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There is a huge blizzard covering the entire northland. The snow has been falling constantly for over a week. Phone and power lines are out, wrecks clog the highways, and the town is low on food. Recently several sheep and cows have gone missing. You neighbors blame the wolves, but the tracks are very strange. Wolf like, but not. Farmers have gathered their flocks for protection. Now what will the "wolves" eat?
Sign ups now closed
The deadline for nightly orders as well as voting is 21:00 GMT and shortly after this the lynching takes place and the result of the Nightly activities is presented. Post submitted 20:59 will count while posts submitted 21:00 will not.
Note the difference between sign up deadline, and daily deadline
The players represent a village where each member has a role that is kept secret. Most of them are just plain, ordinary Villagers, but there are some Werewolves lurking in their midst. The goal of the Villagers is to eliminate all of the Werewolves, while the goal of the Werewolves (and allies) is to achieve 1:1 parity with the villagers (at which point they can openly rise up and overwhelm the Villagers, thereby winning the game). Of course only one pack can remain.
The game is split in two sections, Night and Day.
The game begins with a Night, the time when the Werewolves decide among themselves who to eat and special abilities are used. The Werewolves and the "special villagers" submit their choices/orders to the Game Moderator. Any orders not delivered in time will be IGNORED.
Daily actions are handled in the following order:
1. Votes
2. Plotter
3. Leader
4. Brutal
Nightly orders are handled in the following order:
1. Jester
2. Distiller
3. Infiltrator scan
4. Sorcerer scan
5. Seer scan
6. Priest scan
7. Hunter
8. Robber
9. Guardian Angel
10. Doctor
11. Werewolf
If multiple attack orders are sent from the same pack, the last order submitted is the one that counts. Only one werewolf attack takes place during the night (unless no valid hunting order is submitted, in which case there is no werewolf attack at all or a jester cause an additional "wolf" attack), no matter how many werewolves or werewolf packs there are.
12. Padre
During the Day, the Villagers (including the Werewolves, who have assumed a human form) meet together to decide who is the Werewolf and therefore to be lynched for the greater good of the village. When a player has decided whom to vote for, they type vote Player X in bold font and preferabbly at least size 3, this to ensure that your GM notices the vote. If you cannot bold your vote(due to being on the phone or whatever), the vote MUST be in a separate post by itself to count. It is not allowed to edit a vote. If a player decide to change his vote, he types unvote Player X - vote Player Y. Votes without valid "unvotes" will not count.
Abstaining from voting without declaring absence two times during the game will result in autolynching (or being substituted by another player).
The deadline for nightly orders as well as voting is 21:00 GMT and shortly after this the lynching takes place and the result of the Nightly activites is presented. Post submitted 20:59 will count while posts submitted 21:00 will not.
No new players will be admitted into the game once it has started but it is possible to substitute for dropouts.
Spectators and Ghosts ("dead" players) may haunt, taunt and flaunt. They may not reveal any secret/inside information nor may they do voting records except for the current day. Anyone caught doing it risk being banned from later Werewolf games. When making a ghost/spectator comment, please use a non-white colour (and keep off the GM colour, orange).
Alliances between players which aren't based on your roles in the game are frowned upon. These alliances which continue from one game to another undermine the whole idea of the game.
Forged Private Messages (PMs) are allowed. Quoting or forging PMs from the GM is not allowed.
Screenshots of PMs from players or the GM are not allowed and anyone caught doing it will be autolynched.
THE ROLES
Villager: Has no special abilities.
Werewolf: Will choose a victim to eat each night. More specific eating rules, aka the hunting pattern, will be given to the werewolves but will not be public knowledge.
Seer: May scan one person per night to see if he is a Werewolf or unclaimed Apprentice (100% success). Any other role will appear as a regular Villager to the Seer.
Priest: May scan one person each night to see if he is a Sorcerer, an Apprentice or a Cultist (100% success). Any other role will appear as a regular Villager to the Priest.
Sorcerer: Works with the Werewolves, and wins if the Werewolves win. May scan one person each night to see if he is a Seer, a Priest, an Apprentice or a Cultist (100% success). Any other role will appear as a regular Villager to the Sorcerer.
Apprentice: Only becomes active if his master is killed. A scanner can have more than one Apprentice but in case of the scanner's death only the first Apprentice will become active. Apprentices works just like their former master. If an Apprentice is in the game, the first scanner who finds him (and survives the night) will make him his Apprentice. An unclaimed Apprentice does not know that he is one until he is scanned. There might be claimed Apprentices at game start in which case these claimed Apprentices will know their role. Infiltrator scans can not detect Apprentices.
