While overall AI is much improved from HOI2, I've been seeing some new quirks that are really crippling them.
Such as:
-Using TACs for air superiority. Every time I load up with an AI they have them doing this, in fact they're only using INT and CAS correctly right now.
-Escorting transports which tends to get them, and whatever lone CA/CL they send sunk.
-As a corollary, overproducing transports. Most AIs are running three or so serials of these, often to the exclusion of anything else. AI Japan from 1940 on built nothing but infantry, transports, and supplies then went to war with only one old CV.
- Germany submarine doomstack of 40 subs that mostly sits in Kiel. Wasteful and along with their general unit overproduction leads to them running out of oil by around 42.
So mostly problems with unit composition, missions and build order so far. Has anyone else seen this?
Such as:
-Using TACs for air superiority. Every time I load up with an AI they have them doing this, in fact they're only using INT and CAS correctly right now.
-Escorting transports which tends to get them, and whatever lone CA/CL they send sunk.
-As a corollary, overproducing transports. Most AIs are running three or so serials of these, often to the exclusion of anything else. AI Japan from 1940 on built nothing but infantry, transports, and supplies then went to war with only one old CV.
- Germany submarine doomstack of 40 subs that mostly sits in Kiel. Wasteful and along with their general unit overproduction leads to them running out of oil by around 42.
So mostly problems with unit composition, missions and build order so far. Has anyone else seen this?