Catholics and most of Christendom are missing the following features:
Baptism
Suggested model:
This is a huge oversight. Baptism might have been a simple thing, but it was also a prominent occasion in one's life. The player has the decision to baptise their child, which costs a sum of gold in return for prestige and their child's acceptance into Catholicism. Converts would be given the same opportunity. For a person raised as a Catholic who wasn't baptized in infancy, the goal becomes much harder. They must have a good relationship with a bishop or chaplain and pay a significantly higher sum. Unbaptised characters receive a relations hit, and rulers who are unbaptised are given a significantly higher malice.
Mass of Christian Burial
Sainthood
Comment:
I feel like PI has held back on this one, considering that some might get offended. I think we could probably all agree that no one really cares.
Squires
Knighthood
Reliquaries and Distinct Relics
Comment/Suggestion:
Some rulers of the period didn't just have one relic, as the game now portrays, but they would have whole museum full of family and church fetishes. I'd really love it if these items had a distinct meaning, and in-game historical value. If I have a particularly good queen, perhaps her heart should be preserved in a fancy jar. Or if Robert, my 'Jesus gives martial advice' marshal dies in battle, we get the Hand of Robert or something. These could be similar to 'historical battle markers' in games like RTW or Civ 5, but with a distinct Crusader Kings spin.
Relics could be looted from other rulers, and your collection would grow over time. These items could be observed individually within a building, similar to the patrician family property. Reformed pagans could probably also use this, and perhaps their collections wouldn't be mutually exclusive. How cool would it be to reform the Avar Khanate and find the Sword of Mars?
Can anyone else think of pretty obvious things which are missing from Christendom's portrayal?
Baptism
Suggested model:
This is a huge oversight. Baptism might have been a simple thing, but it was also a prominent occasion in one's life. The player has the decision to baptise their child, which costs a sum of gold in return for prestige and their child's acceptance into Catholicism. Converts would be given the same opportunity. For a person raised as a Catholic who wasn't baptized in infancy, the goal becomes much harder. They must have a good relationship with a bishop or chaplain and pay a significantly higher sum. Unbaptised characters receive a relations hit, and rulers who are unbaptised are given a significantly higher malice.
Mass of Christian Burial
Sainthood
Comment:
I feel like PI has held back on this one, considering that some might get offended. I think we could probably all agree that no one really cares.
Squires
Knighthood
Reliquaries and Distinct Relics
Comment/Suggestion:
Some rulers of the period didn't just have one relic, as the game now portrays, but they would have whole museum full of family and church fetishes. I'd really love it if these items had a distinct meaning, and in-game historical value. If I have a particularly good queen, perhaps her heart should be preserved in a fancy jar. Or if Robert, my 'Jesus gives martial advice' marshal dies in battle, we get the Hand of Robert or something. These could be similar to 'historical battle markers' in games like RTW or Civ 5, but with a distinct Crusader Kings spin.
Relics could be looted from other rulers, and your collection would grow over time. These items could be observed individually within a building, similar to the patrician family property. Reformed pagans could probably also use this, and perhaps their collections wouldn't be mutually exclusive. How cool would it be to reform the Avar Khanate and find the Sword of Mars?
Can anyone else think of pretty obvious things which are missing from Christendom's portrayal?
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