• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
My damned phone ate my post. It contained my ideas regarding the regions within my hypothetical home:

Haugrby: seat of the Jarl, its perched on a flat hill that keeps it above the fog that often buries the surrounding valley.

The Barrows: a series of pre-norse burial mounds and standing stones, whose ghosts usually mind their own business.

The Fair Downs: rocky, fog plagued hills thankfully free of barrows and boasting good grazing.

An unnamed mountain foothills area on the frontier with a suitable part of my neighbors.
 
((I shall be compiling a waiting list for those wishing for a jarldom. It shall take the form of a list of landless nords able to come into power when a slot opens. Though they won't be able to submit orders, those on the list may still ic and interact with the world. They can be anything from mercenaries to farmers, nomads to village headmen(with a jarls permission). I ask that you keep your place of birth ambiguous for when the opportunity to rule comes.))
 
((I woudnt mind to be on that list, but I would prefer not making a char before something comes open to keep it flexible))
 
Name: Harald Beronsson
Trait: Crow
Titles: None
Age: 23
Biography: The only known bastard of the last King of Norsegard, Harald was born shortly before his father became King. Growing up Harald was tutored alongside other sons of the nobility despite his illegitimacy. Eventually, at the age of 15 he left the Royal Hall eager to explore the world. Since then little has been seen of him however rumors say he became leader of a small fishing village in the north before leaving out of boredom. After that reports of his whereabouts become even more scarce with rumors connecting him with the deaths of several noblemen in Highgathar and southern Norsegard. After the death of his father he returned to the capital to attend the funeral however several thanes did not wish to allow him entry due to his illegitimacy. Harald challenged each to a duel and promptly dispatched them earning a reputation as one of the greatest swordsmen in the Kingdom. Darker rumors also claim he has an intricate knowledge of poisons as well as assassination techniques. His notoriety among the members of the nobility in addition to his youth has clearly removed any possibility of Harald being elected to his father's title and he seems to have little interest in the position anyway but he was inducted into the Moth Order allowing him to observe the debates and arguments of the Jarls of Norseland as they compete against each other for the Crown.

OOC: Hope this is ok for the waiting list thing. If any parts of the background are problematic just say and I will change them, I thought being the previous King's bastard would give the necessary legitimacy to become a Jarl if someone else left the game.
 
Last edited:
((Spectre, only issue I can see is being the late kings bastard would make you the front runner for that title out of the gate. Although that's not necessarily a terrible thing.))
 
Jarl: Arne "The Bloody" Arnesson

Path: Way of the Warrior

Household: Sindra Torsdotter (spouse), Erika Vasdotter (concubine), Arne Arnesson the Young (son of Sindra and Arne), Leif Admundsson (Head Thane), Tor Borkasson (Thane)

Dynasty Bio: Arne, son of Arne, comes from a long line of nomadic coast hunters that have inhabited small frozen islands in the North sea for generations. They follow the path of violence and greed, taking what they could not sow, take what women they needed to breed, and steal what gold they needed for arms. Arne (meaning "Eagle"), became the head of the roaming coastal hunters at the age of seventeen, when he led his most trusted men in a raid against their sworn leader Fritjof Dunklasson after being stranded on an island due to miscommunication between the ship mate and the cartographer on the Chief's boat.

What started as a mere skirmish, came to a full fledged civil war as the different tribes and families came to clash in what would later be known as the Battle of Floating Ice, the succession war involving more than three thousand combatants. For three days the slaughter endured, with only a third surviving the ordeal, and Arne standing on top as victor after personally ending the life of Chief Fritjof, Thane Birger Olafsson and each of their most skilled champion in arms. Rumours, heavily encouraged by Arne himself, says the twin braided bearded warrior sent over two hundred brave clansmen into the abyss personally, though a more realistic figure would probably end at around twenty. As he stood on top of the corpses of his fallen foes, he proclaimed himself chief, and declared that their nomad life would be over.

viking.jpg

Arne earned his nickname a month after the battle, when he still hadn't washed his face or beard from the gore of his enemies.

