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Thread: 1.3 Patch Released! [checksum 2289]

  1. #1
    Studio Manager Paradox Dev Team Johan's Avatar
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    1.3 Patch Released! [checksum 2289]

    #################################
    # New Features
    #################################

    - Three new countries can now be formed through decision. Hannover, Westfalia and Greece.
    - Minor enhancements to Africa done, with national ideas for Kongo & Mali, cavalry for sub-saharan techgroup, flavor events for Kongo, Ethiopia, Mali & Songhai, and a new revolter country Jolof.
    - The Knights have gained unique national ideas.
    - 5 new achievements, Just a Little Patience, Nobody wants to die, Double the Love, Turning the Tide, Liberty or Death.
    - New ledgerpage added, showing the location of all tradegoods in the world.


    #################################
    # Gamebalance
    #################################
    # Combat
    - Rebalanced landcombat algoritms to be based on direct values instead of relative bonuses. aka, lategame is as bloody as early game.
    - Moved away the quality impact from scaling weaponmodifier to scale actual damage.
    - There is now damage on morale on units in the backline during a landcombat.
    - Tweaked up strength damage slightly in landcombat.
    - Navallandings now have a penalty of -2.

    # Trade
    - Provincetradepower is now given to controller of province, not owner.
    - Trade steering now also modifies the amount of money that goes forward from a tradenode you have a trader in.

    # Units
    - Fleets now leave settlement whenever it is destroyed, instead of dying.
    - You can no longer detach blockades if its only transports left in it.
    - Unitmovement is now cancelled when a unit attached to another unit.
    - You can't do harsh treatments in a province you don't control
    - Moving units through a siege does no longer give them a ghost 1% attrition.
    - Attaching units now syncs their movement to the target unit.
    - You can now enter ally's occupied TI provinces when at war.
    - Patrols no longer warp to adjacent ports when set on patrol.
    - Disabled forced march on inherited units.
    - Splitted units now keep their exile status.
    - Fixed an issue where units could get stuck at the edge of a battle, leading to an never ending battle.

    # Diplomacy
    - Its no longer possible to sell provinces to anyone at war.
    - Tweaked down lucky impact on inheritances from +10% to +5%.
    - Annexation & Integration progress is now halted if the capital of the minor is occupied.
    - Expansion cb is only on those with capital in asia, and is also accessible to ottoman techgroup.
    - Countries will no longer lose cores on non-culturegroup provinces when annexed
    - Integrating or annexing an overseas vassal/unionpartner is now far slower.
    - Releasing a primitive country as a vassal no longer gives them your technology.

    # War & Peace
    - Can no longer release a nation if all its provinces are already promised to another nation to be released.
    - Fixed a cash exploit in peace negotiations.
    - Revoking electorate through war now reduces Imperial Authority by 10.
    - When Japan forces a daimyo to release another daimyo, that daimyo will become a vassal of Japan
    - Cancel all access with lesser union partners aswell (previously only cancelled with vassals) when going to war against them.
    - Fixed issue with changing side in the war when making someone your vassal
    - An overlord called into a wall by a vassal will now call its personal union warlord.
    - Daimyos will now call in their own coalitions, not their Shoguns (fix for all nations that allow vassal war)
    - You cannot take the last provinces of a country while also releasing nations from that country.
    - Newly formed vassals will not force you to join their old wars.
    - Fixed an issue where a country would be considered at war when it actually was not.
    - Fixed an exploit where you could immediately revassalize a country after being forced to release it in war
    - Players can now be replaced as warleader in a defensive war as well.
    - You can no longer leave coalitions if you are at war with the target.

    # Opinions
    - Insults now decay.
    - You will no longer get AE from inheriting another country.
    - Cancelled vassals no longer get "At war" negative modifier with the country that cancelled them.
    - 'Was at War' opinion modifier is now applied at the end of a war.
    - Rev & Counter-rev gives 50% AE instead of 75%.

    # Colonisation
    - Maintenance costs for colonies above limit is now properly adding +100% that it was missing before.
    - Cotton now only gives +5% colonist chance.
    - Coring costs are now correct for colonies started before a tag change.

    # Technology
    - Hordes can not westernise unless they have reformed their government,

    # Religion
    - Defender of the faith wargoal can now be applied when declaring war.
    - Defender of the faith now gives normal deus vult cb as well.
    - Now you need to wait 36 months between excommunication
    - HRE members of same religion as emperor will no longer get upset when emperor enforces religious unity on another member.
    - The Test Act, Superintendent Office, The Popery Act & The Conventicle Act is now cleared when converting religion.

