Hm yo.
First of all: Ideas regarding special realms:
HRE
- First of all: Separate the German kingdom and the kingdom of Italy and Burgundy from each other. In history, the Emperor was crowned as the king of Germany and Italy and those two parts of the realm had rather distinct rules of ruling. Remember Barbarossa, when he moved to Italy in 1158, he raised the taxes etc. - Why wouldn't he have done this together with a general tax raise in Gemany? - Because the two parts of the realm were really distinctive.
- King gets coronated by Pope. Would make the entire Pope-Emperor relation a bit more fleshed out since the king would have to promise the Pope a gift, depending on the Pope's opinion of the king. This could be the task of revoking free investiture or granting the Pope a country in Italy etc. Or simply just money.
- Guelphs and Ghibellines system for northern Italy, firing whenever the investiture conflict starts. The people in Italy would get this trait, granting them a +20 opinion bonus towards either Pope or Emperor and also a -20 towards the opposite of the former. Also, the cities in northern Italy could form the Lombard bound to oppose the Emperor.
- In the late game (13-14th century) one could add the opportunity to limit the electors to 6 or 7, which would both add a nice feature to achieve and would also make the late game a bit more different.
- The Pope should be able to join factions inside the HRE.
Spain
I always had the feeling, that the clash between Muslims and Christians in Iberia was a bit too TW-like. Therefore I'd add the possibilities of small muslim Lords (like counts or dukes) to ally with Christians and minor Christians to ally with Muslims, which could be a counter-weight to massive realms taking over the whole region.
Byzantine Empire
How to model a bureaucratic system without losing the dynasty apparatus?
- Make doux being appointed by the Emperor similar to the appointment system under free investiture so that an Emperor player hasnt to appoint them all by himself, but CAN appoint them, if he wants to do so.
- Add a rank value for each family in the Byzantine Empire (created of prestige, members holding titles etc.)
- Add more court ranks like fleet master etc. which would have administrative functions like impacting the fleet size.
- The counts and barons will compare for the doux ranks and honoring titles and court titles. Each title gets three pretenders, two being chosen from the dynasties with the highest value as mentioned above and one being chosen from either the local nobility or from the court of the Emperor. If one candidate is chosen, he and his family'll get an opnion bonus (+20) of the Emperor, while the losers and their families will receive a malus (-10). Also add events around all this comparing like one guy promises gold to get a title etc.
- If a family's loyalty falls under a certain value, they'll join either a revolt or a coup d'etat faction, the latter of which murdering the Emperor and replacing him with a guy from the nobility.
This system could also be used for other rather administrative than feudal realms.
Decadence
In my view, the complaints about the drastic effects of decadence are partially justified, since it might be too prejudicial. Hwever, it is true, that there needs to be a way to prevent the player from spreading his dynasty all over the map. I think, one problem might be, that the way muslim realms are organized is strictly limited since there is only one formof succession.
In my opinion, there could be at least three:
1. The Tribalistic system
Here the ruler controls a tribe of nomads, most times living in a small area. The tribe will have a permanently standing army (e.g. there are no troops which can be raised since the troops have a standing army):
- The plundering system is added to the tribes
- As a tribal ruler, you can choose your heir freely from your dynasty
- You will have two types of vassals: Tribal and and normal. Tribal vassals belong to your original tribe or are nomads, who are integrated into it lateron. Normal vassals represent the non-modaic countries, which you have conquered. Tribal vassals give you their full amount of troops, but they dont give you any income. non-nomadic vassals will give you only 10% of their regular troops, if you call them to arms
- The whole decadence system doesnt effect you at all
- You can freely attack everyone you want
- You can have as many wives as your tier allows, but your fertility is greatly reduced (due to te lack of advanced medicine and the time you have to ride around and leading armies, which you cant spend with your wives)
- Your vassals (whose standing armies you control) will be loyal to you according to your plundering success
- If you start to grow and control more and more countries, the income you get from your non-nomadic will decrease as well as the amount of troops you gain from your tribal vassals alongside with the and your vassals will less like you,too due to your administrative inability.
Finally, you will have to change your governmental system into one of the two following options.
