Feel free to use any of this suggestions
updated to reflect feedback
the short version
Forming a league against a common A.E target
Forming a defensive league
Encouraging good relations between 2 other nations
Sabotage relations between 2 other nations
Revoke a claim
Spy offense
Spy defense
Diplomatic relations be a fixed limit
As manpower goes down, a nation's tax and production income should also be hit
Idea changes
-
Long version
Forming an active league against a target with A.E
Forming an active defensive league
Changes to Diplomatic relations
Encouraging good relations between 2 other nations
Sabotage relations
Revoke claim
Spy offense
Spy defense
Discovery chance
War Economy
Idea changes
updated to reflect feedback
the short version
Forming a league against a common A.E target
Forming a defensive league
Encouraging good relations between 2 other nations
Sabotage relations between 2 other nations
Revoke a claim
Spy offense
Spy defense
Diplomatic relations be a fixed limit
As manpower goes down, a nation's tax and production income should also be hit
Idea changes
-
Long version
Forming an active league against a target with A.E
- chance of joining is decided by how much A.E the enemy target has built up.
rivals will also join you if the target has enough A.E
- restrict military/ship access against the target
- spy cooperation against the target
this will increase the effect of 'spy offense', depending on how many league members have diplomats stationed in the target
- provide rebel funding against the target.
per league member, you get +1 rebel group to support
with enough league members, you can support all the available rebels
- mass trade embargo the target
*Once the target reaches 0 A.E, a nation will automatically drop out from the league.
A nation can be a member in any number of active league, but take note once their A.E against a target drops to 0, they will be automatically removed from that league.
Does not require relations
Does not require a diplomat to be stationed
rivals will also join you if the target has enough A.E
- restrict military/ship access against the target
- spy cooperation against the target
this will increase the effect of 'spy offense', depending on how many league members have diplomats stationed in the target
- provide rebel funding against the target.
per league member, you get +1 rebel group to support
with enough league members, you can support all the available rebels
- mass trade embargo the target
*Once the target reaches 0 A.E, a nation will automatically drop out from the league.
A nation can be a member in any number of active league, but take note once their A.E against a target drops to 0, they will be automatically removed from that league.
Does not require relations
Does not require a diplomat to be stationed
- decided by how much relationship and trust you have.
league leader can only invite nations who share a core border with him
and afterwards he can also invite nations who share a core border with a member nation
once inside the league, members do not need to maintain a shared border, this is for cases when war takes away the border province. it is still possible to force a war loser to annual treaty, but its not possible to just grab a province and automatically kick out a member.
- league members may not accept individual peace offers.
this is to prevent a big nation from lightning annexing a small nation in the league. as above, league members will be located next to each other, so defeating a whole league will be like fighting a big nation. during the peace offer, it should be treated like 2 nations fighting each other
- this alliance activates only in defensive wars
- strengthening the league, every league member will get a relationship and trust bonus with each other. something like 'in the same league +25'
- military cooperation.
all league members get a free military and ship access to each other. no extra relations needed
- spy cooperation.
all league members get a bonus when doing 'Spy defense' in each other's nation. the more league diplomats in a nation, the more it benefits.
- trade cooperation.
some bonus to trade power per league member, this simply works the opposite of trade embargo and in a much smaller way.
- research cooperation.
a 0.5% discount to research per league member.
or
every month a random +1 monarch point per league member
*league member or leader who gets A.E against someone else inside the league will automatically be kicked out and cannot rejoin until the A.E is back at zero.
A nation can be a member in only 1 defense league
league members may not DoW or conduct offensive espionage on each other
Requires each nation to use 1 relation per member in the league
Does not require a diplomat to be stationed
league leader can only invite nations who share a core border with him
and afterwards he can also invite nations who share a core border with a member nation
once inside the league, members do not need to maintain a shared border, this is for cases when war takes away the border province. it is still possible to force a war loser to annual treaty, but its not possible to just grab a province and automatically kick out a member.
- league members may not accept individual peace offers.
this is to prevent a big nation from lightning annexing a small nation in the league. as above, league members will be located next to each other, so defeating a whole league will be like fighting a big nation. during the peace offer, it should be treated like 2 nations fighting each other
- this alliance activates only in defensive wars
- strengthening the league, every league member will get a relationship and trust bonus with each other. something like 'in the same league +25'
- military cooperation.
all league members get a free military and ship access to each other. no extra relations needed
- spy cooperation.
all league members get a bonus when doing 'Spy defense' in each other's nation. the more league diplomats in a nation, the more it benefits.
- trade cooperation.
some bonus to trade power per league member, this simply works the opposite of trade embargo and in a much smaller way.
- research cooperation.
a 0.5% discount to research per league member.
or
every month a random +1 monarch point per league member
*league member or leader who gets A.E against someone else inside the league will automatically be kicked out and cannot rejoin until the A.E is back at zero.
A nation can be a member in only 1 defense league
league members may not DoW or conduct offensive espionage on each other
Requires each nation to use 1 relation per member in the league
Does not require a diplomat to be stationed
i suggest relations be a fixed limit and all random events affecting dip relations be removed.
max +50.
Stations a diplomat to build up good relations between 2 target country.
Stations a diplomat to build up good relations between 2 target country.
-this is the opposite of improve relations. every month the diplomat will work to decrease their relationship.
this effect should stack, so afew countries doing this together will cause real damage to the target's relationship with 1 country or more widespread damage with afew countries
this effect should stack, so afew countries doing this together will cause real damage to the target's relationship with 1 country or more widespread damage with afew countries
Revoke a country's claim on a province.
This should take the same time it needed to fabricate the claim.
however if more then 1 nation is revoking the same claim, then speed is increased.
This should take the same time it needed to fabricate the claim.
however if more then 1 nation is revoking the same claim, then speed is increased.
stations a diplomat at the target, to lower spy defense
can stack diplomats
can stack diplomats
stations a diplomat at the target, to increase spy defense
any of your own free diplomats in capital should automatically increase your spy defense
can stack diplomats
any of your own free diplomats in capital should automatically increase your spy defense
can stack diplomats
The min discovery chance should be put to 0% or -1%, to make discovery impossible when you have a high enough 'Net spy offense'
Net spy offense is your spy offense minus his spy defense
Net spy offense is your spy offense minus his spy defense
I believe that as manpower goes down, a nation's tax and production income should also be hit. at 0% manpower, i believe a 20% to 25% reduction will make sense.
i mean look....a big war has been going on for years, all your army-age guys have been drafted into the army...where many have died in battle. Your manpower is running at near 0 every month. surely your economy is not running as nice as before ??.
(this should NOT apply to hordes or nomadic native indians)
i mean look....a big war has been going on for years, all your army-age guys have been drafted into the army...where many have died in battle. Your manpower is running at near 0 every month. surely your economy is not running as nice as before ??.
(this should NOT apply to hordes or nomadic native indians)
Innovative:
Organized Recruitment
Optimism
Formalized Officer Corps
should switch places with
Expansion:
Additional Merchants
Experienced Diplomats
Competitive Merchants
Administrative idea 'Adaptability' and Expansion idea 'Additional Diplomats' should also switch places
Organized Recruitment
Optimism
Formalized Officer Corps
should switch places with
Expansion:
Additional Merchants
Experienced Diplomats
Competitive Merchants
Administrative idea 'Adaptability' and Expansion idea 'Additional Diplomats' should also switch places
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