    # Misc
    - Cores will now expire on the correct date
    - Enabling wartaxes no longer increases WE by 1.
    - Unions now end when the subject dislikes the overlord, as tooltips says.
    - Lesser countries in a union no longer get stability hits when the monarch dies.
    - Pretenders breaking a union also breaks the royal marriage.
    - Can no longer change luck in a saved game.
    - Unions breaking from event effects now give propepr cb & shows message as well.
    - Pretenders taking control in lesser union countries now breaks the union.
    - You can no longer core provinces adjacent to overseas vassals, unless in colonial range.

    ################################
    # AI
    #################################
    - AI: Less likely to switch attitudes and become hostile/rival towards an ally
    - AI: Higher prio on building temples
    - AI: Less likely to choose allies as rivals
    - AI: Less predictable about who they will choose as a rival
    - AI is now less willing to peace early in a war
    - Fixed a bug where rebels could get exiled
    - Attached AI units that are exiled will now detach to go home
    - Reduced AI skill with armies on Low difficulty
    - Fixed a bug where the invasion AI would launch suicide attacks on provinces under siege
    - Fixed a bug that caused the AI to launch suicidal naval invasions of besieged provinces
    - Fixed a bug that was causing exiled AI units to not return home
    - AI should no longer throw away leaders if it has less than pool allows.
    - Fixed a bug which made the AI very unlikely to send missionaries.

    #################################
    # Multiplayer
    #################################
    - Fixed bug in MP where all players would assume control of a released vassal if "play as vassal" was selected.
    - Can no longer choose random country after clicking ready in MP
    - Fixed two different Out of Syncs.
    - Fixed one major reason for OOS_67.

    #################################
    # Interface Improvements
    #################################
    # Country
    - Change Government: Don't show legitimacy in confirm dialog for non-monarch
    - The tooltip for "advisors slots available" alert is now clearer

    # Religion
    - Sort mission button is now functional
    - Stabilized the papacy votes list.

    # Economy
    - Added extra digit in inflation tooltip
    - Repay bank loan message is now more descriptive.

    # Diplomacy
    - Actions that aren't available after the crusades ended (1650) are now visible but disabled
    - Added icon for war overview for countries that cannot negotiate peace (b/c of unions, vassals, etc)
    - Added icon in Diplomacy view for members of the HRE.
    - Added icon for non negotiable participant in waroverview.
    - Fixed Enforce peace message to others so its clear who signed peace with whom, and who enforced it.
    - To many diplomatic relations shows how many over you are.
    - Added a type to CCallAllyAction so you can more easily find how you were brought into the war.
    - Fix CB tooltips displaying countries repeatedly.
    - Distinguish between allies and coalition members when declaring war.

    # Peace
    - Sorted values in the "will AI accept peace?" tooltip in the peace view.
    - Added shield list to peace negotiation window so you can easily switch to other nations you are able to negotiate with.
    - Disabled "decrement gold" button in the peace view, if the current gold is 0.
    - Fixed scrollbar location in peace view

    # Provinces
    - Now shows the owner of the colony's chance of attracting people, rather than the player's hypothetical chance.
    - Fixed accidentally renaming provinces to "Random province name"
    - Selecting Harsh Treatment now updates the other Harsh Treatment buttons according to remaining MIL power.
    - Changed in localisation so native "hostility" and "aggressiveness" (the same thing) is now known as "aggressiveness"
    - Enemy core creation modifier now showed as red since it is a negative modifier.
    - Fixed tooltip for claims so it shows correct information when a claim will be lost.
    - Don't show misleading tooltip for colonization growth while colonist is traveling.

    # Build Interface
    - The window for building a building that enhances manpower in a province that has >100% manpower inefficiency no longer shows a negative increase in manpower.

    # Units
    - Fixed missing click sound on sort leader icons
    - Fixed a display issue where units were in combat, but was not displayed as such.
    - Forcemarch can now always be toggled off.
    - Display correct military tactics value from insufficient support penalty in combat.
    - Made the text for "make ruler/heir general" a bit clearer
    - Fixed missing tooltips for shock, fire, and morale pips.
    - Forced march tooltip text should work again.

    # Map
    - Update supply limit tooltip text to be more clear.
    - Added explanation of the yellow stripes to the HRE mapmode tooltip.
    - Changed Revolt mapmode so it can show a greater range of revolt risks
    - Fixed so that clikcing a country with the diplomacy tab open updates the coalition map mode
    - Changed supply mapmode so that the colors are relative to the provinces with the currently lowest and highest supply limit.
    - Better tooltip text in colonisation mapmode.
    - Fixed swapped tooltips for vassalage in diplomatic mapmode
    - Repeat TI texture slightly more to make it tile perfectly.
    - Colonization mapmode colors and tooltips now reflect more accurate what is possible and not.
    - Added base outgoing value to tooltips for the outgoing links on the trade map mode.

