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lizardo

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As much as I'd like to register my game no forum registration code was included in the Gamersgate purchase, plenty of Steam activation codes.

My game keeps crashing after a few minutes of play. This seems to be a relatively new phenomenon, it used to take a lot longer to crash.

I bought the collection version.

So, until you can send me a registration code that works, I have to put my support request here.

-- etc:

Also, in the upper left corner where the spell ready to cast icon is, could you adjust the cursor so that it displays what spell is ready to cast, it's hard to guess just looking at the icon.

Also, could we have a patch that distinguishes the different elemental resistance effects, having a generic elemental resistance moots having distinct elemental attacks.
 
In your Steam library, right-click on Warlock and choose, "View CD Key." That code will get you registered on the forums.

Since Warlock 2 has been announced and is in active development, I very much doubt that any significant resources will be devoted to this game; it seems highly unlikely that we'll get any more patches at this point.

Not sure what you mean by that last sentence.
 
Critters only have a generic "elemental' resistance, but there are several "elemental" forms such as cold, heat etc. There should be resistances specific to each elemental form, otherwise what's the point of differentiation?

The same for things like poison. All it does is death magic damage. Poison and other unique things need their own unique applications, behaviors and resistances.

The least they can do is issue a patch that restores the stability of the game, unless they intend to issue 2.0 as an upgrade.
 
The game itself is not generally unstable. I have over a hundred hours on the latest patch, no crashes at all.

Register the game as Grygus says and post full details in Tech Support, and we'll see if we can help you.
 
Critters only have a generic "elemental' resistance, but there are several "elemental" forms such as cold, heat etc. There should be resistances specific to each elemental form, otherwise what's the point of differentiation?

The same for things like poison. All it does is death magic damage. Poison and other unique things need their own unique applications, behaviors and resistances.

The least they can do is issue a patch that restores the stability of the game, unless they intend to issue 2.0 as an upgrade.

The game has six damage types (melee, ranged, life, death, elemental and spirit). Each with their own creatures that use it, creatures that are naturally resistant or weak to it, and perks that provide benefits specific to those six. Adding more would just make the game incredibly complicated without adding really anything beyond flavour.
Yes, it's weird that frost and fire deal the same damage type, but beyond that, there's not really a reason, nor an easy way to change that, I'm afraid.

The only game I know that pulled off having a TON of damage types really well is Pokemon.