Province Name and Number: 5, Black Amber Islands

Fiefdom Bio: After Arne gained the appraisal and fear of his opposing clans, he led them towards the Gothraik colony of Black Amber Islands north-east of Norseland. Coming upon the rock, they saw it was barren, yet, thriving from the amount of trade it was making with its homeland. Arne, however, saw it as an opportunity, amazed by the harsh black volcanic rock, its steep falls and razor sharp cliffs, and the monstrous Triton Gates of iron blocking the north and southern inlet to the island's inner sea. So vast they were, it controlled the traffic between the islands, and forced the raiders to climb the wild steps on the southern shore of the northern island. The campaign became so overwhelming and grim, where more men were lost due to the elements and the inhospitable land with its many deep crevices and blow-outs of volcanic hot steam, than in the actual fighting that ensued.

WhalersBay_zps13ba31b2.png

Map of Black Amber Islands

Instead of leaving, Arne decided to conquer it and proclaimed himself Jarl by rights of the sword. Ordering the massacre of the brave Gothrans and enthralling those willing to surrender, giving each warrior of his own a thrall woman to take as wife or concubine. The secret to the colony's success and self sustainability was the large congregation of families of whales just outside the islands shores. Hundreds and thousands of dolphins, humpbacks, bowheads and orcas, which would ordered by Arne to become his peoples main course of nourishment. Afterall, the meat and blubber from a single whale could feed a thousand people for months, and its skin, teeth, marrow and bones made excellent sources for exports to the continent.

Basque%20whaling%201575.jpg

The Great Hunt occurs in spring and winter, when the families flock to give birth and breed, where whalers may be able to gather as many as a hundred whales per month. They're driven inside the Triton gates, and by the end of a week of hunt, the water streaming out between the islands, is tainted by a deep ruby red. During the slow period in summer and fall, the people instead take to raiding, trading, or fight for comfort in a land that has none. Its long lasting nomadic feel has fostered a restless and ruthless culture, measured only by the strength of one's arm. After the king of Norseland died, Arne has been quiet whether to pitch for himself at the clans moot, or if he'd rather take a council's position, or claim the crown or titles by violent means. Life is short in Whalers Bay. What exactly is there to lose?
 
Last edited:
((Whalers, whalers everywhere. At this rate, you all will drive the whales extinct!))
 
((The map thus far... Still needing descriptions from the blank jarldoms. The Moot shall be starting in a few hours regardless, so get your bio's up as soon as you can.
cQFFpkI.png
 
Jarl: Ivar the Strong (26)

Trait: Duelist

Household: Mina Gilsdottir (Wife) (24) Horik Ivarsson (son) (3) Loki (head thane) Sigrid (Cheef chief shipbuilder)

Born son of one of the former jarl's household thanes Ivar was raised by the sword. His father took him on the yearly raids to southern lands from the time Ivar was six over time he became a adept sailor and swordsman killing his first man at age ten. Mina was the daughter of the old Jarl seldom seen outside his keep Ivar was one of her sole friends growing up. As they grew older the friendship developed and the two fell in love. On Ivar's seventeenth birthday the relative calm of his life was shattered his father and the Jarl had a dispute one night over some money owed to Ivar's father the result was a bungled attack on the Jarl followed by his father's decapitation. Learning of the news the boy fled to the great glaciers of the far north of the peninsula taking Mina with him. There he spent 9 years among the clans gaining allies and becoming ever more brutal. He began marshaling an army to gain revenge for his fathers death. On the 9th year he lead 300 clansmen south to the seat of the now aging Jarl at Skattegat the march took several weeks but when the small army arrived the learned that the city was almost unprotected save a few old men and spear wives as most men were away raiding. Leading his men into the city Ivar quickly disarmed any opposition and walking into the Jarl's longhouse he decapitated him. Taking the gold off the lifeless body he declared himself the new Jarl and began exterminating the old jarl's family killing his three sons but leaving his wife and daughter (Mina) untouched. When the raiders returned home they agreed to serve the jarl. Sense then he has ruled well having his first son 3 years ago.

