+ Reply to Thread
Page 1 of 14 1 2 3 11 ... LastLast
Results 1 to 20 of 277

Thread: Crusader Kings II: Sons of Abraham - Dev Diary 4 - Patch 2.0

  1. #1
    Game Director Paradox Dev Team Doomdark's Avatar

    Join Date
    Apr 2000
    Location
    Stockholm, Sweden
    Posts
    5,239

    Crusader Kings II: Sons of Abraham - Dev Diary 4 - Patch 2.0

    So folks, we are releasing the fifth expansion to Crusader Kings II, on Monday next week; Sons of Abraham. In the previous dev diaries, I have gone through the various features we've added in the expansion, so today I'll speak of the 2.0 patch. Usually when we release expansions for Crusader Kings II, we add a lot of free stuff in the patch as well, and this time is no exception. It's almost funny how many features we plan for the expansions that we end up putting in the patch instead, simply because they alter the core gameplay too much. Now, where to begin?

    Perhaps the biggest - yet quite subtle - change we did was to reduce the amount of levies you get, particularly from your vassals. There are several changes to the rules; first off, levies from outside your de jure capital region get progressively smaller in stages (county, duchy, kingdom, empire, outside). Secondly, vassals will not give you any levies if they don't have a positive opinion of you (previously the threshold was -25). On the other hand, you now always enjoy a big opinion boost if you are being attacked by foreigners, particularly by infidels. This means that you can usually raise something approaching your theoretical max while being attacked, but not when you are doing the attacking. (Incidentally, this also means that factions tend to be less dangerous while the whole realm is under threat.) Lastly, the ruler's martial skill has a direct and significant effect on the size of the levies that can be raised from his or her demesne.

    Click image for larger version

Name:	CKII_SoA_DD_04_Levies.jpg
Views:	6287
Size:	1.89 MB
ID:	94879

    We have also added whole new feature to improve the military side of the game; terrain bottlenecks. This is a system where the defending side in a battle has sometimes found suitable terrain before combat commences. The chance of this depends on the main province terrain and leader skill (there is even a new commander trait for this.) Each flank may have a narrow approach, preventing the attackers from attacking in numbers greater than the number of flank defenders (their number at the start) during the melee phase. The main reason we added this feature is that being outflanked is now much, much more devastating than it used to be, particularly if you are being outflanked from two directions, or through your (fallen) center. We have also updated all mercenaries and holy orders so they actually have three regiments instead of one (and can thus fill a battle line on their own.) Mongols and Aztecs also arrive with more but smaller regiments, etc. What else? Oh yes, we unleashed Wiz (Martin Anward, who improved the EUIV AI) on the military AI to see if he could kick it up a notch...

    Click image for larger version

Name:	CKII_SoA_DD_04_Bottleneck.jpg
Views:	6658
Size:	1.73 MB
ID:	94880

    Click image for larger version

Name:	CKII_SoA_DD_04_Mercenaries.jpg
Views:	5712
Size:	2.45 MB
ID:	94878

    Another really nice thing with the 2.0 patch is of course the addition of Ironman mode, like in Europa Universalis IV. To complement this, we added 50 Steam achievements that you can only get in Ironman mode. The multiplayer metaserver, however, will be discontinued. RIP.

    Now, as you know, playing Crusader Kings II is a pretty cheerful and lighthearted experience, so we thought it was high time to bring in some much needed tragedy. Thus, there is now a chance that women might die in childbirth, either at once or after a period of illness. Infants can also be born "Sickly" (new trait), which means it is unlikely they will live past their third year. Surprisingly, we are not simply doing this out of pure malice; there are interesting gameplay effects where marriage alliances can suddenly be reset and you don't know if your sickly heir will actually survive to adulthood.

    When characters convert religion, there is now a chance they will be tolerant of their old faith. These are new traits which affect the opinions of both the character and of other characters. For example, a former pagan king might get no opinion penalty versus pagans, nor will they of him.

