Keeping with the trend of modern games, will this be dumbed down for "mainstream" ?

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Timotheus1

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Jan 14, 2013
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Hey Svenska flikas!

I shuddered when I read the dev. talking about new players coming in from CK2. Alarm bells started ringing - danger, X Rebirth and most modern games made for idiots, danger! :mad:


Having gotten that out of my chest, here's what should happen in IV:

0) I couldn't care less about the map - ooo, pweeety, shrug, who gives a.... Map is less accurate than HoI III, nuff said. Night and day cycles will be hard to see and bad for the eyes. Hopefully mods will be able to turn off that "improvement".

1) Moddable AI, accessible by modders easily
2) Moddable scripts, as usual

3) USA not being the idiot village boy that does nothing all game
4) Island hopping campaign - USA and Japan duking it out for islands in the Pacific

5) Germany is OP right now. No big deal, perhaps leave as is, because the game is basically "Germany conquers the world" right now, with some variety thrown in by playing Soviets, Japan, UK or a minor.

6) DO NOT, repeat, DO NOT go the route of Black Ice mod and start upgrading units, IC, LS or anything else by a scripted event without my (player's) action. I want full control of which unit will upgrade to what, when. Nuff said.

7) Give fleets combined bonus. Fleets with enough % of destroyers, cruisers, battleships, CV's etc will get massive combined bonus; a fleet of just battleships will be hurting.

8) The whole penalty for overstacking is idio... let's say it's off. Especially for aircraft and fleets. Get rid of this ****.
9) Instead, apart from CA bonus for fleets, make it like land combat with reinforcement units waiting in the queue. There will be spots for DE, CA, BB, CV and CAG - if a fleet does not have enough DE to fill the open spots, for example, that's the penalty.
10) A skilled admiral with traits gives more open spots i.e. can control more ships effectively, while a noober admiral can only control a few at a time.

11) Staying with the naval theme, convoys should not be abstracted. They should be actual physical units, a convoy fleet, which you the player setup from the screen - you set up the route, and how many escorts and merchant vessels you want in that convoy.
Then the convoy automatically leaves port, follows your route, and goes into the destination port. And then back, using same route.
This will allow convoy battles to play out, with higher skilled Uboat commanders allowing for more Uboats per attack (wolfpack modelling right there) and depending on skill again how many escorts will oppose that attack. Finding the convoy is a chance event also - just because Uboats and a convoy are in same region does not mean that they will see each other (the ocean is vast). Same goes for NAV bombers.

12) Going back to land, again, overstacking is idio... it is off. Again, higher skilled generals allow for control more units per battle, with more spots open for units. Spots for attacker: places for arty, for tanks, for inf, for supporting bombers/dive bombers/jabos (if land-air cooperation was researched! otherwise planes bomb on their own apart from the battle!).
Spots for defender: arty, AT guns, inf.


This open spots system (OSS, heh) will have the advantage of simplifying game as well as making it more realistic. A highly skilled general might have, say, 9 spots (and you can then differentiate generals for tank experten, inf, or arty, so that depending on what that general specialty is, more spots for his preferred unit are open) and by, say, placing a limit on how many units can attack from one province (say, 6), attacking from 2 or more provinces gives you more spots which a higher skilled general can then utilize.

Boom, a great system is born.


Will this happen?

Naaaaw. I expect a simplified game, with scripted events and a map that would make my geography teacher swear like a sailor, but hey, gotta keep those "new incoming players" happy.
 
Map is less accurate than HoI III, nuff said.

image.jpg
 
And another thing.

UK should be better at defending itself from an invasion. In HOI3 it is waaaay to easy as Germany to naval invade UK and take them over. Makes the whole strategic bombing and uboat warfare irrelevant.

The AI is so bad, the UK is not even covering its ports with soldiers.
 
I shuddered when I read the dev. talking about new players coming in from CK2.

Yeah, because CK2 was just terrible . . . oh wait, no, it was actually a playable product when it dropped, and has be a runaway success.

Alarm bells started ringing - danger, X Rebirth and most modern games made for idiots, danger! :mad:

HOI3 Vanilla was a game that made you feel like an idiot for paying for it. There are no Paradox games that are "for idiots", all of them are complex historical games - but some of them are much better designed than others.


Map is less accurate than HoI III, nuff said. Night and day cycles will be hard to see and bad for the eyes. Hopefully mods will be able to turn off that "improvement".

Errr . . . the map (or what we can see of it) is picture-perfect except for the latitude shifting that was also in HOI3, and which was done for game-play purposes. What are you on about?

Naaaaw. I expect a simplified game, with scripted events and a map that would make my geography teacher swear like a sailor, but hey, gotta keep those "new incoming players" happy.

Gotta be honest and say that I'm tired of people posing as grognards when they likely never even played HOI1 and HOI2 and haven't been around on the forums long. As far as I can see you are, relatively speaking, a "new incoming player".
 
Simplified and dumbed into the ground. We are heavily focusing on the My Little Pony crowd and plan to accommodate them with features such as styling the hair of famous historical leaders (Wouldnt Hitler look much friendlier with curls and that silly mustache shaved off?)
 
I can assure you that the AI will not be dumbed down because HOI4 will not have an AI. Instead, diplomacy and war will be simulated through cinematic Quick Time Events. Finally, the diplomatic tightrope that Hitler walked when trying to balance his territorial ambitions against appearing too great a threat to the Allied powers will be accurately represented as an actual tightrope walking sequence.
 
Simplified and dumbed into the ground. We are heavily focusing on the My Little Pony crowd and plan to accommodate them with features such as styling the hair of famous historical leaders (Wouldnt Hitler look much friendlier with curls and that silly mustache shaved off?)

I hope you also release on the DS. My daughter would be soooo delighted.
 
We like to think less of HoI IV as a game and more as a cinematic experience. I have written a dramatic tale of love, loss, and revenge which will unfold via the 250 hours of cutscenes that are being filmed.
 
Our market research indicates that the DS is indeed the most popular platform for the target audience.

yeah, the stylus support is perfect for battleplans
 
Using both oculus and kinnect you will achieve an ultra realistic experience trimming your leaders mustache as well as the most needed workout jumping up and down trying to paint the battle plan for invading the most nothern part of sweden.
 
We like to think less of HoI IV as a game and more as a cinematic experience. I have written a dramatic tale of love, loss, and revenge which will unfold via the 250 hours of cutscenes that are being filmed.

Will I be able to decorate the panzer of my dreams? Please tell me that rainbows and star-dust will be available options?
 
putincookie.jpg

to the pdox people...you made my day