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raven63

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26 Badges
Oct 12, 2013
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  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Crusader Kings III
  • Imperator: Rome
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
These two subjects are where the game's mechanics fall very short of representing the Eastern medieval period.

Alliances in the east had little to do with marriages, and were extremely fragile. Rulers wrote letters to their enemies' vassals, tempting them to abandon their lord and join them instead. Treachery was abound. Planning a war meant checking the position of everyone involved - more often than not finding a possible chip in the enemy's circle of "friends".

Slavery was very much alive during that period. It had been active since the early Arab conquests brought an influx of slaves from all over the place. By 1200, slaves were an important ingredient in society. Most importantly, fighter-slaves constituted the warrior class in many eastern societies, and some were extremely privileged - ending up ruling the realm in fact - see Baibars for instance.

Thoughts? maybe on whether the game mechanics' have the flexibility to represent those things?
 
Yeah I think that would give the muslim culture some oomph aside from keep tunning decandency . (which generally speaking people would never be satisfied with )
And give having taking prisoners other means then torture bait if they are not ransomed .
Maybe to offset it for game balance , you need to offer a ransom , and see what the original lords says , like keep him we don't care about him. Or they would buy him or her free !
also makes slaves revolt a real possibility , when you keep your court full of slaves lol (know paradox can't resist to troll players :p)

About the invite as player of ROTK3 I really miss that system , but understand in the end in this game maybe not such a good idea . Cause players like selective culling and programming the AI to do it would make a huge resource drain .
So am using the console (move ID ) to represent it .
ROTK3 also had a hidden loyalty/compatibility number , for those invite , so your ruler had to match that number or close to it , to able to recruit certain characters .
And even recruited the AI could easily recruit those famous character back in just one letter .
 
but other side invites could bring diplomacy into a more usable role and offer something like sow discent/improved relationship greater value to the game , and have the AI annoy you much more with it .
so people would use the improved relationship more to buff up there court and vassals from being character theft !

So something akin to spymaster defensive / offensive / steal technology .
now diplomacy , is like on fabricate claims dude , go get me that claim or die trying !