    # Messages
    - Building complete message should now be working
    - A negative change in native aggressiveness or ferocity is now shown with green digits in events.
    - You now only get papal controller messages if you are catholic.
    - Fixed Call To Arms message to the Defender of the Faith so that it correctly shows why you are called into the war.
    - Show province names for provinces that was in TI when going to observe mode.
    - Message about enemy's allies joining your war should now be triggered.

    # Outliner
    - Show merchant status in tooltip, since it can be hard to see what they are doing when they have long names.
    - Annexation should now correctly update in outliner, also it should show consistent progress both in diplomacy view and outliner.

    # Misc
    - Clarified decay factors in the prestige tooltip.
    - Revolt risk alert tooltip should now update when revolt risks changes.
    - Added tooltip text to explain that legitimacy is taken from leader when you are lesser in a union.
    - Added tooltips and hiding of incompatible savegame functionality to the ingame load menu as well.
    - Fixed buttons becoming greyed out when they should not in release nations screen.
    - Fixed so you can sort overextension on cores.
    - Don't set options unless clicking accept button.
    - Fix tab order in host game window.
    - Reset the correct text when clicking in matchmaking window.
    - Fixed certain cases that could cause you to click "through" the interface.
    - Shortcut keys have been added to country selection screen.

    #################################
    # User Modding
    #################################
    - define_heir and define_ruler can now set the age of the person
    - every_empty_neighbor_province effect now works correctly
    - Made a new effect for revolt risk in every country to reduce message spam for big countries.
    - Added "mods loaded" tag in save files
    - dynasty names from define_ruler is now used for republics as well if used.
    - Removed OCCUPATION_PROV_VAL_DECAY values from defines.lua as they are no longer used.
    - fx files now work properly for steam workshop.
    - Should no longer be possible to crash the game with weird names

    #################################
    # Achievements & Ironman
    #################################
    - Great leader for achievement is 5 or 6 fire, and 5 or 6 shock, nothing else now.
    - Fixed FOW/TI console command exploit in iron man mode

    #################################
    # Events & Decisions
    #################################
    - Tweaked quite a few requirements for country decisions.
    - Event flavor_pol.3488 "Turko-Polish Tension" should no longer spawn if there's already a claim/core
    - conventicle_act is now available for Christian countries instead of just Catholic
    - Event spawning Ikko-ikki rebels should no longer make them friendly to the owner of the province
    - Fixed a few bugs with turkish events relating to provincial system & the devshirme that made them not fire.

    #################################
    # Setup
    #################################
    - Tweaked chances for quite alot of missions.
    - nerfed national ideas for some minor countries.
    - MCH_ideas are available for QNG tag as well
    - Fixed MCH claims in Korea being converted to QNG claims after 1645
    - Replaced MCH legacy in history files with QNG
    - Castile and Aragon are no longer historical friends
    - Castile and Aragon will now tend to pick personalities that make them less likely to fight while The Iberian Wedding can still fire

    #################################
    # Stability & Performance
    #################################
    - Improved detection of when we should update opinion cache (rival, military rating and alliance changes)
    - Optimized a case where large rebel forces was spawned.
    - Settings from a savegame file is now used when loaded.
    - Settings stored in gameplaysettings.txt is used by default.
    - Fix crash when inspecting battle lines.
    - Fixed a crash and a UI layout issue related to rival selection.
    - Fixed bug where the game would crash when the player was annexed.
    - Fixed crash if a subunitdefinition was not found.
    - Fixed crash in border system related to wasteland provinces
    - Fixed crash that occurred when selecting a saved game while text was already selected.
    - Fixed a crash that could happen when going back and forth between main menu and in game.
    - Don't send trade goods message threaded (caused crash on OSX and Linux)

    #################################
    # Major Bugfixes
    #################################
    - Fixed a bug where units would get incorrectly exiled after the end of a war
    - The attacker now stays attacker after an ally in a battle makes peace.
    - Fixed another bug that was causing trade fleets to be sent to the wrong side of the Red Sea
    - Outliner: Fixed issue with wrong country being displayed as annexing
    - Added missing gfx combat_terrain for desert_mountain
    - Strait information should now be correct after exiting and reloading a game.
    - Apply triggered modifiers at load and not at first monthly update.
    - Fixed so that capitals, units and buildings stays consistent when cycling through bookmarks before the start of a game.
    - Asian level 4 now have correct cavalry graphics
    - Fixed bug where protecting trade would not work if you owned all provinces in node

