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Plank of Wood

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Flotilla
IRC Room: #flotilla
RIP Star Reach
Joining the game is always open.

bsg-ambush_fleet.jpg

After the defeat of the Interstellar Union at the hands of the Grand Coalition, the races of the Union Systems were forced into flight. With the entire upper section of the Government dead or missing, the remainder of the Capital fleet made the decision to take all refugee fleets that remained with them and make the journey to the Scorpia Nebula, where the Reserve fleet have gathered in the hope of a counter attack against the Coalition forces.

Poorly equipped, and with only enough supplies to make 8 of the 11 FTL jumps required to make the journey, the flotilla faces poor prospects. The multitude of different races had differences even in the best of times, but now as the IU's very existence, and indeed the lives of the refugees, looks bleak. In the hope of coordinating the difficult road ahead, the civilian and military fleets call a meeting at the remaining Flagship, the IUS Guardian. A Parliament of civilian representatives, along with the highest military staff, must make the most difficult choices in the Interstellar Union's history.

Stay strong, remain calm, and keep flying.



Table of Contents






Gameplay

Flotilla is very much similar to the other Political-type games, but with one key difference; you have a very limited number of turns, rather than the near infinite span that other games have.

Each fleet represents a political or military unit within the Flotilla, whom must either defend it or attempt to survive the journey to the Scorpia Nebula. All fleets have a bio something like this at the beginning of the game, with the former sections being civilian and the latter military:

Fleet: Refugees of Coralonia / 31st Fighter Squadron "Blue Steel"
Commander: Zoidberg Squidlion / Cpt. Zoe Saffron
Supplies: 80%
Population: 10,000/1,000
Morale/Efficiency: 50%
Parliament/Combat Power: 5,000/500

Everybody begins with 80% supplies, which represents the food, fuel, oxygen, and everything else needed to survive in space. Every turn, this number gets reduced by 10%, and once you reach 0% your fleet is "dead in the water", and left behind. Essentially, a game over. Supplies are gained by the Flotilla every turn in varying quantities, and Civilian Parliament decides how much supplies are to be handed out throughout the Flotilla. As you may have noticed, you will not start with enough supplies to survive the journey - the core of gameplay is ensuring that you make it to the end.

Population is, as you would expect, the amount of your race on board your fleet. Since this is the portion of your fleet consuming supply, reducing your population will result in less supplies being consumed. At 10,000/1,000, you consume at 10% rate, but at 8,000/800, this is consumed at 8%. Supply loss is calculated to the nearest 1,000/100. Population also contributes to your power in parliament or your combat ability.

Morale and efficiency starts at 50%, and approaches your supply percentage by 5% every turn. For civilians it represents the willingness of your refugee fleet to continue on it's path and obey it's commander - as a result their power in Parliament will be significantly hindered in low morale. Combat fleets have efficiency, which represents how, well, efficient that unit is. This doesn't affect gameplay directly, but influences the final stat.

Parliamentary and Combat power is the population times morale/efficiency. Parliamentary power is how much your vote counts for, Combat power represents your ability in combat.

While this seems complicated, most of the maths will be handled by me. And by me, I mean Excel spreadsheets.

Parliament

The Interstellar Union Parliament is the main decision making body of the Flotilla. Each civilian fleet sends Representatives, shown in the form of Parliamentary Power, to make decisions on the course of the Flotilla, the allocation of supplies, new laws and other civilian issues. They have authority over the military fleets, but whether they obey is entirely up to them.

Whichever option gains the most votes succeeds, even if no overall majority is reached. Due to the state of emergency, there are no constitutional tricks or loopholes that can delay an option. The Fleet Admiral may veto a decision by Parliament if they feel it is a danger to the flotilla, but may not veto supply allocations. Political factions may be formed, though any sort of Party will be in name only, rather than a formal organisation.

If no explicit supply allocation is made by the Civilian Parliament in a turn, supplies will be handed out equally to each fleet, regardless of population or significance.

As this is the last remnant of the Interstellar Union's government, the military are expected to protect it at all costs.

