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New week, new dev diary! This time, I am going to talk of the new religions and their intricacies. As I mentioned last week, there is now a new Indian religion group with three religions; Hindu, Buddhist and Jain. What you get when you buy Rajas of India is the ability to play as a ruler of one of these religions, with all the associated mechanics.

ck2_RoI_dd_02_De_Jure_Empires.png

The general idea with all three Indian religions is that they are pluralistic and tolerant, especially toward each other. Thus, none of them have any heresies to worry about. Instead, low religion authority will cause various negative events to fire, much in the same way that having negative money does. This tolerance is also reflected in province revolt risk and vassals' opinions of their lieges. Instead of heresies, characters may belong to an accepted branch of their religion. Thus, for example, a Hindu can be a Shaivist, Shaktist or one of several other denominations. This is a character trait. It is also possible to pick a specific patron god for various bonuses.

Characters of all three religions can take one wife only, but are allowed concubines, like pagans and Zoroastrians. Another great thing about the Indian religions is that they allow the designation of a favorite child as heir, regardless of the specific succession law (though abiding by the gender preference law, of course.) Lastly, and quite importantly, it's possible for players to switch between the three Indian religions (tentatively, once per lifetime at a steep Piety cost) in order to take advantage of their special mechanics when needed. Right, so those are most of the major commonalities. Of course, there are also some similarities in the kinds of events that characters of all three religions tend to get (but I'm saving that for a later dev diary!)

ck2_RoI_dd_02_De_Jure_Kingdoms.png

Hinduism is the most warlike of the three; Hindu rulers have access to the normal Holy War casus belli. In addition, they are allowed to raid neighboring provinces of non-Indian religions. Hindus, however, also need to deal with the caste system. All Hindus can be born into one of the three castes that we represent in the game; Brahmin, Kshatriya, or Vaishya. This is represented as a character trait. Priests are expected to be Brahmins, feudal rulers Kshatriyas and burghers Vaishyas. Marrying into the wrong caste - or worse - being the wrong caste, gives serious opinion penalties with other Hindus. Children born to mixed caste parents will get the lower of the two. Characters with no caste at all are the lowest of all - the untouchables. This system limits your marriage options and tends to cause strife in your realm. It is possible to get a higher caste trait through a special decision, but it is hard and costly.

Buddhists are represented as the most philosophically minded of the Indian religions. (While perhaps not entirely fair, they were historically known for their huge universities and libraries.) They don't have to worry about caste, but rulers who ever plan to switch to Hinduism might still want to take heed of it. Buddhists cannot raid and their Holy War CB is less powerful (currently, counties instead of duchies), but they do get a great bonus to Learning, meaning that they will have unmatched long-term technological progress - if they can survive...

Finally, we have Jainism, which is probably the most peaceful religion on the planet. For Jains, the concept of Ahimsa - non-violence - is the cornerstone of their faith. Thus, Jains do not have any kind of Holy War CB, and violent acts have more serious repercussions on Piety (called Karma for the Indian religions) and opinions. Too limiting? Perhaps, but there are some serious benefits as well; Jains can have much bigger demesnes, get a flat opinion bonus from their vassals, and basically don't have to worry about provincial revolts (though the effect is less on characters and provinces of non-Indian faiths.)

That's a brief summary of the new mechanics, but I should mention that although the information I've outlined above is true in the current build, it might change quite a lot for balance reasons. For example, it's rather tricky to make the three Indian religions equally beneficial, only suitable for different circumstances and play styles.

ck2_RoI_dd_02_De_Jure_Duchies.png

That's all for now. Until next week, folks!

(Regrettably, I have no relevant screenshots for you this time since a lot of the graphics is still missing. The ones I do have are of the de jure map modes in India, as promised.)
 
This is really cool. I want to play it. Now.
Actually this made me stop playing CKII for now, as I know that my savegame can't be converted and I want to play from CK to Victoria.
 
I know the Norse fanboyism is strong here, but the Norse already have more dedicated mechanics than any other religion except Catholicism.
I agree with this. I am a big fan of the Norse religion, but it can be too much. I think we might need a big religious overhaul anyways somewhen. But this should affect all religions and not the most popular ones.
Oh and we need a nobility overhaul before that :D.
 
Any mention of the St. Thomas Christians in India? What denomination would they be under?
 
