Since I'm new here, hello everybody!
The reason I finally registered on this site is the achievement Top Dog (Have 100% reputation), I have been trying to get it every day (playing a good amount of hours each day) in the last weeks and it's really driving my crazy right now, no matter what I do I always end up with 96 - 99% reputation in every category and 98% in total reputation.
I get to that level really fast but no matter what I try I can't get passed it. As an example, the game I started this morning reached:
Total: 98%
White collar: 98%
Blue collar: 98%
Students: 98%
Business people: 96%
Pensioner: 98%
Tourists: 96%
Took less then an hour to reach does numbers, but since that they haven't moved other then that a few of them sometimes fluctuate between the numbers above and one percentage below.
The things I do:
Make sure everything is green (covered by multiple lines).
Have my lines run 24/7.
Use short time table, making sure I don’t have any red/yellow people waiting at the spots or in the vehicles.
Employees - keep everyone at 100% happiness.
Set overcrowding to 0%.
I only use vehicles and stops with the highest service quality (have experimented with my own rule set to get 100% service quality)
What I have experimented with (everything I write below I have tried multiple times, not just once):
Prices - When I stared hunting for this achievement I always set all the prices to 0. Later on I started setting prices low, but not 0, keeping them blue. Didn't notice any difference in the result. Also I tried to after reaching about 98% reputation lowering from blue values to 0, didn't gain any rep from that. Usually the change in price is pretty big to, not just from 0,10 to 0, more like from 0,50 to 0, but not change to reputation.
Actually the last time I went from like 0,50 to 0 i ticket prices I went from 98% to 97% in two of the groups, if it was a coincidence or not I don't know.
Zones - I haven't notices any differers using or not using zones.
Routes and stops: - I have experimented a lot with different routs and stops, trying to see if people gets more happy if the rout starts and ends/loops by the "right" buildings and if the placement of stops makes a different (as an example, if my students reputation is low, does it change anything if I make sure that every school has a stop next to the entrance and that it's a quick and easy route between their home and the school and things like that). But after a lot of testing I really can't say I have noticed any difference, the only thing that seems to matter is that every part of the map is green and that different lines connect to each other so people can get from where they are to where they want to get without having to walk long distances.
Timetables - The only thing that I have notice makes a difference is that your lines is on a timetable that makes sure that nobody has to wait long enough to get yellow/red. But after that it doesn't seem to make any difference if the buss/sub/tram/trolly/waterbus passes by the stop more often then that.
Landmarks - After reading on some web page that Landmarks could help a lot with this achievement I started to experiment a lot with them (the three you can get for free from the shop). But after a huge amount of testing in many games I haven't noticed any reputation changes at all related to landmarks so I guess that the guy who wrote that was just trolling.
Different types of vehicles - Does blue collar prefer the bus? Does pensioners avoid the trolley? After a lot of testing it seems that it doesn't matter at all. As a matter of fact I have no problem reaching a reputation of 97-98% only using on single type of vehicle and if I create a city with only metros as an example and then suddenly adds buses and trams after reaching 98% reputation the new lines and vehicle types doesn't seem to have any effect on the reputation at all.
Number of inspectors - Sometimes I have notices a small difference in popularity when going from 0 to 1000, 5000, 10000 inspectors, specially when it comes to pensioner reputation. But a lot of times changing the number of inspectors haven't changed any reputation at all, so it might just be a coincidence the times I have notice a small change.
Custom maps - I usually play on Tutorial City since it's small (just removing that house thats far away from the rest of the town). I'm not very good at creating my own maps, but I have tried and I have tried maps other people have created from the Steam Workshop, but I haven't gotten any better results from then compared to the results I get from the default maps that comes with the game. Maybe somebody better than me have created a really good map for this achievement?
Custom rules - As with maps I'm no pro when it comes to create rules, but I have experimented a lot with it using rules that makes the quality of the vehicles and stops 100%, that increases the since of the amount of passengers a single vehicle can take and that increases the amount of vehicles a single depot can handle. Thinks like that makes it easier and quicker to reach 97-98% but it doesn't take me beyond that. Maybe somebody better than me have created good rules for this achievement?
And more - I have tried a lot during all the hours I put in during the last weeks, I just can't remember everything right now.
This is where I stand right now, I really need help from you guys and girls that are better on this game then me. How to I get this achievement? What do I need to change in what I do? How can I improve my game? Have you made a good map for this achievement that you are willing to share? Any other tips and tricks out there?
The reason I finally registered on this site is the achievement Top Dog (Have 100% reputation), I have been trying to get it every day (playing a good amount of hours each day) in the last weeks and it's really driving my crazy right now, no matter what I do I always end up with 96 - 99% reputation in every category and 98% in total reputation.
I get to that level really fast but no matter what I try I can't get passed it. As an example, the game I started this morning reached:
Total: 98%
White collar: 98%
Blue collar: 98%
Students: 98%
Business people: 96%
Pensioner: 98%
Tourists: 96%
Took less then an hour to reach does numbers, but since that they haven't moved other then that a few of them sometimes fluctuate between the numbers above and one percentage below.
The things I do:
Make sure everything is green (covered by multiple lines).
Have my lines run 24/7.
Use short time table, making sure I don’t have any red/yellow people waiting at the spots or in the vehicles.
Employees - keep everyone at 100% happiness.
Set overcrowding to 0%.
I only use vehicles and stops with the highest service quality (have experimented with my own rule set to get 100% service quality)
What I have experimented with (everything I write below I have tried multiple times, not just once):
Prices - When I stared hunting for this achievement I always set all the prices to 0. Later on I started setting prices low, but not 0, keeping them blue. Didn't notice any difference in the result. Also I tried to after reaching about 98% reputation lowering from blue values to 0, didn't gain any rep from that. Usually the change in price is pretty big to, not just from 0,10 to 0, more like from 0,50 to 0, but not change to reputation.
Actually the last time I went from like 0,50 to 0 i ticket prices I went from 98% to 97% in two of the groups, if it was a coincidence or not I don't know.
Zones - I haven't notices any differers using or not using zones.
Routes and stops: - I have experimented a lot with different routs and stops, trying to see if people gets more happy if the rout starts and ends/loops by the "right" buildings and if the placement of stops makes a different (as an example, if my students reputation is low, does it change anything if I make sure that every school has a stop next to the entrance and that it's a quick and easy route between their home and the school and things like that). But after a lot of testing I really can't say I have noticed any difference, the only thing that seems to matter is that every part of the map is green and that different lines connect to each other so people can get from where they are to where they want to get without having to walk long distances.
Timetables - The only thing that I have notice makes a difference is that your lines is on a timetable that makes sure that nobody has to wait long enough to get yellow/red. But after that it doesn't seem to make any difference if the buss/sub/tram/trolly/waterbus passes by the stop more often then that.
Landmarks - After reading on some web page that Landmarks could help a lot with this achievement I started to experiment a lot with them (the three you can get for free from the shop). But after a huge amount of testing in many games I haven't noticed any reputation changes at all related to landmarks so I guess that the guy who wrote that was just trolling.
Different types of vehicles - Does blue collar prefer the bus? Does pensioners avoid the trolley? After a lot of testing it seems that it doesn't matter at all. As a matter of fact I have no problem reaching a reputation of 97-98% only using on single type of vehicle and if I create a city with only metros as an example and then suddenly adds buses and trams after reaching 98% reputation the new lines and vehicle types doesn't seem to have any effect on the reputation at all.
Number of inspectors - Sometimes I have notices a small difference in popularity when going from 0 to 1000, 5000, 10000 inspectors, specially when it comes to pensioner reputation. But a lot of times changing the number of inspectors haven't changed any reputation at all, so it might just be a coincidence the times I have notice a small change.
Custom maps - I usually play on Tutorial City since it's small (just removing that house thats far away from the rest of the town). I'm not very good at creating my own maps, but I have tried and I have tried maps other people have created from the Steam Workshop, but I haven't gotten any better results from then compared to the results I get from the default maps that comes with the game. Maybe somebody better than me have created a really good map for this achievement?
Custom rules - As with maps I'm no pro when it comes to create rules, but I have experimented a lot with it using rules that makes the quality of the vehicles and stops 100%, that increases the since of the amount of passengers a single vehicle can take and that increases the amount of vehicles a single depot can handle. Thinks like that makes it easier and quicker to reach 97-98% but it doesn't take me beyond that. Maybe somebody better than me have created good rules for this achievement?
And more - I have tried a lot during all the hours I put in during the last weeks, I just can't remember everything right now.
This is where I stand right now, I really need help from you guys and girls that are better on this game then me. How to I get this achievement? What do I need to change in what I do? How can I improve my game? Have you made a good map for this achievement that you are willing to share? Any other tips and tricks out there?