Here 'tis. (V4)
http://www.gamefront.com/files/24156280/Vermin69_s_Japanese_Mod_v4_for_CORE_for_Aod_0_62_rar
I'm a bit rusty so let me know if the link doesn't work.
Notes:
Designed to be played as Human Japanese.
Will have no effect when JAP is AI. (This could be amended so it would be optional instead)
Should place you in a better position to really give the Allies (or Comintern) a run for their money.
Events range from the wildly speculative to the almost completely historical.
For game purposes a good relationship is 50+.
Whether the options are actually value for money/resources/supplies is not clear - either individually or cumulatively. I put the events in to give a wider range of game options and keep Japan more or less up to date until the balloon goes up. After that you are pretty much on your own (though there are a couple of later events).
I have fetish for old warships and it shows (don't tell Teg but if I could find any basis to resurrect the Austro-Hungarian dreadnoughts I would do a special mod just for them!).
All the events are at the end of the events files - except 3 which are noted in the index part of the file.
Seems to work - but I have reservations about the random seed. I suggest saving often and quitting to the desktop and loading from your save every half hour - just my personal view!
Major sources were:
For historical info, take a look at the advertisements section of any edition of Jane's fighting ships published in the 30s.
For idea of tech transfers see this link: http://www.history.navy.mil/library/online/blockade_running_subs.htm
Aircraft: Rene J. Francillon's Japanese Aircraft of the Pacific War,
Naval: various editions of Conways, Campbell's Naval Weapons of WWII and Friedman's Firepower, (on naval surface fire control.)
Have fun - and take as many down with you as possible!
Vermin
http://www.gamefront.com/files/24156280/Vermin69_s_Japanese_Mod_v4_for_CORE_for_Aod_0_62_rar
I'm a bit rusty so let me know if the link doesn't work.
Notes:
Designed to be played as Human Japanese.
Will have no effect when JAP is AI. (This could be amended so it would be optional instead)
Should place you in a better position to really give the Allies (or Comintern) a run for their money.
Events range from the wildly speculative to the almost completely historical.
For game purposes a good relationship is 50+.
Whether the options are actually value for money/resources/supplies is not clear - either individually or cumulatively. I put the events in to give a wider range of game options and keep Japan more or less up to date until the balloon goes up. After that you are pretty much on your own (though there are a couple of later events).
I have fetish for old warships and it shows (don't tell Teg but if I could find any basis to resurrect the Austro-Hungarian dreadnoughts I would do a special mod just for them!).
All the events are at the end of the events files - except 3 which are noted in the index part of the file.
Seems to work - but I have reservations about the random seed. I suggest saving often and quitting to the desktop and loading from your save every half hour - just my personal view!
Major sources were:
For historical info, take a look at the advertisements section of any edition of Jane's fighting ships published in the 30s.
For idea of tech transfers see this link: http://www.history.navy.mil/library/online/blockade_running_subs.htm
Aircraft: Rene J. Francillon's Japanese Aircraft of the Pacific War,
Naval: various editions of Conways, Campbell's Naval Weapons of WWII and Friedman's Firepower, (on naval surface fire control.)
Have fun - and take as many down with you as possible!
Vermin
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