    Click image for larger version

Name:	CKII_SoA_DD_04_Tolerance.jpg
Views:	5496
Size:	2.19 MB
ID:	94877

    I know I'm forgetting stuff here, but you can all read the change log for yourselves when I post it. Needless to say, it's full of bug fixes and modding improvements as well.
    And in case anyone missed it, Crusader Kings II: Sons of Abraham will release the 18th of November.
    That's all for now, but there will be a live stream with yours truly on Tuesday, the day after release!
    Last edited by Regina; 12-11-2013 at 17:00.
    Henrik Fåhraeus

    Abusus non tollit usum

  2. #2
    + for nerfing blobs
    + for nerfing the center of the army
    + for dying in childbirth

    Question, in ironman mode how frequently will be saves of the game??
    Too much of saving killed ironman of eu4 for me and my friends.
    Last edited by Rozmarzony; 12-11-2013 at 17:06.

  3. #3
    Colonel gorillacakes's Avatar
    Arsenal of DemocracyHearts of Iron 2: ArmageddonCrusader Kings IIDarkest HourEU3 Complete
    Divine WindFor The GloryHeir to the ThroneMarch of the EaglesRome Gold
    Victoria 2500k clubEuropa Universalis IVCrusader Kings II: Legacy of RomeCrusader Kings II: Sword of Islam
    Crusader Kings II: Sunset InvasionCrusader Kings II: The RepublicCrusader Kings II: The Old GodsCrusader Kings II: Sons of AbrahamCrusader Kings II: Rajas of India
    Crusader Kings II: Charlemagne

    Join Date
    Jan 2011
    Location
    Not so dark side of the moon
    Posts
    839
    Sweet!
    Patriotism is the last refuge of a scoundrel.

    ~ Dr. Samuel Johnson, April 7 1775 ~

  4. #4
    Will there be -75% on the other DLC on Steam ?

  5. #5
    Lt. General Damarrocarion's Avatar

    Join Date
    Mar 2013
    Location
    Kingdom of Finland
    Posts
    1,469
    Quote Originally Posted by Doomdark View Post
    When characters convert religion, there is now a chance they will be tolerant of their old faith. These are new traits which affect the opinions of both the character and of other characters. For example, a former pagan king might get no opinion penalty versus pagans, nor will they of him.
    So will this mean, for example, that if I play as Zoroastrian and one of the other Zoros converts to Islam due to a holy war, I can still marry off people there for alliances? Is there a chance this trait might appear on other people who convert with ruler so it's effects might last longer than current generation?

  6. #6
    Megas Domestikos Lord Finnish's Avatar
    Arsenal of DemocracyCrusader Kings IIDarkest HourEuropa Universalis 3Divine Wind
    For The GloryFor the MotherlandHearts of Iron IIIHeir to the ThroneSemper Fi
    Victoria 2Victoria II: A House DividedVictoria II: Heart of DarknessMount & Blade: Warband500k club
    Europa Universalis IV: Pre-orderEUIV: Wealth of NationsEUIV: Conquest of ParadiseEUIV: Res PublicaCrusader Kings II: Legacy of Rome
    Crusader Kings II: Sword of IslamCrusader Kings II: The RepublicCrusader Kings II: The Old GodsCrusader Kings II: Sons of AbrahamCrusader Kings II: Rajas of India
    Crusader Kings II: CharlemagneEUIV: Art of War

    Join Date
    Sep 2006
    Location
    b_lahti, c_tavasts, k_finland
    Posts
    10,998
    Blog Entries
    2
    Looking good as always. Can't wait for the release.

    Also, hooray for childbirth deaths! Long waited for that one...
    ("Things I Never Thought I'd Say Out Loud, Episode 77245")
    Mod:
    Byzantium - Imperial Restoration for Darkest Hour
    Wilhelm Scream for Crusader Kings II

    §1 - Posts made by this user are subject to intense editing shortly after posting... Hooray for indecisiveness!

  7. #7
    Quote Originally Posted by Doomdark View Post
    Perhaps the biggest - yet quite subtle - change we did was to reduce the amount of levies you get, particularly from your vassals. There are several changes to the rules; first off, levies from outside your de jure capital region get progressively smaller in stages (county, duchy, kingdom, empire, outside). Secondly, vassals will not give you any levies if they don't have a positive opinion of you (previously the threshold was -25). On the other hand, you now always enjoy a big opinion boost if you are being attacked by foreigners, particularly by infidels. This means that you can usually raise something approaching your theoretical max while being attacked, but not when you are doing the attacking. (Incidentally, this also means that factions tend to be less dangerous while the whole realm is under threat.) Lastly, the ruler's martial skill has a direct and significant effect on the size of the levies that can be raised from his or her demesne.
    How moddable will this be?

