Get it in the Tech Support forum (requires registration of your game copy).
Changes since 1 December:
Post feedback here, and happy New Year!
Changes since 1 December:
- AI preference and ignore lists now omit duplicates.
- AI exploration should no longer jump immediately to the lowest numbered sea zone if all unexplored areas are ignored.
- AI will now be a bit more likely to place a colony instead of a trading post if it has no ports in the sea region yet.
- Fixed bad math mistake in province manpower calculation (introduced in last beta).
- Loading a save from in game should now set the player country correctly if possible.
- During unit reorganization, holding Ctrl while clicking an arrow now moves all of the specified unit type instead of 1000 at a time.
- Added a completely unsupported and unlocalized climate mapmode for modders primarily. It can be accessed through the "climate" cheat code.
- Sea zones are no longer arctic by default. This didn't actually affect ice frequency, but it did make sea travel take twice as long. Sea terrain move cost has been updated from 1 to 2 to compensate.
- The "hidden" modifier for events is now correctly defaulted to false.
- Added a series of defines for unit movement times.
Post feedback here, and happy New Year!