    #################################
    # Minor Bugfixes
    #################################
    - Fixed bug where no modifiers that decreased fabrication time were applied.
    - Fixed bug where interesting countries would be reset on loading game
    - Fixed bug where interesting country calcualtion would add all countries
    - Fixed bug where some nations would be shown as undiscovered in the diplomacy UI
    - Fixed bug where fabricate claim time could not be reduced by modifiers.
    - Fixed bug where fleets could not protect trade of Novgorod Trade Node if they started in Gulf of Finland.
    - Fixed bug where supply limit mapmode would not be updated if a new unit was selected.
    - Fixed some minor typos in various parts of the game.
    - Fixed claim reduction percentage in LOADING_TIP_10
    - Added missing localization for Go to button in decision message
    - Added missing localization for FUTURECARDINALDEAD_TITLE and FUTURECARDINALLOYALTYSTOP_TITLE
    - Country: Don't save relation for null tag in save game
    - Removed fabricate claim message that was not true ("agent expelled and sent home").
    - Fixed text colorization issue.
    - Fix tooltip when taking many provinces.
    - Fixed erronous tooltip for offensive morale when recruiting regiments in province view.
    - Fixed bug where refusing military access to someone meant that you would like them less, instead of the other way around.
    - Fixed bug where the DIP cost would not be zero for vassalization even though it was the wargoal.
    - Fixed bug where no DIP power was deducted when annexing.
    - Fixed bug where you could vassalize countries that had all their countries already ceded.
    - Fixed bug where mapmodes would not update on province deselct
    - Fixed bug where province would not be selected when clicking "select province" in siege view
    - Fixed bug where "suggest peace" would add returns of cores that were promised to other nations.
    - Fixed bug where released nations would not get a truce with the country that forced them to be released.
    - Fixed bug where going back to start menu would not reset secondary map mode
    - If subunit definitions are not found, will now default to preferred infantry type (aka, support usermods)
    - Eastern Start Bastion icon fix.
    - Cb on pagans now fits properly in NI frame.

    Johan Andersson
    Studio Manager at Paradox Development Studio AB - Follow me at Twitter!

    "A patch is never late! Nor is it ever early. It arrives precisely when I mean it to do!"

    For our Patching and Expansion Policy, read here...

    Read here why EU4 requires steam!

  2. #2
    Cake or Death? Kaigon's Avatar
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    Nice, time to go home from work then!
    This is not a signature

  3. #3

  4. #4
    Colonel cwg9's Avatar
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    Huzzah! I'm looking forward to trying it out, thanks PDS.

  5. #5
    wanna-be-druid VI Imre's Avatar
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    Just wanted to say that You Are Awesome!
    Time to conquer Russia as Prussia!

  6. #6
    Field Marshal Red John's Avatar
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    Hm, is steam usually late for updates? Or am I getting too impatient?

  7. #7
    Always the same, banal, but for me VERY important question...... is it savegame compatible with 1.2x?

  8. #8
    Ideas for the Knights? <3

  9. #9
    Corporal KLarsen's Avatar
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    Quote Originally Posted by Samsonov View Post
    Always the same, banal, but for me VERY important question...... is it savegame compatible with 1.2x?
    Seems not... I tried loading my two current ironman saves, but couldn't due to the error: "eu4 needs to be unmodded AND validated"

  10. #10
    Corporal

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    Great!!!!I will try it asap

  11. #11
    Looks like quite a major patch Good job!
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  12. #12
    Corporal durhal's Avatar
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    You have no idea how happy this makes me!

  13. #13
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    [CKII Mod] Project Balance - Improves historical plausability, slows down blobbing, makes the game more interesting.
    [CKII Mod Project] Historical Immersion Project - A modular project consisting of Project Balance, SWMH, VIET, ARKOpack, and NBRT+

  14. #14
    Corporal KLarsen's Avatar
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    Quote Originally Posted by KLarsen View Post
    Seems not... I tried loading my two current ironman saves, but couldn't due to the error: "eu4 needs to be unmodded AND validated"
    I just fired up the game and tried again - this time it works! Seems to have been a fluke...

  15. #15
    Colonel Calbrenar's Avatar
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    Too bad my best allies already set me as rivals
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  16. #16

  17. #17
    Quote Originally Posted by KLarsen View Post
    I just fired up the game and tried again - this time it works! Seems to have been a fluke...
    Good news!
    I can finish my Kongo achievement happily now

  18. #18
    New Countries, New Goals!

  19. #19

  20. #20
    Field Marshal DCyDe's Avatar
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    Supposed checksum?
    F R I E N D S H I P I S M A G I C ! ! !

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