Bold your vote along with your Parliamentary Power to make it official.

Interstellar Navy

The military fleets are far less democratic. At the beginning of the game, one military player will be selected by myself as the Fleet Admiral, who has the power of veto, may give orders to subordinates and form battle plans.

While all combat units in the flotilla are obliged to obey to Fleet Admiral, if an order is less than acceptable combat fleets may mutiny. If a majority of the combat fleets support the mutiny, the Fleet Admiral will be replaced. If it doesn't succeed, the mutineers will be tried and punished appropriately.

Due to the state of emergency, the military also has certain liberties it can take. A unit can draft any number of civilian conscripts from another fleet, at a cost of 1 efficiency for every 10 conscripts, should it find itself lacking numbers. Military units are less bound to the laws of Parliament, and can outright refuse to follow orders from anyone except the Admiral. Civilian fleets can also be raided for supplies, should the situation warrant it, however casualties will be taken.

The military fleets are expected to protect parliament at all costs, and will be expected to participate in the final counter attack after linking up with the Reserves in the Scorpia Nebula.

Any orders must be Bolded and made on the thread to make them official. Plans may be discussed in secret first, but must be executed publically.

Joining

To join, simply make a post with this application:

Fleet Name: (note that a fleet can be anything from a single, giant battleship, to a group of small transports, or even a swarm of fighters)
Commander:
Commander Bio:
Fleet Type:
Military / Civilian
Race:
Race Bio:
(skip if race is human)

Want to join after the game has started? Don't worry, joining in later turns is allowed. Statwise, you'll start with the same stats as normal, but with your supplies reduced by the number of turns.

Good luck, and have fun!
 
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Fleet Statistics and Information

Races

Humans
Since their arrival on the Interstellar scene, humans are present in every single Galactic alliance, including both the Interstellar Union and the Grand Coalition. Whilst Earth has attempted to centralise rule into the Human Confederacy, the rapid rate of colonisation far out-did any other race and as a result it was impossible for all humans to come under one banner. Interstellar Union humans populate many of the outer colonies and only a minority reside in the Capital. As of the start of the War, many colonists fled as refugees.

Coralonians
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Affectionately called "Sluggies" by human allies (and "Slimeballs" by human enemies), the invertebrate Coralonians is one of the principle races of the Interstellar Union. Physically weak, the Coralonians make fine mechanics and shipmen, and as a result play a significant part in the Union Navy. They tend to dwell on garden worlds, as they are proficient farmers and can maintain the equipment with ease, though they are not uncommon in the outer systems. They are sometimes targeted by more the more savage and uncivilised pirates as food, as some claim Coralonian flesh to be a delicacy. The Grand Coalition races also look down on Coralonians, as many believe invertebrates to be "intellectually inferior".

They are also significantly religious, believing in reincarnation and participate in ancestor worship. Their religion is popular in some colonies, even taking root in areas outside of Union control, but rarely plays a part in Coralonian politics. Though they were a theocracy when they came into contact with other races, they quickly switched to democracy. It was also originally the Coralonians which resisted the power of the Station-States, which in turn lead the demise of the Station-States' power and the growth of the Interstellar Union.

Y'ti
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Unlike the many other various insectoid species, the Y'ti are not only rational but outright civilised. Though the strong sense of loyalty to "The Hive" remains, along with strong instinctive reactions to pheromones, they share very little in common with the savage "Bugs" that have plagued interstellar civilisation since time immemorial. They are highly capable fighters, often forming the bulk of marine units and law enforcement, along with humans, and the vast majority working for the Interstellar Union serve in the military.

Due to the high levels of oxygen in their native atmosphere, Y'ti wear respirators when meeting with other races. While they are slightly behind in terms of spacecraft, their combat armour is second to none and is highly effective in the field. Humans in the Union serving alongside them will often associate with them, as the social capabilities of humans and Y'ti are very similar.

sci_fi_armor_design_1_by_howi3-d2zp4bn.jpg

Drag-Shen
A reptilian, semi-humanoid race, the Drag-Shen are militaristic honour-orientated race. Many serve in the IU military, believing it their duty as a Drag-Shen and as a member of the Union, making up a significant part of the Navy.