    Sounds good.
    1 Cat
    Occupation: mouser
    Nationality: fluffy?
    Religion: Sekhmet worship
    Ideology: feline speciesism
    Dominant issue: vegans as food
    cash reserves: 1/2 dead mouse

    Tired of the Pope being a pushover? Try this mod and rue the day you decided to mess with the Man in the Funny Hat.

  8. #8
    Field Marshal
    Crusader Kings IIEU3 CompleteFor the MotherlandHearts of Iron IIISemper Fi
    500k clubEuropa Universalis IV

    Join Date
    Feb 2012
    Location
    Chicago, IL
    Posts
    5,170
    Blog Entries
    1
    Quote Originally Posted by Rozmarzony View Post
    Question, in ironman mode how frequently will be saves of the game??
    Too much of saving killed ironman of eu4 for me and my friends.
    You can bet it'll be the same: monthly, and with every significant event.

    Upgrade your computer already.

  9. #9
    Game Director Paradox Dev Team Doomdark's Avatar

    Join Date
    Apr 2000
    Location
    Stockholm, Sweden
    Posts
    5,239
    Quote Originally Posted by Miaow View Post
    How moddable will this be?

    Sounds good.
    Fully moddable
    Henrik Fåhraeus

    Abusus non tollit usum

  10. #10
    Sound like some great changes, though I was still hoping for a Cadet Branch Fix...
    Many of the improvements here are something I would never have thought about, but that I can now see are good ideas... Especially the Stillborn/childbirth thing is amazing!
    I guess that the "less but more Mongol regiments" might be a solution for Doomstacks? Great...

  11. #11
    Looking forward to this

    Mr Doomdark - Going back to cardinals, can vassals Kings get cardinals? What about independent Dukes and Counts?

  12. #12
    Khan of the ERE theKing1988's Avatar
    Crusader Kings IIDeus VultEuropa Universalis 3EU3 CompleteDivine Wind
    Heir to the ThroneEuropa Universalis III: In NomineRome GoldVictoria 2Victoria II: A House Divided
    Victoria II: Heart of Darkness500k clubEuropa Universalis IVEUIV: Wealth of NationsEUIV: Res Publica
    Crusader Kings II: Legacy of RomeCrusader Kings II: Sword of IslamCrusader Kings II: The RepublicCrusader Kings II: The Old GodsCrusader Kings II: Sons of Abraham
    Crusader Kings II: Rajas of IndiaCrusader Kings II: Charlemagne

    Join Date
    Jan 2010
    Location
    Odense, Denmark
    Posts
    1,946
    When will the 2.0 changelog be posted, on the same day as SoA is released or earlier?

  13. #13
    How about finding a way to convert GG CK2 DLC purchases into Steam because I really have no will at all to continue purchasing CK2 DLC due to the steam exclusive features. I know about the download and verify GG DLC and then move them to Steam but I'd rather not have the hassle with a single product on steam.

    A really good coupon that brought down the price of all previous dlc to say 5 euros would be acceptable even.

  14. #14
    Lt. General Andrzej I's Avatar
    Crusader Kings IIDeus VultMagickaMarch of the EaglesVictoria: Revolutions
    SengokuVictoria 2Victoria II: A House DividedVictoria II: Heart of DarknessMount & Blade: Warband
    Mount & Blade: With Fire and SwordCK2: Holy Knight500k clubEuropa Universalis IV: Pre-orderWarlock 2: The Exiled
    EUIV: Wealth of NationsEUIV: Conquest of ParadiseEUIV: Res PublicaCrusader Kings II: Legacy of RomeCrusader Kings II: Sword of Islam
    Crusader Kings II: Sunset InvasionCrusader Kings II: The RepublicCrusader Kings II: The Old GodsCrusader Kings II: Sons of AbrahamCrusader Kings II: Rajas of India
    Crusader Kings II: Charlemagne

    Join Date
    Nov 2004
    Location
    San Jose, United States
    Posts
    1,247
    Will the Magyars have smaller stacks as well? I hope?
    List of AARs:
    House Tyrell in Seven Kingdoms: A Game of Thrones MultiplayAAR
    Gesta Capetingorum - Updated upon the twelfth day of September, the year of our Lord and Savior 2014

  15. #15
    awww yeeee ironman mode. Finally something to stop my addiction to save scummin.

