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johho888

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Werewolf CXLIX: Dwarves!

orr8.jpg

THE SETTING
(Role Playing Background only - skip if you are not interested)

The werewolves came to the Western realms. And the Kingdom of man descended in chaos, the scattering villages became nothing more than souces of blood for the full moon hunts. But mankind grew sparse and wolfkind flourished and there was not enough blood. And the kingdom of the Hill dwarves fell, and the shires of the hobbits. And the wolves grew in numbers, and in lust for blood. So the Elves left the lands but the wolves were hungry still and even trolls were hunted (praise be to Gnorl!). And the wolves started dying from lack of blood and they came ever higher up in the mountains in search of pray. And the lower mines got infiltrated until in the end the Dwarven King ordered the sealing off of the deep mines and the King's hall from the world above, waiting for the werewolves to consume themselves.

And all was well for a while until yesterday when Johho the Dwarven King was found dead, axe in hand, at a breach in the entrance wall. You quickly blew up the whole tunnel, collapsing the roof but was the damage done and had something already slipped in and transformed some of you to weredwarves?

If you want to play just say so in a post in this thread. Game rules can be found in posts #2, #4 and list of players in post #3.


Sign up is closed!

Roles were handed handed out 20:00 CET (19:00 GMT) Wednesday the 6th.
First Night fell 21:30 CET (20:30 GMT) Thursday the 7th.
 
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THE RULES

The players represent a village where each member has a role that is kept secret. Most of them are just plain, ordinary Villagers, but there are some Werewolves lurking in their midst. The goal of the Villagers is to eliminate all of the Werewolves, while the goal of the Werewolves (and allies) is to achieve 1:1 parity with the villagers (at which point they can openly rise up and overwhelm the Villagers, thereby winning the game). Of course only one pack can remain.

The game is split in two sections, Night and Day.

The game begins with a Night, the time when the Werewolves decide among themselves who to eat and special abilities are used. The Werewolves and the "special villagers" submit their choices/orders to the Game Moderator. Any orders not delivered in time will be IGNORED.

Daily actions are handled in the following order:
1. Votes
2. Plotter
3. Leader
4. Brutal


Nightly orders are handled in the following order:

1. Jester
2. Distiller
3. Infiltrator scan
4. Sorcerer scan
5. Seer scan
6. Priest scan
7. Hunter
8. Robber
9. Guardian Angel
10. Doctor
11. Werewolf
If multiple attack orders are sent from the same pack, the last order submitted is the one that counts. Only one werewolf attack takes place during the night (unless no valid hunting order is submitted, in which case there is no werewolf attack at all or a jester cause an additional "wolf" attack), no matter how many werewolves or werewolf packs there are.
12. Padre

During the Day, the Villagers (including the Werewolves, who have assumed a human form) meet together to decide who is the Werewolf and therefore to be lynched for the greater good of the village. When a player has decided whom to vote for, they type vote Player X in bold font and preferabbly at least size 3, this to ensure that your GM notices the vote. It is not allowed to edit a vote. If a player decide to change his vote, he types unvote Player X - vote Player Y. The "unvote" is there to help me count the votes. I will however count changed votes even without the "unvote", only somewhat slower and with a bigger risk of getting it wrong so please help the GM and use "unvote" when you change your votes.

Abstaining from voting without declaring absence three times during the game will result in autolynching (or being substituted by another player).

The deadline for nightly orders as well as voting is 21:30 CET (20:30 GMT) and shortly after this the lynching takes place and the result of the Nightly activites is presented. Post submitted 21:30 will count while posts submitted 21:31 will not.

No new players will be admitted into the game once it has started but it is possible to substitute for dropouts.

Spectators and Ghosts ("dead" players) may haunt, taunt and flaunt. They may not reveal any secret/inside information nor may they do voting records except for the current day. Anyone caught doing it risk being banned from later Werewolf games. When making a ghost/spectator comment, please use a non-white colour (and keep off the GM colour, lightgreen).

Alliances between players which aren't based on your roles in the game are frowned upon. These alliances which continue from one game to another undermine the whole idea of the game.

Forged Private Messages (PMs) are allowed. Quoting or forging PMs from the GM is not allowed.
Screenshots of PMs from players or the GM are not allowed and anyone caught doing it will be autolynched.

THE ROLES​
Villager: Has no special abilities.