Province Info:
Name- Raven Beak Peninsula (#4)
Capital- Strathcylde
Landmarks: Wolves Keep ( fort south) Stepstone Glaciers (North home of the clans) Odin's Folly (great rift in the land east) Keldirs Temple (west)
 
Spring of the 999th Year of Dreagonn's Fall​

As the winter of the previous year fades to memory, and the spring thaws send snows into retreat, word comes to the Jarls of Norsegard of the fate that has befallen their king. Beron The Bard was a popular king, earning his place at Jarlmoot upon the death of Hjarrir the Old. He respected the autonomy of the Jarls throughout his reign and was known for his honeyed words and gift for song. In the early years of his reign, Beron led raids along the coasts of Nirn, attacking Elven, Dwarven and Southrons at his pleasure. His expeditions were greatly renown throughout the realm, as each raid brought more wealth in gold and thralls to Norsegard.

Ten years ago, the reach of the Kingdom of Gothra began to threaten Norsegard. The Goths marched north in a fury, intent on laying waste to the kingdom. Their tenacity in battle was unexpected, and all the south-east of the Nord kingdom burned. King Beron raised his banners and marched south to meet the Goths in battle. Set back after set back marred the King's army. Beron, however, would not be deterred. Using his knowledge of Norsegard, the king was able to set traps and ambushes and demoralize the armies of Gothra. With the aid of the Jarls, the Nord forces pushed back the Gothra horde and crossed the border with steel hearts.

Beron was able to infiltrate the walls of Wallachia, the northern-most city of Gothra and put the ruling Duke there to the sword. Fearing the Nord onslaught, King Vlad of Basarab, the self styled Lord of Men, finally knew fear, and eagerly proposed a white peace. The war had been raging for five long years and Beron was now at the age of forty and five years, Beron pressed terms of his own, demanding tribute from Gothra which was quickly accepted.

Five years have passed since the war, and a tired Beron made moves to bring Norsegard to a state of peace, ending raids and beginning diplomatic relations with the Therayns of Galadriel and the High Kingdom of Highathar. In recent seasons, Beron grew restless of peace and led an expedition across the Shivering Sea, to find the mythic land of Everwinter. Gone for over a year, and with no word from the king, the Jarls feared the worst...


A scroll is sent out across the realm, to the halls of the twelve Jarls. It is sealed by the wing of a moth, burned in hot wax...

Rejoice sons and daughters of Norsegard, for our king is in the embrace of Odin, the All-Father. May the Valkyrie speed his soul to Valhalla, to sing, feast and battle forever more. Our great king, he whose steadfast defense of the realm protected us all from many dangers, has fallen to the greatest of enemies; the storms of Odin. Such was the way of Beron the Bard, to sail heedless into danger for the glory of Nord-kind. Though Everwinter remains a mystery we cannot forget the greatness our king achieved, and learn from his failures.

As we remember the deeds of King Beron and pour libations to the Gods, let us also give thought to the times ahead. We approach the second millennia since Dreagonn's fall, he who thought himself a god, and the land is in need of a king. Come hither to the season's Jarlmoot with wills of stone, and bring all your wisdom. May Loki give us keen sight in this time of uncertainty. May Thor fill us with strength and courage. May Odin favour the strongest wisest of the Jarls and so name him king.

~ Otrygg the Wise, High Moth of Norsia, Keeper of Thor's Hammer, Protector of the Realm

* * * * * * * * * *


tklhptB.jpg

The Pale Wing Hall is not unlike any typical mead hall within Norsegard. It is built upon a foundation of stone, cut low into the rheag. A small village of revelers propped up around the hall, as is common in the kingdom. What sets this hall apart from the others, however, is the importance of what dwells within the catacombs below; the mythical Thor's Hammer, said be a gateway to the spirit realm, as well as the weapon of the God. Inside, a fire burns hot and bright in the central hearth, bordered with tables and benches where warm food and mead sit aplenty. Haunches of bread, simmering broth, flanks of venison atop beds of grilled leeks welcome the Jarls and their emissaries as they file into the hall. One side of the hearth is naked, free of the tables and chairs that line the other sides. It is here that Otrygg stands, his head bowed, but his keen blue eyes peek out of the hood of his plain grey robes, watching the Jarls as they walk past him to find a seat. Across from the old man, one chair is prominent above the rest, only a high back setting it apart. It is the seat reserved for the king of Norsegard, and it stands empty.