Guardian Angel: May protect one person against a Werewolf attack, but can't choose to protect the same person two nights in a row and can never protect themselves.
Doctor: May protect one person each night but can't choose to protect the same person two nights in a row. In case of an attack, the Doctor has a 50% chance of saving that person. The person saved will be unable to send in any votes or orders for the next day/night cycle but may also not be attacked directly while recovering. If the doctor is attacked, however, all patients are also attacked. If a patient wakes up again, he/she will remember one of the attackers. The patient does not learn the identity of the doctor.
Cultist: Works with the Werewolves, and wins if the Werewolves win. Learns the identity of a wolf master at game start and that Werewolf knows the cultist's identity in turn. Cultists are not pack specific even though they may start in contact with one pack. Cultists can choose to bond with a wolf. They give up their freedom, but become a part of the pack. Their contact, or other chosen wolf, becomes their master and upon their master's death; the cultist becomes a wolf of that pack Villagers may not fake being cultists, attempts to do so will fail and both parties will be notified of the failure.
THE TRAITS
The traits (extra roles) MAY be had in addition to any of the above roles (except for "Cursed", see below).
Padre: May visit one person each night but can't visit the same person two nights in a row, if that person is hunted and killed by a wolf or a hunter, the name of one of the perpetrators will be given to the padre.
Infiltrator: Can scan a player to get one of the player's trait, excluding hidden traits. After scanning needs to wait one night to recharge.
Hunter: If the Hunter is attacked by wolves at night he has a 50% chance (not caught asleep/off guard) of killing one of the attacking wolves before succumbing to the attack. He can also send a nightly order to kill someone in which case his ability is used up (including the 50% chance to kill an attacking werewolf).
Robber: Once through the course of the game the Robber can choose to rob a player of all his traits and demote him to basic goodie/baddie role (villager/cultist). The Robber will be given all the victim's traits, including hidden ones. In the update it will be made public that a robbery has taken place during the night and who the victim was but not who the Robber was.
Jester: Each night the Jester may play tricks on a player (the target). If the target is going to perform a nightly action this action will be distorted to something similar (if the target is a wolf then there is a 1 in pack size chance of this happening to the wolf hunt). The Jester can only play trick on a player once through the course of the game. The target will only be informed if the Jester trick actually affects anything.
GA protection: 33% doc protection, 33% padre visit, 33% seer scan
Doc protection: 33% GA protection, 33% padre visit, 33% priest scan
Padre visit: 33% GA protection, 33% doc protection, 33% sorcerer scan
Blessed: 50% Cursed, 50% Spiritually Attuned
Cursed: 50% Blessed, 50% Spiritually Attuned
Spiritually Attuned: 33% Cursed, 33% Blessed, 33% Hunter (the protective part a.k.a One Eye Open)
Hunter: 100% Robber
Wolf attack: 1 in pack size chance of Robber
Robber: 50% Hunter, 50% Wolf attack (and if a goodie or free baddie Robber temporarily turned wolf by a Jester hits a Cursed then that Cursed, the poor soul, will start a new wolf pack)
Leader, plotter and villager votes or brutal attacks are not affected since they are day time actions.
A distorted seer/priest/sorcerer scan will reveal an unclaimed apprentice but can't claim the apprentice. That way a jester distorting the seer's scan to be a sorcerer scan won't give the seer a sorcerer's apprentice with the chaos that would cause.
Distiller: Each night, the Distiller may choose to share a bottle of rum with a player (the target). The Distiller and the target are unable to perform any other action during the night. The target will only learn of the visit if he was stopped from performing a nightly activity. The target will not learn the Distiller's identity (because of the memory loss).
Leader: May declare that the victim/all victims of a lynching will not be lynched, and pick one other character to be lynched instead. However the Leader's charisma can only do so much so he can only redirect the lynch to someone with at least 1/3 of the votes of the lynchee. If the lynched character is not a baddie the Leader ability is used up. There will never be more than one Leader at any given time. A leader that lynches a baddie that is not detected by any scan is promoted to King. A King can redirect the lynch to anyone he wishes regardless of votes. It is good to be the King. A leader may not interfere with the day 0 voting.
Second in command: Will become the Leader if the current Leader is used up (eg killed or has leaderlynched a goodie). There will be no more than one Second in command at game start.
Third in command: Will become the Leader if the Leader and Second in command are used up (eg killed or has leaderlynched goodies). There will be no more than one Third in command at game start.
Fourth in command, Fifth in command etc.: should be obvious, no?
Brutal: If lynched, has the power to immediately kill one person before being subdued.