Werewolf: Will choose a victim to eat each night. More specific eating rules, aka the hunting pattern, will be given to the werewolves but will not be public knowledge.

Seer: May scan one person per night to see if he is a Werewolf or unclaimed Apprentice (100% success). Any other role will appear as a regular Villager to the Seer.

Priest: May scan one person each night to see if he is a Sorcerer, an Apprentice or a Cultist (100% success). Any other role will appear as a regular Villager to the Priest.

Sorcerer: Works with the Werewolves, and wins if the Werewolves win. May scan one person each night to see if he is a Seer, a Priest, an Apprentice or a Cultist (100% success). Any other role will appear as a regular Villager to the Sorcerer.

Apprentice: Only becomes active if his master is killed. A scanner can have more than one Apprentice but in case of the scanner's death only the first Apprentice will become active. Apprentices works just like their former master. If an Apprentice is in the game, the first scanner who finds him (and survives the night) will make him his Apprentice. An unclaimed Apprentice does not know that he is one until he is scanned. There might be claimed Apprentices at game start in which case these claimed Apprentices will know their role. Infiltrator scans can not detect Apprentices.

Guardian Angel: May protect one person against a Werewolf attack, but can't choose to protect the same person two nights in a row and can never protect themselves.

Doctor: May protect one person each night but can't choose to protect the same person two nights in a row. In case of an attack, the Doctor has a 50% chance of saving that person. The person saved will be unable to send in any votes or orders for the next day/night cycle but may also not be attacked directly while recovering. If the doctor is attacked, however, all patients are also attacked. If a patient wakes up again, he/she will remember one of the attackers. The patient does not learn the identity of the doctor.

Cultist: Works with the Werewolves, and wins if the Werewolves win. Learns the identity of a wolf master at game start and that Werewolf knows the cultist's identity in turn. Cultists are not pack specific even though they may start in contact with one pack.

THE TRAITS​
The traits (extra roles) may be had in addition to any of the above roles (except for "Cursed", see below).

Padre: May visit one person each night but can't visit the same person two nights in a row, if that person is hunted and killed by a wolf or a hunter, the name of one of the perpetrators will be given to the padre.

Infiltrator: Can scan a player to get one of the player's trait, excluding hidden traits. After scanning needs to wait one night to recharge.

Hunter: If the Hunter is attacked by wolves at night he has a 50% chance (not caught asleep/off guard) of killing one of the attacking wolves before succumbing to the attack. He can also send a nightly order to kill someone in which case his ability is used up (including the 50% chance to kill an attacking werewolf).

Robber: Once through the course of the game the Robber can choose to rob a player of all his traits and demote him to basic goodie/baddie role (villager/cultist). The Robber will be given all the victim's traits, including hidden ones. In the update it will be made public that a robbery has taken place during the night and who the victim was but not who the Robber was.

Jester: Each night the Jester may play tricks on a player (the target). If the target is going to perform a nightly action this action will be distorted to something similar (if the target is a wolf then there is a 1 in pack size chance of this happening to the wolf hunt). The Jester can only play trick on a player once through the course of the game. Exactly what a Jester trick will have for effect on each nightly action will be detailed in a seperate post. The target will only be informed if the Jester trick actually affects anything.

Distiller: Each night, the Distiller may choose to share a bottle of rum with a player (the target). The Distiller and the target are unable to perform any other action during the night. The target will only learn of the visit if he was stopped from performing a nightly activity. The target will not learn the Distiller's identity (because of the memory loss).

Leader: May declare that the victim/all victims of a lynching will not be lynched, and pick one other character to be lynched instead. However the Leader's charisma can only do so much so he can only redirect the lynch to someone with at least 1/3 of the votes of the lynchee. If the lynched character is not a baddie the Leader ability is used up. There will never be more than one Leader at any given time. A leader that lynches a baddie that is not detected by any scan is promoted to King. A King can redirect the lynch to anyone he wishes regardless of votes. It is good to be the King. A leader may not interfere with the day 0 voting.

Second in command: Will become the Leader if the current Leader is used up (eg killed or has leaderlynched a goodie). There will be no more than one Second in command at game start.

Third in command: Will become the Leader if the Leader and Second in command are used up (eg killed or has leaderlynched goodies). There will be no more than one Third in command at game start.

Fourth in command, Fifth in command etc.: should be obvious, no?

Brutal: If lynched, has the power to immediately kill one person before being subdued.

