We are back with another Dev diary, this time we’ll talk about the ones that go mad in battle - the Berserkers! This is Dev diary 12 for our upcoming RPG Runemaster, and the hero class in focus this week is - The Berserker.
The Berserker goes mad with rage in battle, a rage that quenches any pain and might block the memory of the battle afterwards. The sting of blades or the burn of fire cannot stop the Berserker. Some legends tell of Berserkers who in their battle rage could not differentiate between friends or foes, and had to be physically restrained at the end of a battle until it was safe to release them, when the battle rage had left them exhausted to the brink of death.
The first sign of a Troll Berserker is the biting of his shield while he froths at the mouth. The howl that erupts from his throat is beastly, and then he attacks without feeling the blades that tear at his flesh. Though he runs mad with rage, he knows the difference between allies and foes.
In the heat of battle, the Dwarf Berserker is gripped by fury and howls like a wild animal, bite the edge of her shield and goes mad with blood rage. She can smell fear like a rabid wolf and pounce upon those of her enemies that fear her the most.
The Human berserker is a warrior who during battle enters into a deadly rage. They feel no pain from wounds inflicted upon their body, they keep attacking until the last enemy lies dead and often do not remember the battle afterwards. Their enemies are not safe in battle, though their allies can fight safely by their side.
Beware the Giant Berserker, her madness comes from her thirst for battle and her ferocity is gargantuan. Enemies scatter before her, and in her rage she targets them with a frenzy unknown to most.
We end this dev diary with three of the Berserker’s unique abilities:
Protective Presence - Increases the Armor of all squad members by 2. Lasts 3 turns.
Break Armor - Deals damage equal to 80% of your Melee Damage and 150% of your Melee Pierce.
Powerful Strike - Deals damage equal to 125% of your Melee Damage. Reduces your Armor by 25% for 1 turn.
And a teaser picture of the Giant Berserker:
I hope you have enjoyed this Dev diary about the mighty Berserker, and come back next week for more!