Igglikid
The Igglikids are an insectoid hive race, with one single intelligence based around the size of the hive. The Igglikids are not a Union race, though some Cerebrates chose to side with the Union against the Grand Coalition. The surviving Union Igglikids travel with the Flotilla, while the Coalition ones wreck havok across Anti-Coalition systems.


Status of the Fleet

NPCs:

Squadron: IUS Guardian
Commander: Cpt. Allos Hephastos
Supplies: 80%
Population: 1,000
Efficiency: 50%
Combat Power: 500

Squadron: 109th Coralonian Transport Squadron
Commander: Cpt. Zoid Zallah
Supplies: 80%
Population: 1,000
Efficiency: 50%
Combat Power: 500

Squadron: 22nd Capital Defence Squadron "Magnum"
Commander: Cpt. Trier August
Supplies: 80%
Population: 1,000
Efficiency: 50%
Combat Power: 500

Squadron: Capital Refugee Flotilla
Commander: Cpt. T'yuk Ik
Supplies: 80%
Population: 10,000
Morale: 50%
Parliamentary Power: 5,000

Squadron: Medical Transport Flotilla
Commander: Medical Chief Zolu Zanta
Supplies: 80%
Population: 10,000
Morale: 50%
Parliamentary Power: 5,000

BlackBishop
Squadron: Shadow Squad
Commander: Shadow
Supplies: 80%
Population: 1,000
Efficiency: 50%
Combat Power: 500

Deaghaidh
Squadron: The Deagrik Swarm
Commander: The Deagrik Cerebrate
Supplies: 80%
Population: 10,000
Morale: 50%
Parliamentary Power: 5,000

Zex
Squadron: Drag-shen Fleet
Commander: Ryu Yukizani
Supplies: 80%
Population: 1,000
Efficiency: 50%
Combat Power: 500

Korona
Squadron: Warriors of Dolantes
Commander: Adm. Daniel Clarke
Supplies: 80%
Population: 1,000
Efficiency: 50%
Combat Power: 500

Aussieboy
Squadron: Apostolic Vicariate of the Interstellar Union
Commander:His Excellency Giambattista Cardona, Titular Bishop of Babylon, Vicar Apostolic of the Interstellar Union
Supplies: 80%
Population: 10,000
Morale: 50%
Parliamentary Power: 5,000

aedan777
Squadron: Cernauian Emergency Flotillas
Commander: Senator Zi'xi'gi Barnlinau
Supplies: 80%
Population: 10,000
Morale: 50%
Parliamentary Power: 5,000
 
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Shogun Ryu Yukizani
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Commander:Ryu Yukizani
Commander Bio:
Ryu Yukizani is leader of the Drag-shen, he is known for his spectacular feets in the art of war. He quickly quelled the civil war on his war planet by killing the leaders in hand to hand combat, and later tested himself in space by using sufficient tactics against pirates that would try to raid his home. He is very protective of his people and loves to dabble in technologies that advance the Drag-Shen to new levels.

Fleet Type: Military
Race: Drag-shen (Humans with Reptilian features )
Race Bio:
The Drag-Shen are Humans with Reptilian features a warrior race, they see war as a sense of honor and bravery but they balance the use of war, as it is only needed to be used in necessary. The Drag-Shen join the IU at a chance to defend the innocent from the evil in the universe, and they were needed for their expertise in the military.
 
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Jump 0 - The Battle of the Twin Suns

They were never meant to make it this far.

When the Imperial Mandate, the Xephoy Syndicate, and the Beyo Station State joined forces to unify all of civilised space in the Grand Coalition, only the Interstellar Union took the threat seriously. The Interstellar Union almost pleaded to the Human Confederation and the Alliance of Independent Planets to create a force to defend from this threat, but none were heard. After all, space was big, and in most wars all that changed hands were a few frontier worlds at most, and war fleets never made it to the Capital Worlds.

