to resolve issues. Because fundamentally they're the people who make, test, play, and ultimately have all the aggregated data on bugs and exploits. If you don't like them controlling how the game is balanced and rebalanced, perhaps you should try writing and balancing a game, and then balance it how your fans (who know nothing of what a balance change does behind the scenes) demand.
Here's a hint for you - the majority of voices you here on anything are complaints. This is partially counteracted by a small number of enormously positive comments, but if the majority of your player base say nothing, then it's probably going well for them. When was the last time you posted to any consumer forum or contacted a company to say you were "satisfied" or "merely happy" with service or the results of something they did? Out of all the people that play paradox games what proportion do you thing are telling them that they "fucked up" as you wonderfully put it? Even from the proportion of people that play paradox games and participate in the forums on any level - which is already going to be balanced to mostly be complainers and the very happy?
That simply states that the NEXT expansion won't be a map expansion into China. Not that it will not ever be there.
I don't blame them for being mad at their game constantly being turned on its head, which seems to be the issue with both CKII and EU IV right now.
How so? I feel like CK2 has been pretty consistent, unlike EU4. CK2 gets very few nerfs and re-balances, and when it does it's usually after a new mechanic is introduced, like the pagans after Old Gods. And even then it's still a one way change -- you don't see pagans getting nerfed, un-nerfed, and re-nerfed over and over in every new patch.
They are getting turned on their heads in different ways: EUIV gets rebalanced, CKII gets new features that don't work, or new patches reach around and break old mechanics.
In either case, you get a gaming experience that is not stable and doesn't carry over between patches.
No. Leaving aside the code base is going to become unwieldly (this bit needs LoR, this bit needs RoI, this bit needs...) technology isn't going to stagnate. At some point it will be best to start with a new slate - EU4 basicly started with everything from Eu3's 5 expansions, just tied together better & with some different mechanics. Clearly, however its going to be some time off.
There is not bluntness there. What i see is arrogance and delusion. A game designed around Multiplayer, when most of the Userbase does not play Multiplayer, nor is the game properly optimized for multiplayer (desync and other issues), is useless. Designing the balance of countries around that does not work. Having 15 years of nothing to do, since EU4 also suffers from the "Nothing to do in peacetime" problem is not good game design. Neither is following the EA-tactic of going after the lowest common denominator and chasing useless metacritic scores, scores which can be gamed by coordinated meta-bombing in either direction.
The simple idea that a game is made to sell well and gain a high metacritic score, rather than be a good game and gain fame because of being a good game is utterly absurd. And no, the Argument from Authority fallacy doesnt work here. If their "vision" for the game is different now than what it was when they initially made it, then i will question this so-called "vision". As well as their oft-proven behaviour of caving into the demands of the loudest minority which results in nerfs and fixes for problems which are almost non-existant.
The question was about balancing - it was very rudely phrased and the reply was blunt, it boiled down to "if it's properly balanced for multilayer, it's properly balanced and works well generally."
A good way to test balance is to have two humans play a game, switching out so that both people play both ends.
Exactly. We have to remember that PDX sees dollar signs just as much as other companies. If an expansion like that could bring them in swathes of cash, they'd do it.That simply states that the NEXT expansion won't be a map expansion into China. Not that it will not ever be there.
Notice how the China fanboys are always the most annoying and whiny?
Hm. I hope it's not a Steppe expansion in that case, as much as I'd love on, that'll likely cut off any possibility for a Chinese expansion, which I would eventually like to see.
Here's hoping for a peacetime DLC .