Bury them!
Enshroud them!
Put them in the land of the dead!
Don't mourn over them!
For these people never were alive.
They have been used, tortured, walked over, trampled, run in the ground.
And nothing has raised their anger.
For too long has this been the truth. Now is the time for change. Now is the time to get back to the glorious days of the revolution!
And while other heroes fight more open battles, our people here will be the unknown soldiers.
They fight from behind the shadows, sabotaging the enemy's assets, putting spokes in their wheels.
Sign up today! We need YOU for the people's liberation army!
Game SetupEnshroud them!
Put them in the land of the dead!
Don't mourn over them!
For these people never were alive.
They have been used, tortured, walked over, trampled, run in the ground.
And nothing has raised their anger.
For too long has this been the truth. Now is the time for change. Now is the time to get back to the glorious days of the revolution!
And while other heroes fight more open battles, our people here will be the unknown soldiers.
They fight from behind the shadows, sabotaging the enemy's assets, putting spokes in their wheels.
Sign up today! We need YOU for the people's liberation army!
This is a game for 5 to 10 players. After sign-ups are closed, each player will be either a resistance fighter or a colonist/spy. Distribution of these allegiances depends on the number of players:
Players | 5 | 6 | 7 | 8 | 9 | 10 |
Resistance | 3 | 4 | 4 | 5 | 6 | 6 |
Spies | 2 | 2 | 3 | 3 | 3 | 4 |
Each spy will secretly be given the name of one other spy, in a chain-like manner.
The GM will randomly determine the order of Leadership.
Game Play
The game consists of between three and five Missions.
Distribute assets
Before every Mission, the Resistance HQ will deliver two special assets to the first Leader for that Mission. The Leader may hand out these assets as he sees fit but may not keep any for himself.
Assemble the Team
First, a Team must be assembled to go on the Mission. The size of the Team depends on the number of players and which Mission is being attempted, according to the following table:
Players | 5 | 6 | 7 | 8 | 9 | 10 |
1st Mission | 2 | 2 | 2 | 3 | 3 | 3 |
2nd Mission | 3 | 3 | 3 | 4 | 4 | 4 |
3rd Mission | 2 | 4 | 3 | 4 | 4 | 4 |
4th Mission | 3 | 3 | 4 | 5 | 5 | 5 |
5th Mission | 3 | 4 | 4 | 5 | 5 | 5 |
The current Leader must choose this many players and reveal their names in public. All players must then vote to either APPROVE or REJECT the proposed Team.
The Team is approved and goes on their Mission if they receive a majority of approvals (a tied vote means the Team is rejected). If the Team is rejected, Leadership passes to the next player in the order who will make a new proposal. Should there ever be 6 Teams rejected for the same Mission, then the double agents win the game immediately.
Voting may be done in private or in public. Once all votes are tallied, everyone's vote will be revealed.
Executing the Mission
Each player going on the Mission must either SUPPORT or SABOTAGE the Mission. Resistance fighters must SUPPORT, spies are free to SUPPORT or SABOTAGE at will.
The Mission is successful only if every member of the Team supports it; if one or more sabotages occur, the Mission fails. Note that with games of 7 players or more, the 4th Mission requires at least two sabotages to fail.
Supporting or sabotaging is done in private. Once all actions are tallied, only the tally is revealed and not who did what.
Victory
Freedom fighters win when they complete 3 Missions successfully.
Spies/Colonists win when they sabotage 3 Missions or when 6 Teams are rejected for the same Mission.
Resistance HQ assets
At the start of the game, a fixed pool of Assets of each type are available. The GM will randomly determine each Mission which Assets will be handed out for that Mission. All Assets are single-use and are discarded after use.
Assets are designed for covert use and thus, all information they reveal will be revealed by PM to the relevant freedom fighter.