Cursed: If a Cursed person is targeted by the Werewolves, they become one themselves. It will be revealed as a "no kill during the night". The Cursed will be unaware he is cursed until attacked by a Werewolf. Seer and Guardian Angel can not be cursed at game start. A cursed apprentice that turns into a werewolf loses his apprenticehood.

Blessed: A Blessed person will survive a werewolf attack, but only once (the next attack will be fatal as usual). Will be revealed as a "no kill during the night". The Blessed might be unaware he is blessed. If a Blessed and Cursed player is hunted, the Blessed trait has priority.

Spiritually Attuned: A Spiritually Attuned person has a 100% chance to sense when someone is scanning them. They will have a 50% chance to learn what type of scan is used against them and if they do a 25% chance to learn of the actual scanning player's name.

Plotter: May use PM to the GM for voting in which case the plotter's vote will not be revealed until the final vote count.

Seerish Powers: This player have some talent in seeing the future. Not enough to become a seer but enough to give him one single fully* functioning seer scan during the span of the game.

Priestly Powers: This player have some divine talent. Not enough to become a priest but enough to give him one single fully* functioning priest scan during the span of the game.

Sorcerous Powers: This player have some dark magic talent. Not enough to become a sorcerer but enough to give him one single fully* functioning sorcerer scan during the span of the game.

Infiltrating Powers: This player have some infiltrating talent. Not enough to become a infiltrator but enough to give him one single fully* functioning infiltrator scan during the span of the game.

Healing Powers: This player has some healing talent. Not enough to become a doctor but enough to give him one single fully functioning doc protection during the span of the game.

Damsel in Distress: If this player is saved from lynch by a leader, a plotter or a vote snipe (within five minutes of the deadline) or from hunt by a protector or jester then the saviour will be the Damsel's Knight in Shining Armor. The Damsel and the Knight will get eachother's names and the Knight will get a random extra trait. A Damsel can only have one Knight but if her Knight dies she can again be saved and a new Knight will then emerge. A Damsel may or may not start the game with a Knight already at her side.

Knight in Shining Armor: A Knight in Shining Armor will kill the Robber if the Robber tries to attack the Knight or his Damsel.


* Xxxly powered scans can detect but not claim apprentices.
* only one Xxxly powered scan of each type will be effectuated on any given night. Should several scan orders be issued the same night one random scan will go through and the rest of the Xxxly powered scanners will have to wait until another night.


Changes to the original rules are highlighted in lime.
 
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The Dwarves​
Panzer Commader as Taylor Swift (cursed jester villager, lynched)
THE_SPLIT as Grumpy (4th in command sorcerer, eaten)
jpr123 as Willow Ufgood (villager, eaten)
The Arch Mede as Tam Strongingthearm (werewolf with infiltrating powers, lynched)
tonkatoy5 as two dwarves stacked in a overcoat masquerading as a human (brutal werewolf, eaten)
Cliges as Anladvoh Notasmithatall (robbed plotter seer turned villager, survived but lost)
Falc as Connall McTeigh (priest with sorcerous powers, brutalized)
aedan777 as Eitre (villager, survived but lost)
reis91 subbed by muttoneer2 as Keeper of the Votes (cultist with infiltrating powers, lynched)
esemesas as Gilmi the Plagiarist (2nd in command werewolf, winner!)
marty99 as Tyrion Lannister (werewolf with infiltrating powers, lynched)
Citizen1001 as a dwarf from Smallworld (brutal villager, lynched)
trespoe as Hagop Two-Axe-Wielder (infiltrator cultist, lynched)
Rascar Capac as Drizzt the dark elf (apprentice, lynched)
Yakman as Bombur (villager, lynched)
son of liberty as Sleepy (plotter werewolf, lynched)
Najs as Happy (spiritually attuned hunter villager, eaten)
gliomarto as a dwarven girl (blessed villager with priestly powers, eaten)
telesien subbed by LightsShadows as Garden Ornament (guardian angel, leaderlynched)
Nautilu as MacGuffin (spiritually attuned villager, eaten)
EUROO7 as Brokk (cultist with sorcerous powers, eaten)
Ciryandor as Durin the Deathless (3rd in command werewol, winner!)
Adamus as DF's GUI aka your worst nightmare (villager with seerish powers, eaten)
snoopdogg subbed by Rendap2 as Balen the ill tempered Duergar (5th in command doctor)
Tornadoli subbed by Adamus2 as Agi Hammerthief (brutal werewolf, lynched)
bakerydog as random dwarf in the background (apprentice turned sorcererer's apprentice, turned sorcerer (lynched)
jacob-Lundgren as Conan (villager with infiltrating powers, lynched)
Eternaly_Lost as random Dwarf #28 (turned plotter werewolf, winner!)
Lemeard as Cheery Littlebottom (villager knight in shining armor and damsel in distress, eaten)
jonti-h as Teh n00b (villager damsel in distress, eaten)
Paendrag as Charles XII (villager with healing powers, survived but lost)
Ithvan as Dorf, in pressing need of alcohol (werewolf, eaten)
humancalculator as Rock (villager leader, autolynched)
Mr. G as Fjalar (cursed apprentice distiller, lynched)
Battle bunny subbed by Citizen1oo2 as The artist formerly known as Prince (plotter cultist, lynched)
Rendap as Rendap the Travelling Knight - on painkillers (villager with sorcerous powers, eaten)
tamius23 as The Fish (spiritually attuned padre villager, eaten)
muttoneer as Snorri Trucklehelm, dwarven counsellor and part time motivational speaker (hunter villager, lynched)
RepBentley as Joseph Dwarfcreux, the archaic rapping dwarf subbed by Yakman2 as Mini-me (plotter robber villager, lynched)