The Human Confederation fell first. While Earth itself surrendered before any damage was done to the planet proper, but many populous colonies were wiped out by the Coalition's atmobomb, a device which stripped a planet of it's atmosphere, resulting in certain death for everyone planetside. Though many humans lived outside the Confederation, the fall of the only Human government in civilised space was a blow to humankind everywhere. Human refugees joined the fleets of the AIP and the Interstellar Union, and Humans in both governments called for war. The other races sympathised with them, and also believed that the Grand Coalition was the greatest threat to interstellar peace since the Nemesis Uprising. The AIP and the IU declared war.

They were decimated. Coalition technology outdid the Union at every turn, blitzkrieging across many systems with unseen speed, causing refugees of all Union races to flee for safety. The Battle of New Guangxi, the deciding battle of the war, outright destroyed three Union fleets, crippling the flagship IUS Grace, and stranded the 2nd Stealth Fleet behind Coalition lines. Grand Admiral Ti'yul, unaware of how powerful Coalition sensors were, ordered the main fleet to pin to the sun, using the radiation of the sun as a cloak. When he realised his blunder, he ordered the evacuation of his fleet to the Twin Suns system, the capital system of the Interstellar Union. With the Coalition about to destroy the limping and fleeing fleet, he ordered his crew to abandon the IUS Grace. With only one exception.

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The Grand Admiral's sacrifice allowed the escape of much of the remaining fleet. The President opened the emergency protocols, which declared a State of Emergency and told the civilian population to form a refugee Flotilla to escape certain destruction. Which refugee fleets already in the system, many were hastily crammed into whatever ship with FTL capabilities, and everything else cannibalised to repair warships. The President, about to make a speech, opened communications to all ships in the area.

Or at least he would have, if the Coalition torpedo had not breached the hull of the Presidential Vessel. The Battle of the Twin Suns was less an engagement and more an armed retreat. The outer worlds were glassed in the opening hours of the Battle, and the automated defence systems, though seemingly effective in simulations, only helped in delaying Coalition advance. The only place where the Union seemed to hold it's own were the dogfights, which succeeded in counter-attacking the Coalition bombardment of the Capital Planet. Several Coalition ships were also crippled by a few well placed shots and successfully bloodied the Coalition's nose, if nothing else. Yet, the Coalition were too many, the resolve of the Union was too shattered, and the leadership was too disorganised - victory was hopeless, but survival was possible.

What remained of the main fleet, knowing it had only one place to run, ordered an immediate jump to the next system. No time was left for any refugees without FTL to escape, but if the Interstellar Union were to survive for any longer such choices needed to be made.

The jump succeeded.
 
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Shadow, IU file photo

The Shadow Squad, Fighter Squadron
Shadow
Little is known of the illusive Shadow Squad, save that they have claimed responsibility for over a dozen terrorist acts across IU space, for seemingly random motivations. Less is known of their commander, known only by the call sign Shadow. Whether out of necessity or an unknown agenda, Shadow Squad assisted IU forces in the tactical retreat at Twin Suns. At best, the relationship between the Interstellar Union and Shadow can be described as an uneasy alliance. For the moment, Shadow seems to regard the Coalition as greater threat then the Union, and has agreed to defend the flotilla in exchange for docking privileges and supplies from the IU Fleet.
Military
Human​
 
((Could I bring over a swarm of my bugs from Masters of the Galaxy?))

Fleet name: The Deagrik Swarm
Commander: The Deagrik Cerebate
Fleet type: Civilian
Race: Igglikid
Race bio: Igglikids are insect-like hive minded species. They are decided into hives led by Cerebates. Each hive functions like a single organism. They are driven to acquire more resources to fuel the growth of the Cerebates, so they can become more intelligent.

Most of the Crebates joined the Coalition. The Deagrik chose the opposite side. Not out of principle (the Igglikkid have difficulty comprehending the other species, and have only a vague idea of their politics) but out of a hope that the other hives would be destroyed, leaving it the sole Crebate.

The Deagrik Cerebate itself took to space, transforming its hive into a swarm. While almost all of its fighting breeds have been destroyed, it retains its worker drones and the biological machinery needed to support the Hive as it seeks a new home.
 