Otrygg clears his throat as he tilts his head up to face the lords of Norsegard. His hands remain clasped together at his waist, resisting the habit of letting them run through his snow white beard, as he tends to do. The voice of Otrygg belies his old frail frame. His was a voice of strength and wisdom. Ever it spoke to guide the Jarls on Odin's path, and steer the kingdom to greatness, and yet it was one that had been ignored all too much as of late.

"We approach one thousand years since the fall of Dreagonn. The man who called himself god, and drove Odin and his Sons from the world. As we use the gifts of the Gods to walk their path, rather then for selfish needs, as Dreagonn had done, let us be worthy to find ourselves in Valhalla, in the All-Father's embrace."

The old monk takes a moment to let his eyes rest upon the faces of the Jarls. There was Ulfa Holta-Thorrison, Jarl of Fellond. A skilled tactician well versed in the ways of war, whose family, decimated in the war with Gothra, long held the Southrons at bay. There was Skall Valnargson, slayer of the Dragon, that horror of a man. His deeds known well throughout the kingdom, however an aurora of mystery surrounds the man and his eager eyes toward's the empty king's chair are not missed by the monk. Finding her seat with confidence belying her youth, was Frita Agnhild. She may have proved herself in Eyrar against Arya's rebellion. Waddling into the Moot was Gunnar Kettling, the Whale Lord, a man much befitting of his name sake. He took a cautious seat beguiled with finery that Patrons took warmly to, but shunned in the old monk's eyes. however there was no denying he had brought greatness to his realm, the Sjor Isles. Deawulf of the Fairdowns entered with keen sight, known more as a farmer, yet his adventures at ship and sword earned him some repute. Fárbauti Svarte entered the room with grace and a face void of emotion. Known for his cold rise to power as well as his preferred method of interrogation. The Jarl of Jolbi entered next. He was a large man, and likable, known for his ferocity wielding an axe, as well as his amiable personality. Otrygg's eyes found Baldr Oddmarsson Harturn, Jarl of Yfirferd, whose cunning rule of the Jarldom cemented his legitimacy despite doubts early in his reign. It is no secret that Baldr may beseech the moot to elect him as the next king. The blue eyes of Otrygg caught the cold gaze of Arne Arnesson, Jarl of Black Amber. A fearsome man to behold and not one to crave for an enemy. His rise to power earned him his nicknamed, whispered across the realm and know to be boasted by the man himself; The Bloody. Otrygg could have gone on, but his hesitation was being noticed, and he quickly continued his speech.

The monk cleared his throat once more. "Not a fortnight ago, a lone ship of the King's fleet returned from the Shivering Sea, speaking of a horrible storm that sent them to scatter and ruin. Lost they became in their quest to find the edge of the world, where winter reigns always. One by one, the ships sunk or ripped asunder by the storm-children of Odin. Cursed Beron was, for he led us astray late in his reign, great though his deeds may have been years ago. The body of Beron has returned and burned in a great pyre here in the Pale. Glory to him in Valhalla.

"Now we must give thought to the present, mourn the king and those lost on that perilous quest hereafter. Norsegard, is without a king. The treasury is empty, Gothra has turned aside its obligations for tribute, and strife and unrest, born from an uncertain future, are prevalent in all corners of the kingdom. One of you, Jarls of Norsegard, must be named worthy by your peers, to lead this kingdom to glory. Let wisdom take hold, and speak a name that will set darkness in flight from our hearts. Speak, my Jarls. Speak!"


With a bent back, the man of sixty and five winters found his seat among the moot, and watched earnestly for a Jarl to stand before the hearth and speak.

((At the end of the Moot, in one week's time, the Jarl with majority support will be proclaimed king, Lords may either swear fealty or denounce the crown and fight to install their own claimant. Note that civil wars spawning from a succession crises are common in Norsegard's history - Any lords that take up arms to install a king, and lose the war, their lands shall be returned to them.))))
 