2. Feudalistic system
In this system, you rule over a state comparable to western realms, with vassals, who govern their own territory like small princes:
- Your heir will be chosen among your sons brothers (youself can choose, if you assign your brother or your son)
- You can have as many wives as your tier allows
- The amount of troops you can raise from vassals will be reduced by 30% due to your decentralized rule and you will get a high relationship penatly for having their troops raised
- The amount of income you get from your vassals is also reduced by 30%
- If you start a non-claimant war against muslim realms, you will face a piety loss as ten times high as regular
- All decandence penalties are reduced to 1/10 of the regular value
- If your decandence grows too high, those of your vassals, who like you +50 or less will automatically go independent.
3. Centralized realm
The centralized realm represents a state with absolute power of the monarch. It is the most effective governmental form of the era. Hence, you will get a significantly higher base tax value (the absolute (real) value depending on your laws) than any feudalistic realm. Instead of having vassals, who give their lands to their children after death, you will be able to appoint governors on the county level. Governors will rule until death, after which you are allowed to appoint a new governor. However, the local authorities (barony tier level in the country) will expect that you choose a governor out of their own ranks. If you dont choose a governor, who has lived in the province before, all barony-tier level inhabitants as well as their courtiers will like you and the newly appointed governor -50 less. It will also cost you 20 piety as well as 10 prestige to appoint a non-local governor. Due to the immense effort a player would have to face by reassigning every governor, the game will automatically select a person from the province or an administrat, depending on a special setting by the player. However, if you allow a local governor to rule his province, this will strengthen the tendencies towards feudalism. Your decandence will increase by a value like 10/X (X being the number of provinces in your realm) Due to being part of the local noble clique, a local governor will also give you -30% income and you will lose 20 prestige.
- Within a centralized realm, there is also an administrative elite, having a seperate special holding in the capital called 'Administrative Center'. This holding is like a pool of randomized courtiers with higher stats than regular, who from the ruler can choose his governors. The courtiers within the Center expect to be appointed as new governors. Everytime, a local governor is appointed instead, all of the AC courtiers will like your ruler less by 50/X (X being the number of provinces in your realm). Bigger realms have a greater pool of AC courtiers, smaller realms have a lower one. In the AC holding, you can also build buildings to support your diplomatic and administrative efficiency (higher tech increase and in all your provinces by affecting the tech buildings, decadence reduction etc.).
- However, if you rely to strong on your bureaucracy, the clergy will feel discomforted and you will lose piety by month.
- The decadence system will have its full effect.
- Every centralized realm will have its own mercenary band (strength 20% of the total amount of /the base value) raisable troops inside the realm), representing the tribes, which originally helped to conquer the realm as well as the personal army of the ruler in a centralized way. Due to this fact, the levies (not the base value) of raisable troops in the realm are reduced by the same 20%.
- Instead of facing a random decadence attack, if your decadence is too high, you will have to face a revolt of those mercenary troops, while your vassals will either support you or the rebels, depending on who they like more.
Now to the more depth in general:
Vassal-interaction
- Perhaps, CA should be splitted into levies and diplomatic issues. In case of the HRE, you somehow need to represent the inner opposition better. I think, a CA higher than medium is really unhistorical for the HRE. So here is my solution for CA: Instead of forbidding vassals to fight each other at CA-level 3, the liege should instead be able to intervene in wars between his vassals:
- If two vassals of the same rank fight each other, the liege would have two options: (1) Either to help one side or (2) to try to forbid the war.
- (1) In this case, the relation between the liege and the vassal should be increased highly, while the hostile vassal should really hate the liege. But also the relation to all other vassals in the realm decreases by -30. This would prevent a liege from overusing this feature to bring his relatives into high positions.
- (2) In the more likely case the liege decides to intervene to create peace. Both vassals are asked, if they want to continue the war. If both agree, there will be peace. If one or both disagree, the war will continue, resulting in a huge prestige loss for the liege. However, the liege will have the choice to take part in the conflict by helping the vassal, who wanted peace. If both vassals didnt want peace, he wont be able to do so.
Perhaps, this would represent a medium king's peace better than the disability to fight other vassals on medium CA (it could be modified a bit, so that it would fit to CA-level 2,too, with slight disadvantages for the liege). And it would also give the liege the opportunity to rule more in his realm, to fight opponents etc. Also, this would prevent the AI from expanding too much and give the player another interesting interaction field.
- Vassal interaction between realms: Vassals from different realms could be invited to a faction in another realm if the realm they originate from has a low CA.
will add more this evening