((All accepted, but Zex could you adapt yours a tad more to the universe? I don't mind a mangaesque race but at least say "Humanoids with reptilian features" instead of "Half Dragon Half Human hybrids", and the Union doesn't have different governments for each Race so they can't really be feudal.

Oh, and I'd prefer to have a few more civilians before starting.))
 
(Well I'd made it because it seems you were adding races, so I mean why can't they exist? But I can adapt the government.Also they technically over grown lizards dragons are, so it really wouldn't matter what they are named.
 
((It matters because a hybrid is a when two races crossbreed, which is different to an actual race and implies the whole race came from humans interbreeding with dragons.))
 
((When I said change it I didn't mean change all mentions of "dragon" to reptile :/ ))
 
Fleet Name: The Warriors of Dolantes
Commander: Admiral Daniel Clarke
Commander Bio:
Daniel Clarke was born on a small moon called Dolantes in one of the largest Union systems. He grew up with his smuggler father, who taught him how to fly a starship,
shoot a gun, and fight the authority. His father was captured and imprisoned while enjoying himself on a planet notorious for debauchery. His ship "The Trident" which is a large frigate armed with cannons aplenty, was
given to him.
Fleet Type: Military
Race: Human
 
Fleet Name: Apostolic Vicariate of the Interstellar Union
Commander: His Excellency Giambattista Cardona, Titular Bishop of Babylon, Vicar Apostolic of the Interstellar Union
Commander Bio: Born on Earth, Cardona trained in Rome, and became a diocesan priest in Naples. After some time, the Holy Father nominated him as the second Vicar Apostolic of the Interstellar Union, with the task of ministering to the Catholics, human and non-human alike, in the Interstellar Union. Based in the Capital until the defeat of the Interstellar Armed Forces, most of the fleet is essentially whatever transport they could find, and comprises a mixture of Vicariate employees (mostly clergy and religious), and a mixture of various refugees who got on one of the last transports on the Capital.
Fleet Type: Civilian
Race of population: Mixed, though majority Human.
 
Jump 1 - Harvest

The Flotilla arrives at the next jump point, a system of garden worlds referred to colloquially by human farmers as the “Cornrows”. Though there is still a sense of urgency to remain in transit, having only a few minutes ago been in a life-or-death situation, the Flotilla takes a few moments to breathe and establish its situation. It would take a few weeks for the Coalition to properly pacify the Capital System, as it would never dare glass a trophy as great as that, and so it could be assured that the Flotilla was not being followed – for the moment.

subterannean-farm.jpg

As the Grand Admiral had died nobly, or pointlessly as some point out, the Navy brass spend some time labouring through the communication logs to check if a next-in-command had been identified just before the jump had been made. Eventually, a small, automated message identified as originating from the Fleet Admiral was found - in the logs of a fighter that jumped a few milliseconds after the rest of the Flotilla had. But as well as that, a heavily encrypted file was also lodged in the CPU of this fighter, presumably sent by the last members of the IU government; after cracking open the file and authenticating it as legitimate, it turned out to be a message from the Reserve Fleet. It was a simple message – either reach the Reserve in the Scorpia Nebula or be crushed by the Coalition. With not much in the way of choice, it becomes the principle mission of the Flotilla.

When this plan is brought to the Civilian Parliament, however, there’s some friction. While very few see any other option, beyond total surrender, it is very clear that supplies in storage will not last the Flotilla to the Scorpia Nebula. Many ships are running on synthetic oxygen generators rather than sustainable biofarms, and though there are no food shortages now it’s unlikely this will last. Promptly, a message is sent to the Cornrow planets to share any surplus they have with the Flotilla, citing the State of Emergency entitling the Flotilla taking whatever is needed to keep the Union alive – all that is returned is radio silence.

Green_planet.jpg

There could be several reasons for this – the Cornrows might know about the Union’s defeat at Twin Suns and decided to flee. They could be avoiding contact with the IU in order to prevent the ire of the Grand Coalition, who is the soon-to-be new ruler of the system. Coalition scouts could have jammed communications before joining the fight in the next system. Whatever it is, the Flotilla must choose whether to take advantage of the plentiful supplies while they still can, or leave the civilian Garden Worlds be, and take supplies further down the route.

