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It's Tuesday and time for another dev diary on the latest expansion for Crusader Kings II; Sons of Abraham. The topics of the day are pilgrimages, Judaism and religious events. First off though, for those who read last week's diary, we've changed how the Ash'ari and Mu'tazilite traits are handled a bit. They are now much more significant, because an Ash'ari no longer gives decadence to his dynasty, and the Learning bonus for Mutazilites is correspondingly higher (currently +5).

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Right, so, on the subject of Islam, one thing we were quite happy with in Sword of Islam was the addition of the decision to go on the Hajj, with the little adventure and the special trait you got at the end. Naturally, a lot of people thought we should add a similar thing for Christians, so that is exactly what we have done in Sons of Abraham. Christians get to choose between several different holy places. For example, Catholics can go to Canterbury, Santiago, Cologne, Rome or Jerusalem. During the journey, a regent will be appointed for pilgrim rulers and various adventures will unfold. Going on a pilgrimage costs a bit of money, and there are of course risks, but successful pilgrims will enjoy monthly piety and respect from their brothers and sisters of the faith for the rest of their lives. There could also be some unexpected benefits...

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In the same vein, we have added tons of events dealing with religious life, for Christians especially. Some are complex event chains (for example, there is one inspired by Joan of Arc) and others are simple (e.g. monks cure your illness.) There are events about relics, immoral priests (of most religions), the crusades, etc.

However, the feature in Sons of Abraham that appears to have garnered the most attention is probably the addition of the Jewish religion. Prior to the addition of the 867 start date in The Old Gods, adding Judaism to the game seemed relatively pointless due to the lack of significant Jewish rulers. In 867 though, there is indeed a powerful Jewish state; the Turkic Khazar Khaganate, which we previously represented as being of the Tengri faith, but which was historically well into the process of converting to Judaism at the time. (I think it is plausible enough that they did this in order to counteract foreign interference justified by Muslim and Christian proselytizing. Furthermore, it can be very beneficial for an empire to have a religion of its own as a vehicle for cultural cohesion and dominance.) Now, playing as the Khazars is not easy even in 867, due mostly to their powerful and aggressive neighbors, like the Pechenegs and the Cumans, but there is also a real risk of religious internal strife. In other words, it's a worthy challenge, like playing as the Zoroastrian House of Karen.

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Of course, there is an even tougher challenge available, even for those who do not have The Old Gods; one last Jewish Khazar duke is still clinging on in the Saray region in 1066, vassal to the Cumans. Now, Jewish players have similar goals to strive for as the Zoroastrians; you can try to restore the ancient united kingdom of Israel and Judah, restore the High Priesthood under the Kohen Gadol, and even rebuild the Temple.

CKII_SoA_DD_03_The_Last_Khazars.jpg

Apart from the Khazar Jews, there are also the Ashkenazim and Sephardim, in the form of learned men and courtiers who can show up in your court. If you run out of money as a non-Jewish ruler, you can also choose to borrow money from Jewish merchants. If you do not want to pay them back, you can actually expel the Jews from the realm (similar to what you can do with the Holy Orders.) You will, however, stop getting the benefits of having remarkably skilled Jewish courtiers to serve in your council, and you and your descendants cannot borrow any more money from their community. Obviously, this is a pretty terrible thing to do, but it does, unfortunately, have several historical precedents.

CKII_SoA_DD_03_Jewish_Decisions.jpg

I believe that about sums up the features of this little expansion. Next week I'll go through all the stuff we're giving you for free!
 
A thousand years of diverging traditions? You don't really see any sorts of splits at all between the East and West until around the 6th century.

Maybe he had EU4 on the mind & miscalculated. Doesn't change that the existing mending the schism decision is an embarrassment (aka the decision that lets you convert 3/4s of catholic provinces & nobles, by fighting catholics once).
 
Yep. Not to mention that Ruth, founder of the Davidic lineage, was a convert. And she wasn't the first - that was probably Moses' wife Zipporah.

Ruth is generally considered to be the first convert. I don't know if there's any info as to whether or not she converted in the "proper" way.

