I'm a good player.
Not a great player - I'm not going to be able to write a gameplay AAR about some feat no one thought possible - but a good enough player that, left to my own devices, the vast majority of my games will be stories of continual expansion. Difficult wars and setbacks happen, but not often enough to keep a story interesting; the only AAR I've written that I'm happy with ended in defeat and was written when I was a much worse player than I am now. And although different states start with different difficulty levels, minors seem to become majors (leading to the same problems as having majors to begin with) or just get annexed (leading to... well, the end of the AAR.)
Throwing wars seems like cheating, and reading about a country which rarely if ever loses just isn't that interesting a story. What are some tips and tricks for keeping a story fascinating, when your skill level is high?
Not a great player - I'm not going to be able to write a gameplay AAR about some feat no one thought possible - but a good enough player that, left to my own devices, the vast majority of my games will be stories of continual expansion. Difficult wars and setbacks happen, but not often enough to keep a story interesting; the only AAR I've written that I'm happy with ended in defeat and was written when I was a much worse player than I am now. And although different states start with different difficulty levels, minors seem to become majors (leading to the same problems as having majors to begin with) or just get annexed (leading to... well, the end of the AAR.)
Throwing wars seems like cheating, and reading about a country which rarely if ever loses just isn't that interesting a story. What are some tips and tricks for keeping a story fascinating, when your skill level is high?