Civilian Parliament must select whether to Take Supplies from the Garden Worlds or to Move on. They may also elect a leader if they so wish.

Military units must appoint a new Fleet Admiral.
 
Fleet Name: Cernauian Emergency Flotillas
Commander: Senator Zi'xi'gi Barnlinau
Commander Bio: Zi'xi'gi Barnlinau was an influential business man among the Cernau and used his wealth and power to secure himself a seat on the planetary senate, giving him more power over the planet and it's people. When the coalition arrived however, he saw the danger, and knowing that if the Cernauian people were lost, so would his power, so he swiftly gathered every spare ship on the planet and fled to join the main IU fleet. Most of his fellow senators believed him mad, and tried to fight or stay. Now only 2 other sentaors still live, and they have give him complete authority over their flotillas.
Fleet Type: Civilian
Race: Cernau
Race Bio: The Cernau are an amphibious species, with four arms. They have smooth skin with colors of gray, blue, or green being common. Other skin colors existed, but they were discriminated against for it, and none of them were saved. Traditionaly they have been led by a 50 man elected senate, with a lower body of 500 had small amounts of power to keep the senate from complete control. With most of the senate dead, and the planet lost, the lower body has been dissolved.
 
The Vicar Apostolic votes to Take Supplies from the Garden Worlds. We do not know if there will be other opportunities to resupply later.
 
Senator Zi'xi'gi Barnlinau Votes to Take Supplies.

We will need every resource available to reach the reserve fleet and stop the coalition. To avoid these worlds out of a misplaced sense of altruism will simply doom more to the death and destruction brought by our enemies. In these desperate times, desperate measures must be taken.
 
Shadow leans upon a bulkhead aboard the IUS guardian, the opaque visor of the helm regards the fleet leaders neutrally. An icy metallic voice breathes through the helm.

"I could care less who ordains themselves with ribbons and medals, so long as they are competent. As for the cornrows, mark my words we will find trouble down there. Faced with the alternative, running out of supplies many light years ahead, then I say it is worth the risk."
 
Independent Stellar Broadcasting
The Finest Reporting, Delivered Straight from Independent Space

The Headlines this Week...


Interstellar Union in Chaos after defeat at Twin Suns


After diplomacy failed to prevent conflict between the Union and the Grand Coalition, what analysts have called "the most destructive war since the Nemesis Uprising" has torn through the IUN colonies and, according to some reports, have captured the Capital Planet itself. The Coalition Fleet, using what some have called "terror weaponry", had already handily occupied the Human Confederacy and many accuse the goals of the war as not to "restore stability", but instead a war of conquest. Accusations and evidence of war crimes have already surfaced, but Coalition Military has yet to acknowledge them - Coalition representatives have previously denied the existence or use of the "Atmobomb" against the Human Confederacy and it is doubtful any such investigation will occur for the Union War.

Refugees are scattered across disputed space, many without proper supplies, protection or navigation, and the Coalition itself has been accused of shooting down civilian transports. Refugees have been advised by Interstellar Union Officials to move to Independent Alliance space, or to find escort by a IU naval vessel.


Coalition Struggles to Maintain Control of the Independent Front


Grand Coalition leader Marshall Alta Hiraklion announced a fresh offensive into the Alliance of Independent Planets simultaneously to the attack on the Interstellar Union. In what the Coalition Intelligence Department, according to some anonymous insider sources, felt would be "an easy, clean war", the AIP has instead proved a colossal wedge to Coalition operations. On the Mining World of New Ontario, local Human resistance members, colloquially called the "Browncoats", repelled almost all attempts at landing by the Coalition; attempts to acquire vital refuelling stations on Helio V were foiled when local Hydrogen workers destroyed them before the Coalition could arrive. An AIP spokesperson, speaking to ISB just a few hours ago, has told that they would refuse "any peace deal by the Coalition that does not release both Confederate and Union space from occupation".

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