Original timeline history of Colonial Mexico
The Spanish conquest of the Mexican region began in 1519 with their war against the Aztecs followed by war against the Mayans, ending with complete Spanish control of the region by 1697. The colonial region was known as New Spain (which also included colonies further north and south as well as the Caribbean) and the wealth that flowed back to Spain made them a dominant power within Europe. Mexico remained a Spanish colony until 1821 when the Mexican Empire declared their independence while Spain was struggling in Europe.
We lead the free nation of New Numidia, an administrative republic in colonial Mexico. With no military to speak of and the only friendly Sunni nations half a world away, we can't get any allies. For now New Numidia is all alone in this new world.
Republican tradition starts at only 43. We elect our first leader under the new order, the bureaucrat Khidr Khair ad-Din Selmi (4/1/1). He's a pretty poor general (-/1/2/1). With no prestige yet, I take the mission to increase prestige (which needs 50 prestige).
As a former Algerian colony we're Berber culture though we have no Berber provinces - instead all our provinces are Mayan or Zapotec and both are accepted cultures. We can culture shift to Mayan, but I'm not going to forsake our ancient traditions so easily! Our religion is Sunni and we sit at 0% on the piety/impiety scale. There's only one animist province, our capital, Campeche, which is being converted.
Our economy is still in its infancy with a profit of only 1.69 ducats per month (and that with no advisors). We have 6 infantry and, with a force limit of 9, I immediately start building a couple of cannons. I also fabricate a claim on the Aztec province of Tlapanec.
For technology, we have admin tech 14, diplo tech 17 and military tech 17. This is lagging well behind the Western colonizers of the area and we're even behind the Native American Cherokee who have military tech 18 (presumably after reforming their government). New Numidia starts with the following idea groups:
Trade;
Expansion;
Plutocratic;
Quality. However as a new nation we have not taken any ideas from these groups yet.
The Cherokee are at war with the Aztec (cleansing the heresy), and with their superior technology and the Aztecs having been ravaged by Algeria and France, the Aztecs are just a piñata for the Cherokee to beat up on. The war is soon over with the Aztecs losing half their remaining lands to the Cherokee and converting to Totemist.
Our stability is up to +1 by refusing the event,
Sale of Titles. But then we have
Republican Traditions debated. I really want to keep New Numidia as a republic (non-Christian republics are rare as it is) so I choose to lose the 1 stability in exchange for +20 Republican tradition. We're up to 66 Republican tradition now.
The claim is successfully forged against the Aztecs. We have no peace treaty holding us back (that was Algiers fighting in the last war and we aren't beholden to any treaties they made), so I declare war immediately. With other decisions and events, piety is up to 60% (+1.8% missionary strength, +6% army morale, +12% fort defence). The Battle of Mexico is laughably easy as we have 8,000 to their 1,000. Both Mexico and Tlapanec are besieged.
Campeche is successfully converted to Sunni, and for the moment we're 100% Sunni. I also begin fabricating a claim on Cherokee's Huastec. The Cherokee are involved in wars against other Native American tribes to the north and I'm keeping an eye on them in case things go poorly for the Cherokee. Not particularly likely, but I hang on to that hope.
The Mexico and Tlapanec sieges complete and we can't get to last Aztec province of Sayultecas (no military access, and no visibility of the sea route) so I conclude a peace deal taking just Tlapanec.
Start coring Tlapanec and institute harsh treatment as per normal. We can now fabricate a claim on Mexico (Tenochtitlan), capital of the Aztecs.
Meanwhile I think about my prospects against the Cherokee...
Unfortunately Cherokee have over twice our force limit 28 vs 11, and have 27,000 men in their army. As mentioned, their tech is ahead of ours - military tech 18 vs military tech 17. They've also completed
Offensive ideas and are working on
Defensive ideas. And to cap it all, they have a 5/2/3/- general. I don't think I'll be taking on the Cherokee any time soon. A diplomat is off to improve relations. Maybe one day I'll be able to ally them, or at least get military access through them.
With no prospect of a war against the Cherokee, I cancel the mission to increase prestige. Instead I take a mission to fortify our capital, Campeche, by building an Earth Rampart (level 1 fort).
The claim on Aztec's Mexico completes. I'm now just waiting for our truce to expire. Meanwhile I complete coring Tlapanec and convert it to Sunni.
In the elections of 1674, the military candidate Husayn Benzine (1/1/4) is elected. I really want to get up to military tech 18 for the upgraded units. Though even with equal military tech, the Cherokee could probably still stomp us if they chose.
The Earth Rampart completes in Campeche and we're rewarded with +46 manpower there. As the Aztec truce nears its end, I start building up to our new force limit.
I pick up our first idea,
Shrewd Commerce Practices (Trade ideas 1) for +10% trade power. Our economy is still meagre at +2.26 ducats per month. We actually only have 1 active merchant - he's in the Mexico trade node. The only other node in which we have trade power is Panama and we can't even see the node to send a merchant there.
In 1678, our Aztec truce is over and I declare the war for Mexico. We have 11,000 men to their 2,000.
We take out the 1,000 guarding Mexico with no casualties of our own. The siege of their capital is over in 79 days (using 5 artillery). With no prospect of being able to reach Sayultecas, we immediately agree a peace treaty in which we take Mexico.
Again begin coring and institute harsh treatment for our new conquest.
In the elections of 1679 another military candidate, Mûsâ Benzai (1/1/4), is elected as I continue to push for military tech while pushing our republican tradition up. It looks like I won't be converting Mexico too soon (base tax 10), so our new leader is going to go the impious route for the moment to get us military tech for cheaper.
We research
Carbine (military tech 18) getting Afsharid Reformed Cavalry and Leather Cannon as unit upgrades.
As Mexico is cored, Aztec becomes an accepted culture. All cultures in our nation, Aztec, Maya and Zapotec, are accepted.
Meanwhile Cherokee ends their war against the Choctaw by vassalizing them, increasing their strength still further. They don't seem to have suffered any significant casualties in the war.
Since Mexico is a gold province, we're now earning quite a decent amount; a profit of +6.58 ducats per month (while at 0% land maintenance). I hire our first advisor, an Army Organizer for +10% land force limits. Why? Well I'm hoping that an improvement in our army strength might get us some alliances, or at least encourage the Cherokee to pick on softer targets. I build up to our new force limit of 15.