What I would prioritize above all else if I made a game like this is fluidity. Fluidity of borders, fluidity of government, fluidity of culture and fluidity of religion. That's really what makes the idea of a game on this period so appealing to me.
In the past two pages we discussed ideas on how to make these mechanics in this game.
New religions could form in a region with three or more religious groups, Islam formed from Arabian Paganism, Judaism, and Christianity.
I had the idea that a new religion would get a special casus belli or modifier for the next fifty to eighty years where it could conquer a lot of territory quickly and convert the land easily.
The Dark Ages were a crazy time, Germanic tribes conquering Greece were on the table and shouldn't be something prevented.
The Germanic tribes conquered the Western Roman Empire but not the Eastern Roman Empire. They didn't leave it alone because reality would not let them, they chose not to.
I think it should be an option.
I like the idea of a game full of absolute mayhem as barbarians invade stagnating empires, new heresies and sects of established religions rise, as do new religions, new cultures form, other cultures fall apart or are absorbed, nomadic tribes migrate all over the place, and it all ends with everything more or less set for feudalism and Medieval Times.
I don't want this sort of thing guided by a leash, if the Western Roman Empire somehow survives while the Eastern Roman Empire falls and is divided up among Greco-German kingdoms that worship a religion called Aldemarism that worships some German man named Aldemar as the Christ of Judaism instead of Jesus, then so be it.
If the Persian Empire of the time becomes a superpower, conquering the entire eastern half of the Mediterranean, then so be it.
If a Jewish Empire rises up in the Middle East, conquering the entire Mediterranean, then so be it.
I like the Idea of this being far more flexible than other Paradox games like EU4 or CK2.
This is where the general outline of cultural unions and divisions was set, the chance for things to happen differently should be very high.
I don't think you've read my post very closely. I never said that it would be impossible to model the rise of Islam, but that the effects of this rise were such that the period after around 700 is in many ways a separate period of history, much as the Classical Period and the 5th century are separate. Indeed, that's why historians started studying "Late Antiquity" as an era in its own right, rather than splitting it between the Ancient period and the Dark Ages.
Again, you haven't been reading properly. The ridiculous part was the Franks of this period upping sticks and migrating, not the idea of Greece being conquered by Germanic tribes.
I am interested to something like this: the only other game that covers this period of time is Invasions, but, other than that, there are none.
Plus, fluidity of movement? The possibility to do a Grand Campaign spanning from the 467 to the 1965 in basically one session? I salivate!
I think that would be well over a day's worth of time to go through so I doubt it could really be one session.
Other than that, this is why I love this idea as well.
I suppose none of you ever played "Great Invasions" the Dark Ages game from 2006 designed by Philippe Thibeault, the same man who designed the game that Europa Universalis was based on.
I did. It was... pretty bad.
And I was saying how I think it should be one game and talking about how it could be modeled rather well in such a game.
The Middle East may have changed in that time but Europe was pretty much continuing along the same path it was before (from Classical and Tribal (Barbaric and Nomadic) societies to Feudal ones).
My reading is just fine, the problem is that people cannot properly understand what you are trying to say unless you put all of what you're trying to say. We can't read your mind.
Once the Franks conquer their land, they will become feudal. When they are feudal they cannot migrate.
Now, if they were still barbaric and were going to migrate (as they did from modern Western Germany into modern France) then they would move where it was easiest too. It would be very unlikely that the easiest place would be Greece but it would be possible (but again, very unlikely).
My point is, this was a pretty crazy time in history, a time before cultural borders became set in stone and that should be simulated in game.
Again, my point wasn't that the Islamic invasions would be difficult to model, but that by turning what had been a Christian lake and reasonably culturally-unified area into a battleground between two warring civilisations they brought about enough change for the period after the eighth century to be a separate period in its own right, and hence deserving its own game. If you think that the Muslim conquests could be modelled, fine, but that's irrelevant to my point.
It's not just the Middle East, it's the entire Mediterranean and beyond. Besides, according to your logic, we might as well extend the game to the present day, since Europe was pretty much just continuing along the path from classical and tribal to feudal to early modern to modern societies.
Here's what I said again:
<I> "It [i.e., tribes migrating to avoid conquest and setting off a domino effect] did early on in the period, but not (or at least not nearly so much) in the later Dark Ages. Which is part of the reason why I think that the early Dark Ages and later Dark Ages should be separate games, so we don't have (e.g.) Carolingian France getting conquered and migrating off into Greece or something ridiculous like that."</I>
How exactly did you get "The Franks should never migrate into Greece" from that?
OK, so how many migrations of the kind we were talking about happened after the 8th century? The Slavs had already colonised most of their eventual territories, I think, and I can't recall anybody else who was moving around en masse in this period.
I think the rise of Islam might be best reserved for an expansion, if only because there are already quite a lot of things for a Dark Ages game to try and model.