ohh yeah. a new day, a new exploit in aod.
Trades are supposed to get suspended [turning red on trade user interface] if either of the involved parties lack the daily amount required for the trade.
Money - apart from all other resources - can be in the negative values.
It turned out recently in our multiplayer that in case of land trading the $ trade is suspended if the AI lacks the daily amount of money required for the trade but in case of oversea trades the AI can be forced to trade away any amount of money and being in the negative value doesn't prevent that.
Test case: set up cyprus as a puppet, set up a trade receiving 100$ per day from it. [how you set that up is greatly irrelevant, editing the save seems to be the easiest way] the trade can be kept up forever, forcing cyprus to go to the negative values to the extremes.
Suggested solution: what works perfectly in case of land trades should be checked in case of naval trades too [if both parties have the required amount of resources for the trade]
Issues remains for further testing:
1, I didn't test it but i wonder if an ai is having negative money surplus what would happen with the annexation of the country? will the annexer receive the negative amount as a "reward"?
2, I didn't test it but i wonder if any other kind of raw material trade would be still functional despite the sender doesnt have the required amount [if it is possible to ask 100oil per day indefinitely from Cyprus]
Trades are supposed to get suspended [turning red on trade user interface] if either of the involved parties lack the daily amount required for the trade.
Money - apart from all other resources - can be in the negative values.
It turned out recently in our multiplayer that in case of land trading the $ trade is suspended if the AI lacks the daily amount of money required for the trade but in case of oversea trades the AI can be forced to trade away any amount of money and being in the negative value doesn't prevent that.
Test case: set up cyprus as a puppet, set up a trade receiving 100$ per day from it. [how you set that up is greatly irrelevant, editing the save seems to be the easiest way] the trade can be kept up forever, forcing cyprus to go to the negative values to the extremes.
Suggested solution: what works perfectly in case of land trades should be checked in case of naval trades too [if both parties have the required amount of resources for the trade]
Issues remains for further testing:
1, I didn't test it but i wonder if an ai is having negative money surplus what would happen with the annexation of the country? will the annexer receive the negative amount as a "reward"?
2, I didn't test it but i wonder if any other kind of raw material trade would be still functional despite the sender doesnt have the required amount [if it is possible to ask 100oil per day indefinitely from Cyprus]
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