Cursed: If a Cursed person is targeted by the Werewolves, they become one themselves. It will be revealed as a "no kill during the night". The Cursed will be unaware he is cursed until attacked by a Werewolf. Seer and Guardian Angel can not be cursed at game start. A cursed apprentice that turns into a werewolf loses his apprenticehood.
Blessed: A Blessed person will survive a werewolf attack, but only once (the next attack will be fatal as usual). Will be revealed as a "no kill during the night". The Blessed might be unaware he is blessed. If a Blessed and Cursed player is hunted, the Blessed trait has priority.
Spiritually Attuned: A Spiritually Attuned person has a 100% chance to sense when someone is scanning them. They will have a 50% chance to learn what type of scan is used against them and if they do a 25% chance to learn of the actual scanning player's name.
Plotter: May use PM to the GM for voting in which case the plotter's vote will not be revealed until the final vote count. The plotter's identity will not be revealed.
Seerish Powers: This player have some talent in seeing the future. Not enough to become a seer but enough to give him one single fully* functioning seer scan during the span of the game.
Priestly Powers: This player have some divine talent. Not enough to become a priest but enough to give him one single fully* functioning priest scan during the span of the game.
Sorcerous Powers: This player have some dark magic talent. Not enough to become a sorcerer but enough to give him one single fully* functioning sorcerer scan during the span of the game.
Infiltrating Powers: This player have some infiltrating talent. Not enough to become a infiltrator but enough to give him one single fully* functioning infiltrator scan during the span of the game.
Healing Powers: This player has some healing talent. Not enough to become a doctor but enough to give him one single fully functioning doc protection during the span of the game.
* Xxxly powered scans can detect but not claim apprentices.
The GM will be doing an AAR, so feel free to CC me in any communications.
1 Daffius
2 Panzer Commader(wheatley)
3 Gliomarto(hunt victim)
4 Greatubergeek (as Micheal Collins)
5 pjnlsn(zaddik)
6 aedan777
7 seamus2008
8 Capt. Kiwi
9 Tonkatoy5
10 reis91
11 EUR007 (Frosty the snowman)
12 Falc (Vanilla Ice)
13 Puchas (as a rat with morbid obesity)
14 Johho888 (Mr Plow)
15 Hax (city of Sarajevo)
16 Ithvan (In as an Ulsterman)
17 Arkasas (In as a disgruntled Bono.)
18 narref (in as plow king)
19 Teep (As a member of the house Habsburg-Lothringen)
20 Steed (as Albert the Inn Keeper)
21 Vainglory (A Crusty Old Wafflecone!)
22 Videonfan
23 The_Split
24 tamius23 (All Ball)
25 Jacob-Lundgren (as a lost tourist)
26 esemesas (raging fanboy)
27 DrXav
28 Nautilu
29 the_hdk
30 J. Passepartout
31 Chieron
32 sbr
33 sexytoes
34 Eternaly_Lost
35 Cliges
36 The Super Pope
37 Gen. Skobelev
Killed:
1)
2)
3)
4)
Lynched:
1) Ithvan Villager and 7th in Command was lynched night 1
2) GreatUberGeek Werewolf of the Worg Pack and Second in Command was lynched night 1
3) You lynch Reis91 a cultist of the Timber Wolf Pack and the third in command
4) You lynch esemesas of the Dire pack and 4th in command.
5)
6)
7)
8)
9)
10)
11)
12)
13)
14)
15)
Hunted:
1) Falc a wolf of the dire pack
2) Eternaly_Lost of the Worg pack was hunted
3)
4)
5)
6)
7)
8)
Subs:
1)Adamus
2)Ithvan
Still Alive:
1 Daffius
2 Panzer Commader(wheatley)
3 Gliomarto(hunt victim)
4 Gen. Skobelev
5 pjnlsn(zaddik)
6 aedan777
7 seamus2008
8 Capt. Kiwi
9 Tonkatoy5
10 sexytoes
11 EUR007 (Frosty the snowman)
12 Cliges
13 Puchas (as a rat with morbid obesity)
14 Johho888 (Mr Plow)
15 Hax (city of Sarajevo)
16 The Super Pope
17 Arkasas (In as a disgruntled Bono.)
18 narref (in as plow king)
19 Teep (As a member of the house Habsburg-Lothringen)
20 Steed (as Albert the Inn Keeper)
21 Vainglory (A Crusty Old Wafflecone!)
22 Videonfan
23 The_Split
24 tamius23 (All Ball)
25 Jacob-Lundgren (as a lost tourist)
26 sbr
27 DrXav
28 Nautilu
29 the_hdk
30 J. Passepartout
31 Chieron