At start: 39
Alive: 6
Dead: 33

Timeline
On Day -1 thirtyfour dwarves, a dark elf, a barbarian, a warrior king, a knight and a pretty girl met in the Dwarven King's hall to discuss the future, drink ale, poke around in the dead kings stuff to see if there is anything to be had, drink ale, brawl, remember trolls slain and did I mention drink ale? Also there was singing about gold.
On Day 0 a present was hidden so only a scanner could find it.
On Night 0 tonkatoy5 the Brutal Werewolf blended in with the dwarves only too well.
On Day 1 jacob-Lundgren the Villager with Infiltrating Powers went to meet his Crom.
On Night 1 Cliges got robbed.
On Night 1 Adamus the Villager with Seerish Powers became everyone's worst nightmare.
On Day 2 marty99 the Werewolf with Infiltrating Powers found out just how effective the mind is against a dwarven hammer.
On Night 2 EUROO7 the Cultist with Sorcerous Powers fell victim to his reputation.
On Day 3 Panzer Commader the Cursed Jester Villager wished she was a brunette.
On Night 3 Nautilu the Spiritually Attuned Villager had a very brief fifteen minutes of fame.
On Day 4 Yakman the Villager was too fat to brawl.
On Night 4 Ithvan the Werewolf needed alcohol no more.
On Day 5 Rascar Capac the Apprentice and Mr. G the Cursed Apprentice Distiller failed a test.
On Night 5 THE_SPLIT the 4th in command Sorcerer did not wear enough leather and crome.
On Afternoon 6 humancalculator the Villager Leader was struck by lightning.
On Day 6 son of liberty the Plotter Werewolf overslept.
On Night 6 Rendap the Villager with Sorcerous Powers got eaten.
On Day 7 bakerydog the Sorcerer came into the foreground.
On Night 7 nothing happened. Or did it?
On Day 8 The Arch Mede the Werewolf with Infiltrating Powers had a meeting with A STRANGER.
On Night 8 nothing happened. Or did it?
On Day 9 Citizen1oo1 the Brutal Villager lost a heated debate.
On Day 9 Rendap2 the 5th in command Doctor thought he won a heated debate.
On Night 9 Najs the Spiritually Attuned Hunter Villager draw too slow.
On Day 10 muttoneer the Hunter Villager and Yakman2 the Plotter Robber Villager made a twin jump.
On Night 10 gliomartio the Villager with Priestly powers found someone else to serve food for, someone not so nice.
On Day 11 Citizen1oo2 the Plotter Cultist found out plotting can be hazardous to your health.
On Night 11 jonti-h the Villager Damsel in Distress called out in vain.
On Day 12 muttoneer2 the Cultist with Infiltrating powers waited and waited.
On Night 12 Lemeard the Villager Damsel in Distress and Knight in Shining Armor took the path of the heart.
On Day 13 trespoe the Infiltrator Cultist felt like a pawn.
On Night 13 tamius23 the Spiritually Attuned Padre Villager got uncomfortably close to lettuce.
On Day 14 Adamus2 the Brutal Werewolf lost his believers.
On Day 14 Falc the Priest with Sorcerous powers lost his faith and then some.
On Night 14 nothing hapened. Or did it?
On Day 15 LightsShadows the Guardian Angel got burried alive.
On Night 15 jpr123 the Villager went missing​

