AHD 2.31, gameplay only, for what it may be worth to new players.
My second effort with AHD; in the first my taxes crashed (although my industry did not) in 1850-1851 and never recovered. Never figured it out.
Goals: Attain GP status, form SCA (without Finland), eat PRU.
Basic approach: Culture first for prestige, then commerce/industry for development, starting in 1850s navy and army to compete with PRU.
1836-1840: AUS attacked DEN, as did I. PRU intervened but not before my troops were ashore. PRU navy blockaded me but never invaded; since I ate DEN before AUS could accomplish much, I got Schleswig-Holstein (DEN did not even lose Ghana so I inherited it later). Became a GP around 1841-1842.
1840s: Sphered DEN and formed SCA 1844, went on sphere Korea, Siam, Dai Viet, Cambodia, Holstein, and eventually Hanover. Invested $24k in HAN, including a winery which came back to bite me later.
1850-1857: In late 1853 started a SOI CB against Egypt. The fights were easy although occupying enough provinces took from April 1854 to April 1856. In 1857 noticed that PRU had only 27 brigades and 7 ships, so prepared a conquer state CB against them. I have 15 brigades and 4 working, 12 ships. PRU has no strong allies while I am allied to ENG and FRA. If either answers it will be a cakewalk; should have a chance even without. Their army tech must be better, though, so I may have to sit on the fort-2 at Flensburg until they kill themselves.
Economics: Focused on liquor, luxury furniture, and luxury clothes, with a mix of everything else: cement, timber, steel, wine, regular clothes, then machine tools and steamers when eligible. All worked out except luxury clothes, which could not get silk; had success with this in 1.4 as BRA, but that was probably later in the game. The Winery crashed in 1856 when global production suddenly spiked; at the time I had no other factory in the state and could not build one because LF (and could not change due to a recent election).
In 1856 started my first military factories. Caps built paper (lots), lumber (lots), explosives, fertilizer. Most of these did just fair except the paper, which failed.
Military: Scrapped my initial men o'war and, once the DEN war was over, all but one frigate. While the army was in Egypt scrapped the rest and built a steam navy to bring it back. Built 5 artillery at the start but no other units till 1857, when I added 2 cav and 2 more arty. Maybe should build more arty now. Army cap is 28 + 20 reserves.
Unlike normal, no trouble with 1840s rebellions. Dunno why.
My second effort with AHD; in the first my taxes crashed (although my industry did not) in 1850-1851 and never recovered. Never figured it out.
Goals: Attain GP status, form SCA (without Finland), eat PRU.
Basic approach: Culture first for prestige, then commerce/industry for development, starting in 1850s navy and army to compete with PRU.
1836-1840: AUS attacked DEN, as did I. PRU intervened but not before my troops were ashore. PRU navy blockaded me but never invaded; since I ate DEN before AUS could accomplish much, I got Schleswig-Holstein (DEN did not even lose Ghana so I inherited it later). Became a GP around 1841-1842.
1840s: Sphered DEN and formed SCA 1844, went on sphere Korea, Siam, Dai Viet, Cambodia, Holstein, and eventually Hanover. Invested $24k in HAN, including a winery which came back to bite me later.
1850-1857: In late 1853 started a SOI CB against Egypt. The fights were easy although occupying enough provinces took from April 1854 to April 1856. In 1857 noticed that PRU had only 27 brigades and 7 ships, so prepared a conquer state CB against them. I have 15 brigades and 4 working, 12 ships. PRU has no strong allies while I am allied to ENG and FRA. If either answers it will be a cakewalk; should have a chance even without. Their army tech must be better, though, so I may have to sit on the fort-2 at Flensburg until they kill themselves.
Economics: Focused on liquor, luxury furniture, and luxury clothes, with a mix of everything else: cement, timber, steel, wine, regular clothes, then machine tools and steamers when eligible. All worked out except luxury clothes, which could not get silk; had success with this in 1.4 as BRA, but that was probably later in the game. The Winery crashed in 1856 when global production suddenly spiked; at the time I had no other factory in the state and could not build one because LF (and could not change due to a recent election).
In 1856 started my first military factories. Caps built paper (lots), lumber (lots), explosives, fertilizer. Most of these did just fair except the paper, which failed.
Military: Scrapped my initial men o'war and, once the DEN war was over, all but one frigate. While the army was in Egypt scrapped the rest and built a steam navy to bring it back. Built 5 artillery at the start but no other units till 1857, when I added 2 cav and 2 more arty. Maybe should build more arty now. Army cap is 28 + 20 reserves.
Unlike normal, no trouble with 1840s rebellions. Dunno why.