1 Eagle Feather representing Leadership - The FF who receives this Asset may keep it and use it later to become Leader for the next Team proposal. If the next Team proposal is the first of a new Mission, he will also be allowed to distribute the Assets for that Mission. Once this proposal is handled, the next Leader is the player whose place the agent took in the established order. The use of this Asset must be declared before the next Leader does anything or before Assets are revealed. This may be preloaded.
1 Badge of Merit - The FF who receives this Asset will become the Leader for the first Team proposal of the next Mission.
2 Loudspeaker - The FF who receives this Asset may keep it and use it later to have his vote for a Team proposal count double. The use of this Asset must be declared publicly during a vote cycle.
2 Crystal ball - The FF who receives this Asset may keep it and use it later to learn whether a FF supported or sabotaged a Mission. The use of this Asset must be declared before the Mission result is revealed by the GM. This may be preloaded.
1 Sound-amplifying seashells - The FF who receives this Asset must immediately choose a FF adjacent to himself on the Leader order. This chosen FF's allegiance will be revealed to the FF who received this Asset.
1 Leader's amulet - The FF who receives this Asset will have the current Leader's allegiance revealed to him.
1 Aura revealer - The FF who receives this Asset must immediately choose one other FF (but not the current Leader). The allegiance of the FF who received this Asset will be revealed to the chosen Agent.
1 Spotlight - The FF who receives this Asset may keep it and use it later to force another FF to support or sabotage the then current Mission publicly. The use of this Asset must be declared publicly before any FF sends his Mission orders.
Formalities
No communication between players about the game may happen outside the public thread. PMs between players are NOT allowed, neither are phone calls, talking in another thread, letting things slip while having a drink, etc. Do not talk about the Resistance.
Each player is solely responsible for clearly communicating to the GM and the other players. Making things like votes and Team proposals stand out by using colors, bold text, bigger fonts and such is strongly encouraged. If anything gets missed, it is the fault of the player who did not make himself clear enough.
In order to make the game move smoother, it is strongly recommended to PRELOAD your support or sabotage of the Mission while the Team is being voted on. This allows the GM to make a single update, counting the votes and handling the mission all at once.
If a player becomes absent, the GM reserves the right to replace him.
If a player fails to vote, the GM reserves the right to close the vote without him.
If a player fails to provide a Mission order, the GM reserves the right to default the order to support if the player is Resistance and to sabotage if the player is a spy.
If a player fails to propose a Team, the GM reserves the right to move on to the next Leader in the order.
Important notes:
Roleplaying traits have been finalized and WILL be in the game. They are:
Lisp: Has a problem with the letter "S"
Foreigner: Has a problem with the English language
Drunk: Likes rum
Plain: Your average person... Or is it?
Professional: This guy has been doing these missions all his life
Hardcore: Really, really dedicated to the Revolution
Optimist: Wishful thinker
Pessimist: And we're all gonna die!
Coward: Why is he even here, anyway?
Swedish Chef: A Swedish Chef, cooking for the revolution
Moron: An idiot
Scholar: An educated member with an aristocratic background
Teen enthusiast: He joined, just because it was like so cool man!
Real Enthusiast: He's everywhere!
Mathematician: 42 is the meaning of life!
Professor of History and Latin: How else could we move forward, if not by knowing our past?
Foreigner: Has a problem with the English language
Drunk: Likes rum
Plain: Your average person... Or is it?
Professional: This guy has been doing these missions all his life
Hardcore: Really, really dedicated to the Revolution
Optimist: Wishful thinker
Pessimist: And we're all gonna die!
Coward: Why is he even here, anyway?
Swedish Chef: A Swedish Chef, cooking for the revolution
Moron: An idiot
Scholar: An educated member with an aristocratic background
Teen enthusiast: He joined, just because it was like so cool man!
Real Enthusiast: He's everywhere!
Mathematician: 42 is the meaning of life!
Professor of History and Latin: How else could we move forward, if not by knowing our past?
All this text taken and adapted from Falc's The Resistance 17
Note the proposal limit has been upped to 6
Public votes WILL be counted as usual
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