GM AAR part 1 - Setting up the Game
GM AAR part 2 - Days 0-2
GM AAR part 3 - Days 3-5
GM AAR part 4 - Days 6-8
GM AAR part 5 - Days 9-11
GM AAR part 6 - Days 12-15
 
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Jester effects

Seer scan: 25% priest scan, 25% sorcerer scan, 25% inflitrator scan, 25% GA protection
Priest scan: 25% seer scan, 25% sorcerer scan, 25% inflitrator scan, 25% Doc protection
Inflitrator scan: 33% seer scan, 33% sorcerer scan, 33% priest scan
Sorcerer scan: 33% seer scan, 33% infiltrator scan, 33% priest scan

GA protection: 33% doc protection, 33% padre visit, 33% seer scan
Doc protection: 33% GA protection, 33% padre visit, 33% priest scan
Padre visit: 33% GA protection, 33% doc protection, 33% sorcerer scan

Blessed: 50% Cursed, 50% Spiritually Attuned
Cursed: 50% Blessed, 50% Spiritually Attuned
Spiritually Attuned: 33% Cursed, 33% Blessed, 33% Hunter (the protective part a.k.a One Eye Open)

Hunter: 100% Robber
Wolf attack: 1 in pack size chance of Robber
Robber: 50% Hunter, 50% Wolf attack (and if a goodie or free baddie Robber temporarily turned wolf by a Jester hits a Cursed then that Cursed, the poor soul, will start a new wolf pack)

Distiller: 100% Jester
Jester: 10% Distiller, 10% Seer scan, 10% Priest scan, 10% Infiltrator scan, 10% Sorcerer scan, 10% GA protection, 10% Padre visit, 10% Wolf attack, 10% Spiritually Attuned, 10% Blessed

Leader, plotter and villager votes or brutal attacks are not affected since they are day time actions.


A distorted seer/priest/sorcerer scan will reveal an unclaimed apprentice but can't claim the apprentice. That way a jester distorting the seer's scan to be a sorcerer scan won't give the seer a sorcerer's apprentice with the chaos that would cause.
 
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Hmm, the jester trait still only works once per game?
I did suggest in our PM discussion to make it 3-time use thing, right?
Also: If that jester turns a trait into something else: Blessed into cursed, whatever - is that permanent, or for one night only? You may want to make that explicit in the list of effects ..
 
Hmm, the jester trait still only works once per game?
I did suggest in our PM discussion to make it 3-time use thing, right?
Also: If that jester turns a trait into something else: Blessed into cursed, whatever - is that permanent, or for one night only? You may want to make that explicit in the list of effects ..
No, I went with having it work every night but no permanent effect.
 
.
On Day 0 dwarves meet in the Dwarven King's hall to discuss the future, drink ale, vote for a new king, drink ale, brawl, remember trolls slain and did I mention drink ale?

You forget to mention singing and gold.

Enter a Stronginthearm singing

Gold, Gold, Gold, Gold,
Gold. Gold, Gold, Gold,
GOLD,
Glorious GOLD.

Gold, Gold, Gold, Gold,
...
 
in as two dwarfs stacked in a overcoat masquerading as a human
 
In
 
IN as Gilmi the Plagiarist

Also, how does the GA protection turning into a scan work? Is it "I want to protect X, oh look, he's a Cultist. Hey, JL, time to kill him!"?
 
Also, how does the GA protection turning into a scan work? Is it "I want to protect X, oh look, he's a Cultist. Hey, JL, time to kill him!"?
Yes.
 
at a breach in the entrance wall.
Ah, the classic MacGuffin for all siege/infiltration type theme :D I Used that in Siege of Vienna


To be honest, I'm liking Lite a lot more than Big right now, but count me in. I won't have time to play much though, like usual.
 
Not dwarf related: I'm giving free stuff away again-I decided to have a look at Magicka and they have a sale on 4 copies, so I'm left with 3 extras. Just PM me for info, or let me know if you're interested and already a Steam contact.