I think that the majority of us are agreed on this idea.
You hear that Paradox? The people have spoken!
You hear that Paradox? The people have spoken!
Uh, yes please, and also allow us to choose their doctorine, for example very aggressive, "all terrain infantry" etc etc.As I have said in the Waffen-SS thread, this is definitely the way to go. But I'd like way more customization. You should be able to spend as much money on their training and or equipment as you like ( maybe with diminishing returns ), and they should feel somewhat special and therefore they've to be quite rare.
"Immaculate styling" tag on the unit. +5% Morale in combat and increased unit reinforcement rate (everyone wants well tailored uniforms and a regimental stylist).
Elite units would be extremely difficult to show in game as in real life they were not large units but extremely small and specialist, as an example I am ex British infantry, we did not see the Guards, Paras and marines as elite units they were just specialists in their field, as infantry we were still taught and did the same jobs as them, I have landed in landing crafts for beach assault, I have also had the opportunity to do some para training and have also done guard duty at Windsor castle for HM.
Who we saw as elite were the SAS and SBS. All members of HM Forces are trained to a basic level and then you specialize in a particular skill/trade. So instead of having elite units everything should be based around experience gained, doctrines and training to make units better or worse than others
I'd say most WW2 divisional "elite" units were only "elite" because they were affored better and more equipment and personell. Prioritize a division with reinforcements and supplies, provide it with the newest tanks and command it with the best general (ok div. commanders are out but we can still put good generals to corps) and support it with every other way imaginable. The only thing paradox really needs to add is a way to give it a special counter. If you use it a lot in combat it gains more experience at a faster rate than other units as well.
While this might or might not be true, a lot of us for roleplaying and depth purposes would love to have "black counter" units on the field and imagine our awesome "elite units" tearing stuff up. It definitely doesn't have to be OP or have no negatives (obviosly increased cost, increased supply, etc) but it would be fun and somewhat historical.
In HOI2 when the SS units got built, I always would group them together and have them leading my attacks and being involved in the most important battles
I agree with the black counter, i'm just saying that that should be all. You can achieve the historic elite unit status using the tools (apparently) in the game already. Although giving a unit black counter could ease the micromanagement by turning on all the prioritizations for that unit.