  16. #16
    Southern Byzantophile Imperator1993's Avatar
    Achtung PanzerArsenal of DemocracyHearts of Iron 2: ArmageddonCrusader Kings IIDarkest Hour
    Deus VultEU3 CompleteDivine WindFor the MotherlandHearts of Iron III
    Heir to the ThroneIron CrossEuropa Universalis: RomeRome GoldSemper Fi
    SengokuVictoria 2Victoria II: A House DividedVictoria II: Heart of DarknessRome: Vae Victis
    Pride of NationsRise of Prussia500k clubEuropa Universalis IVCrusader Kings II: Legacy of Rome
    Crusader Kings II: Sword of IslamCrusader Kings II: Sunset InvasionCrusader Kings II: The RepublicCrusader Kings II: The Old GodsCrusader Kings II: Sons of Abraham
    Crusader Kings II: Rajas of IndiaCrusader Kings II: Charlemagne

    Join Date
    Dec 2010
    Location
    Virginia CSA
    Posts
    981
    Sounds good, but nothing about decadence?
    Current AAR
    Legacy of the Conqueror- An AGoT Targaryen AAR
    Upcoming- Fat man in the Garden- An AGoT Tyrell AAR


    Kaiser Christoph of the Holy Roman Empire of Dixieland
    Age: 21
    Culture: Dixie/(North) German
    Religion: Non Denominational Protestant
    Traits: Brilliant Strategist, Quick, Strong, Attractive, Clubfooted, Legitimized Bastard, Scarred, Scholar, Kind, Brave, Shy, Just, Slothful, Honest, Gluttonous, Patient, Sympathy for Islam, Sympathy for Pagans, Sympathy for Zoroastrians

    2nd Knight and Chancellor of the Order of Southern Paradoxians

  17. #17
    General Will Lucky's Avatar
    55 games registered

    55

    200k clubA Game of DwarvesArsenal of DemocracyHearts of Iron 2: ArmageddonCities in Motion
    Crusader Kings IIDarkest HourDeus VultEuropa Universalis 3Europa Universalis: Chronicles
    Divine WindFor The GloryFor the MotherlandHearts of Iron IIIHOI3: Their Finest Hour
    Heir to the ThroneEuropa Universalis III: In NomineKing Arthur IILead and GoldMagicka
    Majesty 2Majesty II CollectionMarch of the EaglesEU3 Napoleon's AmbitionVictoria: Revolutions
    Europa Universalis: RomeRome GoldSemper FiSengokuSupreme Ruler: Cold War
    Victoria 2Victoria II: A House DividedVictoria II: Heart of DarknessRome: Vae VictisMount & Blade: Warband
    Warlock: Master of the ArcaneMount & Blade: With Fire and SwordWar of the RosesCK2: Holy KnightEU Rome Collectors Edition
    500k clubEuropa Universalis IV: Pre-orderEUIV: Wealth of NationsEUIV: Conquest of ParadiseEUIV: Res Publica
    Crusader Kings II: Legacy of RomeCrusader Kings II: Sword of IslamCrusader Kings II: Sunset InvasionCrusader Kings II: The RepublicCrusader Kings II: Charlemagne

    Join Date
    Jan 2007
    Location
    Great Britain, Manchester
    Posts
    2,430
    Ironman...SWEET!

  18. #18
    Recruit Rhass's Avatar
    Crusader Kings IIFor the MotherlandHearts of Iron IIIHOI3: Their Finest HourLeviathan: Warships
    MagickaVictoria: RevolutionsRome GoldSemper FiThe Showdown Effect
    Victoria 2Victoria II: A House DividedVictoria II: Heart of DarknessRome: Vae VictisMount & Blade: Warband
    Warlock: Master of the ArcaneMount & Blade: With Fire and SwordWar of the RosesEuropa Universalis IV

    Join Date
    Oct 2013
    Location
    Venezuela
    Posts
    2
    This looks amazing it will be much more realistic thanks!

  19. #19
    Looks nice can't wait for it!

  20. #20
    Wait, if the Metaserver is gone, how do I play multiplayer then? And do I still have to open ports?

+ Reply to Thread
Page 1 of 14 1 2 3 11 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts