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Last week I told you about the College of Cardinals and the new papal powers (though I believe I forgot to mention that the Pope can also grant you claims on counties and duchies!) Today I'll go through the rest of the new Christian mechanics in Crusader Kings II: Sons of Abraham, as well as the new Muslim stuff. Let's start with the Holy Orders!

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We have given each non-heretic religion in the game at least one Holy Order. This includes the various pagan religions, though most of their Holy Orders are rather fanciful. The Catholics also get two more in addition to the old ones; the Knights of Calatrava and the Knights of Santiago, both of which are mostly active in Hispania. Holy Orders are no longer activated at a certain date, many will start showing up once the Crusades/Jihads kick off (which is also more dynamic now), or when certain conditions are met. For example, the Brotherhood of the Holy Sepulchre (an Orthodox Holy Order) becomes active if Antioch and Jerusalem are Orthodox and held by Orthodox rulers. Holy Orders are now much more active in world politics, and both their internal and external mechanics have been altered. You can now borrow money from certain Holy Orders (like the Knights Templar), or donate money for Piety. They, in turn, will make various requests (and if you owe them money, it is hard to refuse.) For example, they can ask that one of your sons join them, or that you give them the right to build a castle in an empty holding slot in one of your counties. Internally, Grandmasters are no longer randomly generated characters, but chosen from among vassals and courtiers, many of which will now be important members of European nobility. Having a Grandmaster of your dynasty will give you a monthly amount of prestige. Castle holdings under the Grandmaster are no longer hereditary, but appointed to a "Commander" for life. We have also added some minor rules and decisions, like if you happen to be the king of Jerusalem, you now have the option to vassalize the Templars and the Knights of St John. Lastly, if you think that an Order has grown too powerful in your realm, you can expel it forever, seizing its castles (a very impious act.)

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Somewhat related to the Holy Orders, you now have the ability to order any courtier to take the vows and become a monk or nun. The character will then either become a regular monk or nun (traits), or go off to join one of the martial orders. Either way, he or she will be disinherited. Unfortunately, you are not allowed to do this against characters who stand to inherit titles (like younger sons under Gavelkind); unless you imprison them first!

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As I mentioned earlier, the Crusades will no longer necessarily kick off after a certain year; it now depends on the actual situation in Europe. For example, if Constantinople or Rome have fallen or the Moors are pushing into France. Similar conditions now apply for the Muslims. The Pagans - if they can have Great Holy Wars - will get them after the Crusades and Jihads are both active.

We have also improved on the heresies; most of them are now more distinctive and some of them even have their own heads of religion. For example, the Cathars can appoint female bishops and the Ibadi can now have their own Caliph, etc. The events that control the spread of heresies are different if you have Sons of Abraham; heresies tend to be more localized and it is also possible for minority view non-heretics among your courtiers to spread their faith (i.e. an Orthodox courtier among Catholics, etc.) Perhaps the most drastic change to heresies though, is that they can now take over as the new orthodoxy if they hold more provinces than the current mainstream form of the religion. If, say, more counties are Waldensian than Catholic, Catholicism will become the heresy and its Holy Orders will join the Waldensians. Oh, and we also decided to add "regular" religious rebels who are not trying to spread a heresy, just to gain freedom from the religious oppression of their overlords (e.g. Sunni rebels in a Catholic realm.)

Catholicism may have received the most attention in Sons of Abraham, but we have not forgotten the Muslims. They get a choice between two rival schools of theology and the conflicts that arise out of taking a stance. On one side, you have the Mu'tazili school, which espouses reason and rational thought inspired by the ancient Greek philosophers. Opposing them are the Ash'ari, who belive in the eternal, uncreated word of Allah. Historically, the Mutazilites lost out after some fairly brutal conflicts and draconian measures like the Mihna , arguably bringing to an end the Islamic Golden Age. In game terms, Mutazilites get a Learning bonus for research, whereas the Ash'ari gain Piety, and members of opposing schools tend to loathe each other.

I think that will do for now. Next week, I'll speak of pilgrimages, religious events and Judaism!
 
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The question is... Would Cathars get popes? The problem is... After my knowledge there were absolutly against a pope. That would be like a Protestant pope.

Cathars also didn't believe in marriage and believed that all reproduction was a sin (sodomy was fine though so they still had sex, just replace husband/wife with "lover" and marriage with "courtship" or something like that) Speaking of semantics, Catholic countries should have the word "divorce" changed to "annulment"

That wouldn't really work, maybe a Cathar can just get reduced piety every time they or their lover gets pregnant? That would make Cathars not die out if they go mainstream and yet still reflect the religion.

And yes there should never be a Cathar Pope, they believed the Pope was the "King of the World" which was the source of all evil (or something like that)
 
If the Cathars historically ever came to power, obviously there is no way they would expect normal people to uphold the strictest ideals simply because they would die out. With Manichaeism, for instance, only certain people were expected to stay celibate and eat approved foods. At some point, religious groups had to get practical and realistic if they wanted to survive, otherwise they'd just be a cult that would die out.
 
Cathars never really believed in anything, as they had no coherance, every town had its own version of catharism and almost nothing was held across the board. For it to get a Pope [probably in game by becoming the orthodoxy would be its requirement] it would be its developing a centralised hierarchy and a codified stance and any number of issues to cope with ahistoric requirements brought about by its rise to power.

As to Marriage, whether or not they believed in at as a theological concept, they still needed as a legal concept, basis of property law and etc. As its vital to the game machanics and of only slight importance to a very minor part of the expansion, marriage would be well left well enough alone.

If you were keen of getting rid of marriage, one conucbine per person would work, but thatd have them kidnapping and enslaving wives as well. So just sticking with marriage would be the best way to do it.
Generally mods that try to circumvent marriage as primary means of reproduction lead to madness.
 
Cathars never really believed in anything, as they had no coherance, every town had its own version of catharism and almost nothing was held across the board. For it to get a Pope [probably in game by becoming the orthodoxy would be its requirement] it would be its developing a centralised hierarchy and a codified stance and any number of issues to cope with ahistoric requirements brought about by its rise to power.

The heresy becoming the "orthodox" version of a religion (by becoming larger than the original orthodoxy) has only one game implication: the holy orders will switch sides to the new orthodoxy. There will be no other changes in the mechanics. If Catharism "wins" and becomes the new orthodoxy, they still won't have popes.
 
I was suggesting thatd be a good time to have a decision creating one if a cathar pope was what you wanted. that if Cathars were to have a pope, you'd need a good justification for its creation, and that would fit.
As how Zoroastrians dont get one until they've jumped the hoops.
 
Dear brothers and sisters, pardon me if it's already discussed somewhere else, but I confess I was not able to find it:

Do we actually have monasteries of non-military orders, now? Benedictines, Augustinians, even Franciscans later could really enjoy the same mechanics of military orders concerning, for example, construction of monasteries at empty holdings.

If so, considering the extreme relevance of monasteries to medieval Europe, it seems to me they should bring considerable bonuses to the provinces where they install themselves - for instance, tech development boosts, specially when concerning agricultural tech.
 
Please make it so that the Templars and Hospitallers aren't created basically the moment the crusading era starts, in time to win the first crusade. They should have a similar set of conditions like the Orthodox order, i.e. basically only be available if Jerusalem and/or k_Jerusalem or some other appropriate land or title is in Catholic or at least Christian hands or some important Christian kingdoms have fallen. Or unless it's like the 3rd unsuccessful crusade.

But they should definitely not be the winners of the first crusade, nor should early crusades be won by anybody who can can afford the piety cost, which is far easier than coming up with 8K levies and retinues.

In my current game, basically 80-90% of the crusaders in the first crusade were Templars (hired by Pisa) and Hospitallers (going on their own). The rest were negligible numbers.

Dear brothers and sisters, pardon me if it's already discussed somewhere else, but I confess I was not able to find it:

Do we actually have monasteries of non-military orders, now? Benedictines, Augustinians, even Franciscans later could really enjoy the same mechanics of military orders concerning, for example, construction of monasteries at empty holdings.

If so, considering the extreme relevance of monasteries to medieval Europe, it seems to me they should bring considerable bonuses to the provinces where they install themselves - for instance, tech development boosts, specially when concerning agricultural tech.

Graphics and events for non-military monastic orders are in (I have had a Cluny event in my game recently), but no holdings. I'm really longing to see monasteries apart from bishoprics on the map, especially nunneries with abbesses (some of whom would be e.g. sisters of kings).