Jarl Skall Valnargson stood first.

"These are troubled times, and in these troubled times, we will need a strong King. A King, not just skilled in battle, but also a King of great wisdom. I have brought my lands to prosperity over the course of 15 years, from the old divided and wasted territory of my predecessors to a glorious and powerful Jarldom. Now we need that kind of strength and knowledge on the throne of Norsegard. Gothra has grown bold, and that can not be allowed. A civil war here will be the time for them to recover and work against us. We must be united against them to force them to respect our power, and gain more gold for the treasury. I can lead us into a new gold age. One where the whole world respects and fears Norsegard. One where our might is unquestioned by any fool king. And to do this, we must be united, under my leadership. Everything I hve was earned through blood and sweat. That is the way Norsegard should be, where the best rise, and we are the best in the world, and we will rise over all of our neighbors with strong leadership. And I humbly offer that leadership to you. Follow me, and I will lead us into a glorious new age, fitting of the new millennia."

Skall smiled and sat down, waiting for the lesser to step forward and try to steal his rightful throne.
 
Jarl: Jarl Hjalti Vestarson, Jarl of Drovogard, and Son of Dragons (34)

Path: Way of the Warrior (bonus to battle rolls)

Household: Ashildr Herigardottir (First Wife, mother of Mjoll and Skapti, Died a year ago, 32), Janne Thorolfdottir (Current wife, 16), Danica Vemundrdottir (Concubine, 17), Marthe Jarnskeggadottir (Concubine, 19), Mjoll Vestarson (Daughter, 16), Skapti Vestarson (Son and heir, 15), Aun Audolfson (Earl and High Dragon Priest, mentor of Hjalti, 57), Hegbjorn Hardnefrson (Earl and High Dragon Priest, best friend and close ally of Hjalti, 37), Haki Jatvardrson (High Inquisitor, 32)

Dynasty Bio: The Vestarson Dynasty has long had the honor of being Sons of Dragons. The Vestarsons are believed to be descended from an ancient Dragon, making them beyond a doubt the true Sons of Dragons. The Vestarson’s, despite religious differences, have remained loyal vassals of the Kings of Norsegard, and the Inquisition often participates in wars against foreign powers, as long as they get slaves and loot to improve the Concordant. Hjalti just recently took the throne with the death of his father, and was declared Son of Dragons by the Dragonic Council.

Province Name and Number: #11- Drovogard Province

Fiefdom Bio: Drovogard is a vast land, with a long and mysterious history. Legend has it that the land was transformed into a barren wasteland by a great battle between the Dragons. While much of the land has become habitable again, there are still huge tracts of desolate steppes, that stretch as far as one can see. Much of the arable farmland is clustered in small areas around rivers, and the great Drovogardian Mountains. This has lead to most of the population of Drovogard to move into large cities, making Drovogard more urban than much of Norsgard.
The defining feature of life in Drovogard is the Dragonic Concordant. The Dragonic Concordant is religion based around worship of Dragons. The Dragonic Doctrine preaches that the Dragons are grandsons of Odin, and leaders of the world. The Dragonic Concordant is full of rituals and traditions, by far from the least of these is human sacrifice. The leadership of the Dragonic Concordant is made up of the Dragon Priests, the highest of which make up the Dragonic Council. All the members of the Dragonic Council are elite mages, whose magic was believed to have been blessed by the dragons themselves. The highest of them is the Son of Dragons, who also serves as Jarl of Drovogard. The Son of Dragons is the most proficient Dragon Priest with magic, believed to be able to receive guidance from the Dragons in the form of prophecies, and is believed to understand the fallen tongue of the Dragons.
The Draconem Inquisition is an elite group of warrior Dragon Priests. They serve as the fighting arm of the Dragonic Concordant. They help enforce the laws of the Jarldom, and serve as a professional army for the Son of Dragons.

Landmarks:

Temple of Dragon’s Falll- A great shrine built in the bones of a dead dragon, it is one of the most holy sites for all of the Concordant. All believers in the Dragonic Concordant must travel to the temple in there lifetime. It is guarded by the best soldiers of the Inquisition, and always watched over by a member of the Dragonic Council.

