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I took it mainly for attack delay reduction as attack delay reduction from officer training is not enough and for combat movement for lengthier battles
 
Ah, that. Forgot to pronounce it - vital for the quick choking of the Chinese.
 
This decision between doctrines also tears me apart everytime I play HPP. It is also the main reason why I suck so much in HPP. I usually choose doctrines which reflect my perception of what I should do, but build different units and implement a different style than the one that corresponds to the doctrines I 've chosen = massive fail in playing HPP. :(

Infantry doctrines are quite easy: Use GBP one if you know you're going to fight in bad terrain (Japan, Thailand or when you're commiting suicide as Austria). Use HW if you are Soviet Union or Nat/Com China. Else use SF :)

I think the master of the game (Sqwerlpunk) could probably lend you a hand on the latter two ones. There's a lot of factors to consider while picking there!
 
Infantry doctrines are quite easy: Use GBP one if you know you're going to fight in bad terrain (Japan, Thailand or when you're commiting suicide as Austria). Use HW if you are Soviet Union or Nat/Com China. Else use SF :)

I think the master of the game (Sqwerlpunk) could probably lend you a hand on the latter two ones. There's a lot of factors to consider while picking there!

Its not just the doctrine, but the structure of the army that complements the doctrine. It is this combo in which I am absolutely terrible.
 
Its not just the doctrine, but the structure of the army that complements the doctrine. It is this combo in which I am absolutely terrible.

I can go all bad-ass and build the whole army around ENG/INF/INF/SUP(H) as Finland, without even considering the small CA bonus for "support" from HW or GBP doctrines, as "artillery" CA bonus is better by a land slide (2%+2%<7%), which gives you a hint that SF tree is the way to go. It's all simple maths :p

Give me an expample of a country and I'll crunch it out for you :)
 
I can go all bad-ass and build the whole army around ENG/INF/INF/SUP(H) as Finland, without even considering the small CA bonus for "support" from HW or GBP doctrines, as "artillery" CA bonus is better by a land slide (2%+2%<7%), which gives you a hint that SF tree is the way to go. It's all simple maths :p

Give me an expample of a country and I'll crunch it out for you :)

Great ! I ll let you know when the time comes :)
 
Blitzkrieg is an interesting doctrine choice to make with Japan. Are you intending to build more mobile forces?

For the chine theater I would like to have at least two full corps of "armoured horses" composed of 3x CAV and one SUP(T) as Japan starts with a lot of truck towed support brigades. I will also use 4 brigade divisions instead 3 brigade ones I've used in my Germany game. I hope that armoured horses will be militia killers thanks to their small, but present, armour advantage from armoured cars. (Japan starts with a lot of CAV units and SUP(T) so this will be hopefully just some reorganization as I can't afford to dedicate substantial amount of IC to the new CAV before Marco Polo as my IC budget is extremely tight).
I will also plan to build some LARM, MECHx2, SUP(T) divisions in late 1938 after initial fleet investments are done.
 
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Blitzkrieg is, imho, the best doctrine if you fight an inferior enemy (in quality, not numbers).
The decreased attack delay is a nice bonus AND Blitzkrieg is the only tech that grants you combat movement!
Those two factors lets you simply overrun many enemy divisions, cause the AI is often too dumb to defend in depth. (in an MP game it's another matter though)

@SKOTy: Me wants a horse towel, too! :D (sorry, couldn't resist ^^)
 
@SKOTy: Me wants a horse towel, too! :D (sorry, couldn't resist ^^)

This phrase confuses me all the time :( Hopefully I will remember this now :D
 
Watching with interest. I'm new to HPP and I feel like I'm learning the game all over again!

Welcome on board! I will try to be informative and describe my every important move as I have to think of my every step due to increased difficulty.
I am still learning the game as every while I discover something new.
 
The Human wave doctrine, ah such sorrow sadness for those poor souls who ran to their deaths, glad to see you have more concern for your soldiers lives! I am really intrigued by this HPP Mod now.
 
The Human wave doctrine, ah such sorrow sadness for those poor souls who ran to their deaths, glad to see you have more concern for your soldiers lives! I am really intrigued by this HPP Mod now.

I don't like any unnecessary carnage and casualties and I find it painful to watch any assault on fortress or even some hard battle (in this it will be battle for Yanan - Mao's fortress, this one will be painful and I will probably bomb it to oblivion first before some real assault will begin there).

However I will pick the human wave in my SU if I ever decide to make AAR of it (which I've promised) as Stalin once said "Death of one man is tragedy, death of million is statistics." and it suits SU pretty well and it would be awkward to see SU with blitzkrieg doctrines (and I know about Tuchakevsky).
 
The Human wave doctrine, ah such sorrow sadness for those poor souls who ran to their deaths, glad to see you have more concern for your soldiers lives!

Actually, HW might pay off for Japan if a puppeted China gave them the excessive amounts of manpower. But the benefits of HW couldn't be really reflected in China (due to poor infrastructure) anyway. The only theatre this would pay off would realistically be US mainland :D
 
Actually, HW might pay off for Japan if a puppeted China gave them the excessive amounts of manpower. But the benefits of HW couldn't be really reflected in China (due to poor infrastructure) anyway. The only theatre this would pay off would realistically be US mainland :D

If I ever be attacking US mainland I will do it with TANKS :p
 
Mechanized Wawe is your friend then :p

I prefer Blitzkrieg for more aggressive gameplay. Yes, it's riskier but I think benefits of that outweigh the risks. We'll see soon in China and maybe one day in the US
 
2. Forging the Axis


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After a month of gameplay Germany re-occupied the Rhineland which is nice as I want strong Germany.


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After domestic spy base has been established I've relocated leadership previously used on spies recruitment to research of infantry techs as these will be crucial in China.


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That's one of the things I like on HPP, many historical events. I've decided to follow the historical way in this one.


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Second London conference - Thanks, but no thanks, there's no reason to sign it as Japan.


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Immediately after declining the Second London conference 2 cruisers were up-gunned and one battlecruiser was reconstructed. The decisions put the ships into production queue with fraction of their original IC cost so this will be nice boost to the navy practicals.


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SCW fired and nearly after a month it looks balanced, provinces keep tripping between nationalist and republicans.


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As I want every division to have a support brigade its necessary to keep them up to date, mainly artillery which will help those divisions tear Chinese in peaces.


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Some of initial researches are completed, these one are especially important as Japan is still running deficit in all resources.


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Italy annexed Ethiopia. I wouldn't mind them spending more time there as they would be able to keep higher laws for extended period of time but this is good.


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Finally an opportunity to invest into industry. This will compensate the IC penalty I am having from hard difficulty.


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Finally officer training is researched, this one will provide me slight boost to officer recruitment via strategic effect and will allow me advanced training as new training law.
Reduced attack delay by 5 hours and combat reinforcement is also nice.


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There nothing bad about this one - increased officer recruitment, bonus start experience and reinforcement rate. I am hesitating whether to establish specialist training when it will become available.


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Berlin-Rome Axis has been established and Tokyo will soon join them.
 
What were the other choices for the 2-2-6 event?