I really like how 4 seems to be heading.
Combat experience was the key ingredient in finding what worked and didn't. Hence we see significant changes in the majors during the war.
That said the experience gain being based X forces in combat as proportion of whole force- well I am unsure about that. And "not much experience from rolling smaller nations". This sounds possibly artificial and will need good balancing.
Other likes are:
that we update templates as a whole. goodbye clicking.
Battalion level build. So much better for the attached specials like engineers.
Soft caps on specialisation on templates.
And like the look of easier access to info such as terrain penalties.
Combat experience was the key ingredient in finding what worked and didn't. Hence we see significant changes in the majors during the war.
That said the experience gain being based X forces in combat as proportion of whole force- well I am unsure about that. And "not much experience from rolling smaller nations". This sounds possibly artificial and will need good balancing.
Other likes are:
that we update templates as a whole. goodbye clicking.
Battalion level build. So much better for the attached specials like engineers.
Soft caps on specialisation on templates.
And like the look of easier access to info such as terrain penalties.