Dragotia- A great fortress city built into the side of the largest of the Drovogardian Mountains, it is the seat of power for the Son of Dragons, and all of the Concordant.
-Dragotia’s Hall is the great palace in which the Vestarsons live, and make council. It is a beautiful palace, with many rooms, and gold statues
-Temple of the Skull- The largest of all the temples in Drovogard, it is where the Dragonic Council meets, and where the great library if the Dragonic Concordant is. It is built around a large dragon skull, in which the most prestigious of sacrifices are held
-Dragon’s Shield-A large castle in which the Inquisition has its headquarters. It also serves as a prison for all the worst criminals in Drovogard, such as murders, and heretics.

Drakemuuth- The largest port in Drovogard, lies where the River Draxies meets the Icevin Inlet. It is made up of several small mini cities lying on small islands, connected by bridges. It has a smaller population than Dragotia, but is still the second largest city in Drovogard. It is the seat of power of Earl Aun Audolfson.

Dragon’s Claw- Technically Dragon’s claw is a series of ancient forts along Drovogard’s southern border, to protect it from Gothica, and Saxon invasions. In practicality, all but one is unmanned, and have fallen into major disrepair. The largest of the forts is still manned, and that is the one that is referred to as Dragon’s Claw. New Inquisitors are stationed in this fort, as the isolation helps test their mental stability, along with a high chance of a violent encounter with Saxon forces. Dragon’s Claw is also often used as a staging point for raids into Saxon land, and a place where loot is collected and distributed to the Concordant.
 
Last edited:
That Skall Valnargson sure must think much of himself if he thinks he of all people can be King. But of course must I stake my claim in the Jarlmoot for the King lest I appear as weak as that Half Elf. So Jarl Ulfa stood up and cleared his throat...

"In these perilous times it is more wise to have a man of war as King to lead the realm with a strong grip rather than a man who makes promises and speaks pretty words. With the Goths to our south on my borders I say that we show them the sword and finish them off once and for all. Swords speak louder than words after all. With an iron grip we can lead the Kingdom to a new Golden age and secure our dominance throughout all the land. With a skilled tactician I am sure we can be able to conquer the Goths in less than 3 years. I say let me be the man to do it, I've served in King Beron's armies and learned the ways of war as well as watching my own kin die at the hands of the Goths. It is not enough to simply say we will put them in their place as thralls rather than actually doing it. I am a man of action who has fought in the hills of Fellond for a long 5 years beating back the invaders. If not me for King I at least expect a strong hand to put the sword to the Gothic thralls. It is time for vengeance rather than speaking."

Ulfa then sat down and drank form his tankard of mead.
 
Otrygg nods solemnly after the two men begin their case.

"Two voices we have heard now, and two names in each breath. Skall of Scalia or Ulfa of Fallond? Know this my lords, the crown of the realm is one worn in service to the kingdom and this very moot. Do these names inspire confidence in you, my lords or is there a stronger, wiser name to be spoken?"
 
Last edited:
Jarl and Grandmaster Skulgard “The Storm” Javelsson

Path: Way of the Warrior

Household: Captain Hera”The Righteous” Heralsan, Captain Jorik”the quiet” Fergusson, Captain Valkyria”the man-slaughter” Knossos
Province: Lazuli (2)
Fiefdom Bio:

The current Jarlr Skulgard Javelsson, was elected some odd 30 years ago. By that Time he was already Grandmaster of the Holy Order of Songvard, and a fierce warrior said to have slaughter hundreds of heathens personally. The election of a Grandmaster to the position of Jarl of the province was something that hadn't happened in centuries and one the order took to revitalize and strengthen themselves once more, making the province complete bastion of the order, and by so a military force of thousands for the sake of the gods. The Jarl, Grandmaster its a fierce man that had been said took 30 of the most powerful and skilled Gothra knights on his own in the conquest of Wallachia.