New week, new dev diary! This time, I am going to talk of the new religions and their intricacies. As I mentioned last week, there is now a new Indian religion group with three religions; Hindu, Buddhist and Jain. What you get when you buy Rajas of India is the ability to play as a ruler of one of these religions, with all the associated mechanics.

Will there be a Syro-Malabar branch of Christianism as well ? If no, how will be modeled Christians of Kerala ?
 
How will tech convert to EU4? I assume the religion will determine the tech group, but what if you lead a super powerful and advanced Indian Empire? It wouldn't make much sense to give them substandard tech.
 
How will tech convert to EU4? I assume the religion will determine the tech group, but what if you lead a super powerful and advanced Indian Empire? It wouldn't make much sense to give them substandard tech.

As it work actually. The Religion determine the base. But you can improve it with a technological improved realm.
 
Looks very good!

I cannot imagine that Nestorianism would become its own branch and the only Nestorian you could ever play is that random Mongol Khagan :) I am positive there are now at least Nestorian counts hanging about in Southern India!

All in all, looks promising so far. TZhough I would like to hear about what was changed in the Steppe too.
 
Will there be a Syro-Malabar branch of Christianism as well ? If no, how will be modeled Christians of Kerala ?

Honestly, as much as I love any attention they give to Christianity, they really should focus on making Manichaeism independent (Zoroastrian heresy, WTF?) and Zikri, Catharism, and other heresies more mechanics.
 
Quite a few little things. For example, Nestorianism is no longer a heresy, and has its own holy order.

Oh good. That is, of course, the question we all had when we read the DD title (as evidenced by all the positive responses). So, here's my many questions on religion:

- Is the Nestorian Patriarch now located in Baghdad, instead of Antioch? I certainly hope so; I understand that that could mess up the Pentarchy mechanic (you'd have 5 Pentarchs *and* the Patriarch), but perhaps Nestorianism could just have autocephaly without Pentarchs.
- What heresies might Nestorianism have (if any; perhaps they're also covered by the 'no heresy' statement)?
- Can we get a look at its icon?
- Where might the Nestorian Holy Sites be? (as a guess: Antioch, Jerusalem, Baghdad, something in Persia (perhaps Merv or Herat), and something in India (Mylapore or Chennai))
- Do you inherit your caste if you've converted from Hinduism? For example, grandpa is Kshastriya, dad converts to Buddhism, and then son is born Buddhist, but converts back to Hinduism (assume all the moms are the right caste). Has the son lost his caste, or do they keep the trait, similar how the Sayyid trait works?
- I presume that, when you speak of branches of Hinduism, they're divided much like Catholicism, Orthodoxy are: different faiths, but not seen as heretical by each other?
- Is Holy War changed at all for non-Indians, consider that you've tweaked it for Buddhism?
- Speaking of Holy War, will different denominations be able to come to the support of other denominations within their faith? For example, players are already usually pretty good at picking off weak states with Holy Wars, even when there's some sizable realms of the same faith nearby. In a situation where the faith is fractured into many different denominations, it'll be trivial (think of how happy a Catholic player is when that emir next door is a Shia, surrounded by Sunnis).
- Is raiding of other religious groups going to be just for Hindus, or might some of the original religions get it?
- Any hints on the reworking of Decadence?
- Last question: December 27, 898?

I had others, but I forgot them; happens when you've got so many questions. Take their number to indicate how excited I am.
 
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They'd be Nestorian, but whether or not they're in the game is another matter...

Considering that Doomdark has confirmed that the Nestorians have been upgraded with RoI, you have to assume that its to make playing as one in India a better experience, indicating that, yes, there will be St. Thomas Christians in the game.
 
Honestly, as much as I love any attention they give to Christianity, they really should focus on making Manichaeism independent (Zoroastrian heresy, WTF?) and Zikri, Catharism, and other heresies more mechanics.

Catharism already has some unique mechanics. But more mechanics for the more bland heresies would certainly be welcome.
 
The favored god might be able to represent things like mystery cults or similar things;

I would like for a way to see more of the polytheism as the various pagan faiths. Though the pluralistic nature of the Indian religions, should also be for pagan faiths. So any changes for pagans to show the polytheism off and pluralism off more? :)
 
Considering that Doomdark has confirmed that the Nestorians have been upgraded with RoI, you have to assume that its to make playing as one in India a better experience, indicating that, yes, there will be St. Thomas Christians in the game.

...Yes, that would make a lot of sense :p.

What happened on December 27, 898, by the way?