Partially, yes, but also because in the Judaic tradition, you can lend money to non-Jews; it is only towards Jews themselves that it is considered immoral.

Lending to other Jews is fine, in most cases, it was charging interest that wasn't okay. But the Bible references "secured loans" which are okay, except for taking certain types of security. But in the Mishnah there's even a number of ways around the prohibition of interest.
 
It's the Dome of the Rock.
Your referencing the Islamo-pagan structura that would have to be demolished and the Mount itself purified before the Temple could be rebuilt in accordance with Jewish Law. Which is why it's entirely inappropriate and offensive for its image to be portrayed in this context.
 
That's how the Golden Age of Islam faded. The Ash'ari promised 0% decadence to everybody, and people already were so mad about this mechanic that they gave up and embraced the new "light"... :(
 
It maybe that I've played far too much of the Game of Thrones mod, or far too obsessed with Arthurian legends, but I'd like the idea of having dynamic, location based relic quests (like with dragon eggs in aGoT), and if you find said relic you get massive spike in spike in prestige and piety (or unbeatable armies, like with the Holy Lance/Spear of Destiny[ it worked in the actual Crusades])

Of course, the Jews will get the option of finding the Ark of the Covenant.
 
How will you prevent the heresies from getting roflstomped as independents whenever they arise?... Because I've always wanted to play as a heresy but whenever I do all my neighbors of the true religion attack me and I survive 3 or less years.
 
Anything about reworking decadence?

This is so important. The current means of managing decadence is gamey (keeping hundreds of boys and men in your prison, releasing them when needed), and frustrating (when you split your realm and give a younger son his own independent kingdom, effectively creating a cadet branch, and he doesnt manage decadence correctly it causes a jihad in your kindom. Decadence should only apply to the players own house, only be effected by direct blood relations of the ruler (not the 7th son of a 7th son of a 7th son away from your main line) and be partially based on traits (a chaste mujaheddin with true christian knight type stats should have - to decadence yearly.)
 
Of course, the Jews will get the option of finding the Ark of the Covenant.
Too bad, 'dem Vikings already beat ya to the punch! Norse stronk.

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Anything about reworking decadence?
This is so important. The current means of managing decadence is gamey (keeping hundreds of boys and men in your prison, releasing them when needed), and frustrating (when you split your realm and give a younger son his own independent kingdom, effectively creating a cadet branch, and he doesnt manage decadence correctly it causes a jihad in your kindom. Decadence should only apply to the players own house, only be effected by direct blood relations of the ruler (not the 7th son of a 7th son of a 7th son away from your main line) and be partially based on traits (a chaste mujaheddin with true christian knight type stats should have - to decadence yearly.)
See:
I have a design for a decadence rework, but I don't know if and when we can slot it in. Not for this expansion, sorry.
 
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Since this expansion won't unlock new playable characters, what will be the respective content of the free patch, and that of the DLC ? Thanks in advance.
 
Since this expansion won't unlock new playable characters, what will be the respective content of the free patch, and that of the DLC ? Thanks in advance.
Did you miss that last line in the first post?
I believe that about sums up the features of this little expansion. Next week I'll go through all the stuff we're giving you for free!
 
Since this expansion won't unlock new playable characters, what will be the respective content of the free patch, and that of the DLC ? Thanks in advance.

We didn't know. And I think Jews are unlocked new playable characters. I think the whole new Papacy system is DLC only.
 
Since this expansion won't unlock new playable characters, what will be the respective content of the free patch, and that of the DLC ? Thanks in advance.

Don't the Jews count as unlockable new playable characters?
 
I don't think so... How should it look? I think Ashkenazi will look like Germans. Sephardim like Spaniards/Moors. And there are already Jewish clothes in the DLC:
They should look like middle easterners with paler skin. Ashkenazi Jews don't really look like germans for the most part imo. When I see a Jewish person and imagine them with the same features but with a bit darker skin they look just like arabs from my experience.
 
Will there be a Jewish Portraits DLC?

Perhaps not separately, but there will definitely be unique Jewish clothes. It'll probably be bundled free with the DLC like Patrician clothes were with the Republic.