The old system was almost totally useless. No matter how much some people think that it was "realistic" or something like that.
Depends on how one defines useless and what criteria you are judging by. You could definitely elaborate on how you are defining useless...
As a historical simulation and modeling of how technology really spread the original system was far more accurate and realistic. Not "something like that"-- but
exactly like that.
To me the new system is actually the one that is useless and forgoes any more attempted real modeling of history and is hardly realistic in its execution.
Where ever in history did R&D get applied without any decision to what was being worked towards ahead of time, but only after a certain amount of arbitrary time (monarch points) was it then decided that-- oh yeah... so uhm.... by the way... it was actually this that all our time and effort was aimed towards?
I do agree that as far as a
WC game goes being able to handle technology as we do now is far more simple and works better for me as a player outside of that
game. However, for roleplay and a more real
historic simulation the old system was far better.
I guess it comes down to what one wants from the experience of interacting with this program. If I simply wanted a WC game, Civ always scratched that itch fine. Paradox to me was a historical simulation and not a WC game. This is why I feel the old system was far better.