The Holy Order of Songvarden, its probably the only Knightly order in the whole Norsia. Created Since the wars of the Gods to defend the true values and morals of the nation, and to fight for the true gods of the world. The order has fought in every war involving Norsia against the neighboring kingdoms and nations. Aided by the fierce but some same maybe to battle addicted and bloodthirsty Captains they rule the strongholds and defences of the Lazuli province oddly named after a word once hear from the gods themselves. The order usually its fully armored in the ways of the humans from Gothra, setting them apart from most Norsia clan and forces. With the dead of the current king the Order hopes to crown someone that understand that the true gods should be worshipped everywhere and that the heathens purged or converted.

((for alex))
 
Baldr Hartun stands.

"Jarls of Norsegard, troubles that brew upon the horizon will require a King of ferocity, with martial valor and strength. However, the duties of the Crown extend beyond the field of combat, it is known. Wisdom and foresight is needed after the defense of Norsegard from our foes. My people, the Hartun, possess a legacy, one of grand works of construction, from the Forts of Torvig, Yar, and Dagsla, to the the lighthouse of Sjonauga. We Hartun know that the development of our lands is paramount to the prestige and health of our people and lands.

Thus, I must stand for the Crown of Norsegard. Where others offer only destruction, I offer the progress of our Kingdom, through a grand campaign of fortifications, construction, and monuments that will stand forever, symbolizing the endurance and perseverance of our people, witnessed by our sons, their sons, and all sons forever more, on this I swear."

Satisfied, Baldr nods and returns to his seat.
 
The Nordic Pantheon
by
Moth Grima Wyrmtongue
989 D.F.

02400.jpg

the fall from Odin's grace

For the purposes of this tome, I shall be outlying just the high tier of Gods that sit atop the Pantheon. My contemporaries have produced volumes upon the subject, but my intent here is to give but an easy reference to even the most detached of layman. The All-Father's children are many, and gone from the world though they may be, let us always give worship and learn and ask forgiveness.

Odin
Praise be to Him, the All-Father, from which all life has sprung, Master of the Heavens and the Kingdom Beyond. It was Odin who created Rheagonn, forged the world in fire, water, rock and air. He is the lord of the elements, and though he gave us wisdom and sight, He could not save us from sin and poor judgement. Odin sits in Valhalla, awaiting those mortals who earn places of glory in the realm of mortals.

Odin's beautiful Shield-Maidens, the Valkyrie, shepherd the souls of the valiant dead, upon being burned from the mortal realm, to the halls of Odin in Valhalla, to feast and fight forever more.

Thor
He is the First-Born, the bold and the honourable, may all who seek courage and great deeds in battle pay homage to Him. Odin gave Thor dominion over Norsegard, to lead mortals to the grace of the All-Father. Many lessons Thor taught mortals both on and off the field of battle, to be truthful and honourable and ever strong. He sits now in Valhalla, waiting to greet those who follow his tenets.

Loki
Loki, holder of cunning wisdom and a serpents tongue. Jealous of the favour bestowed upon his brother by Odin, Loki fought for control over Norsegard, leading through guile, giving wisdom and keen sight to those mortals who followed Him. Reconciliation happened in the late hour of the God's reign on Rheagonn, and Loki sits now in Valahalla among the All-Father and kin. When strength fails you, pray to Loki for cunning but never forsake your Nord's honour.

On Dreagonn
It is incumbent upon me, dear reader, to impart to you but a brief lesson on Dreagonn, the man who called himself god, for if one is to understand the Gods, then even the briefest of lessons on the Sinner is needed.

Dreagonn was a man who shunned Thor's rule of Norsegard, and proclaimed himself master of the realm, and entitled to the powers of the Gods. A mighty army he gathered to him, through lies and deceit that even spurned Loki to the banner of His brother. Promising Godhood to all who followed him, Dreagonn cast countless lives to end at the hands of the Gods. Dreagonn stole Thor's hammer, and drew blood from the God, filling himself and his sinful followers with power.

Odin, grieved by the fall of his mortal children called the Gods back to Valahalla, to mourn the fall of Rheagonn from grace, and await those valiant enough to return to his embrace.

May the All-Father forgive us all, and may we look upon Him again in his high halls.