It appears that when reading high number events for minors, the engine gets confused.
For example this:
##############################################################################
# The Austro-Hungarian Empire - the 'Ersatz Monarch' class.
# Event 140141
# CORE 2 Ver 0.62
# by Vermin69
##############################################################################
event = {
id = 140141
random = no
country = AUS
trigger = {
ai=no
flag = AUS_HUN_EMPIRE
local_flag = Navy_AUS_HUN
random = 95
}
name = "The Austro-Hungarian Empire - the 'Ersatz Monarch' class."
desc = "Whilst voluntarily limiting ourselves to the current naval treaty limit of 35,000t," # blah
style = 0
picture = "naval_construction_org"
date = { hour = 7 day = 1 month = february year = 1936 }
offset = 14
deathdate = { hour = 4 day = 29 month = december year = 1953 }
action_a = {
name = "Yes - we must be able to defend ourselves against hostile navies."
ai_chance = 0
command = { type = free_supplies value = -1 }
command = { type = trigger which = 140142 value = 30 }
}
action_b = {
name = "No, we cannot afford this."
ai_chance = 100
command = { type = free_supplies value = 1 }
}
}
Shows in-game as (when option 'a' is chosen):
"free supplies value -1
free supplies value -1 "
This is repeatable with other events numbered over 140
Earlier number events work perfectly.
Is there an event limit for minors?
I thought it might be a corrupt game engine so I replaced mine with a back up but the results are maddeningly the same.
Any ideas?
For example this:
##############################################################################
# The Austro-Hungarian Empire - the 'Ersatz Monarch' class.
# Event 140141
# CORE 2 Ver 0.62
# by Vermin69
##############################################################################
event = {
id = 140141
random = no
country = AUS
trigger = {
ai=no
flag = AUS_HUN_EMPIRE
local_flag = Navy_AUS_HUN
random = 95
}
name = "The Austro-Hungarian Empire - the 'Ersatz Monarch' class."
desc = "Whilst voluntarily limiting ourselves to the current naval treaty limit of 35,000t," # blah
style = 0
picture = "naval_construction_org"
date = { hour = 7 day = 1 month = february year = 1936 }
offset = 14
deathdate = { hour = 4 day = 29 month = december year = 1953 }
action_a = {
name = "Yes - we must be able to defend ourselves against hostile navies."
ai_chance = 0
command = { type = free_supplies value = -1 }
command = { type = trigger which = 140142 value = 30 }
}
action_b = {
name = "No, we cannot afford this."
ai_chance = 100
command = { type = free_supplies value = 1 }
}
}
Shows in-game as (when option 'a' is chosen):
"free supplies value -1
free supplies value -1 "
This is repeatable with other events numbered over 140
Earlier number events work perfectly.
Is there an event limit for minors?
I thought it might be a corrupt game engine so I replaced mine with a back up but the results are maddeningly the same.
Any ideas?