How to add New Buildings or Just Province Natural Resources?

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amocpower

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Mar 31, 2014
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Hi,

I just want to add a feature thats can add some Natural Resources to province. Something like Nuklear Plant, thats add energy.

For example : a Oilwell thats cost 3 IC and 360 days, adds 5 Oil to x Province. Or a Steelfabric cost 200$ add 3 Steel to x Province(or Offshore).

How it is Possible? I where very happy if anyone can to me, i m looking since long time to answer of this. :confused:
 
not possible, i'm afraid. i always wanted to rename the nucear plant "coal mine" or sth similar since i'm also a fan of these buildings. others were AFAIR in planning but never really made it (thats why there are references in some text files).
but even if this would be possible you dont have AI commands for that and it took ages to get ai commands for the infra done.
 
Oh! Thats bad....So anyway thank you.
 
I found easy way to add this as decisions. Of course it is only in DARKEST HOUR possible.

event = {
id = 451451452
random = no
persistent = yes
TAG = { TUR}

random = no
persistent = yes

decision = {
money = 10

}

decision_trigger = {
money = 10
}

trigger = {
random = 20
money = 10
}



name = "Taking up the Flag"
desc = "Invest to Natural Resource and Industry"
style = 2
picture = ""
decision_picture = "decision_ersatz_conversion"

date = { day = 1 month = january year = 1914 }
offset = 120
deathdate = { day = 30 month = december year = 2963 }

action = {
name = "Coal Mine"

command = { type = resource which = money value = -1 }
command = { type = add_prov_resource which = -1 value = 10 where = energy }
}



action = {
name = "Iron Mine"

command = { type = resource which = money value = -1 }
command = { type = add_prov_resource which = -1 value = 5 where = metal }

}


action = {
name = "Rare Metals"
command = { type = resource which = money value = -1 }
command = { type = add_prov_resource which = -1 value = 2 where = rare_materials }

}

action = {
name = "Oil"
command = { type = resource which = money value = -1 }
command = { type = add_prov_resource which = -1 value = 3 where = Oil }

}

action = {
name = "Invest to Industry Efficence"

command = { type = resource which = money value = -1 }
command = { type = industrial_modifier which = total value = 1 }

}

}



Offcourse you can edit this for your wishes :D
 
Last edited:
Hmm bu i have a problem it is not 10 energy, it is 10% energy...

Can i change this??