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Thread: East vs West Developer Diary 8 - Espionage: HUSH HUSH

  1. #1

    East vs West Developer Diary 8 - Espionage: HUSH HUSH

    Spy Development Diary

    Welcome to a new development diary for East vs. West, where we will head into a world of espionage, shadows, deception, treachery and strategy.

    Real Cold War Spies
    The stories of Ian Fleming captivated the imagination of a generation of readers, and his famous Mr. Bond is still the epitome of the Cold War agent for many people – deadly, mysterious, but so cool under pressure that merely the act of giving his name could stop a room.

    Clearly, it wasn’t exactly like this – most of the time – but the real individuals who were villains and heroes of intelligence still have to live up to this awesome image in our minds. So we headed out and with the colossal and seemingly impossible task of finding the real life spies of the Cold War discovering a world where men and women made tough choices and lived with incredible burdens.



    We raided archives across the world and collected the stories, the imagery, the names and incredible skills of agents whose job required building up a friendship for the sake of that final half hour where it would end permanently in betrayal. Individuals could live quietly for decades until the day they betrayed their love for the higher love of the country, drowning the sun into sorrow. This world is not for the weak-minded and only the cunning survived to kiss the sunshine the morning after. People lived on the edge in an information war on a global scale, with secrecy, informants, nightly arrests, interrogations and double agents.

    Now that’s the stuff that makes good entertainment, or could drive you mad of paranoia.

    Captivating Spycards
    The spying system in East vs West is, in our view, one of the best in a grand strategy game. Each card represents a spy that can be either sent abroad to do offensive missions, or kept at home to create a net to catch domestic traitors and foreign spies. Once sent out, each spy will create their own network and try to fulfill their mission and get back alive. There is no one man army that slaughters half of all enemy soldiers or sinks the newest model of ships. REAL espionage demands cleverness, the right political support in government policies and secret intelligence technologies to build up the odds in your favor before launching a mission. Otherwise you risk sending the spies into certain doom. Constructing intelligence centers and complementing your spies with reconnaissance from aircraft and surveillance satellites will ensure your dominance in the intelligence war.



    Espionage Missions
    There are lots of different missions that spies can do across a range of difficulties from revealing the fog of war, to planting disinformation where your enemies will be tricked into seeing brigades instead of armies or vice versa. These in particular are great for surprise attacks, or fooling the enemy into thinking an attack might merely be irrationality.

    Not happy with the results and wish to improve your set of spies? A nasty little trick is the ability of certain spies to recruit an enemy spy to work for you. Imagine the look on their faces when their own spy is suddenly acting against them. Of course, you could always play multiplayer in the same room and put your camera on standby to capture the moment when a double agent is revealed.




    Skill and leveling system
    If a spy survives their mission, they will not forget their experiences. They will gain skill and “level up” so it may be wise to keep them safe and assign a combination of offensive and defensive operations. Of course, you can only hold a limited amount of spycards at once, which means having the right combination and using them effectively is the key. In the case you are REALLY lucky and you get a superspy (those that can do some real damage) you better hope that the enemy doesn’t set a honey trap. Death is forever.




    Thank you and please make sure to destroy your hard drive to protect this information!
    Best regards,

    Lennart Berg (Game Design)
    Gellert Keresztes (Game Design)
    Gabor Gombor (Hardcoding)
    Grega Trobec (GUI Design)
    Jorge Martins (GUI Implementation)
    Maarten van Tintelen (Spy Images)
    "Any third-rate engineer or researcher can increase complexity; but it takes a certain flair of real insight to make things simple again." - E.F.Schumacher.

  2. #2
    Field Marshal jju_57's Avatar
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    first

    WOW that is some real cool stuff. Love the fact that spies can die on missions and get better. Can spies also die of old age?
    Last edited by jju_57; 07-10-2013 at 22:53.
    My mom always told me to be nicer. She said that I could catch more flies with sugar than vinegar. But I always found that a big pile of dog poop worked best.

  3. #3
    Second Lieutenant RSalins's Avatar
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    Quote Originally Posted by jju_57 View Post
    first
    Second (but without reading it)

    Just happy to see a new one!!!!!!

    Wondering if this is the DD that the winner (can't remember who it was) got to choose?

  4. #4
    Captain theolor's Avatar
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    I had to look it up,

    Anthony Blunt

    Code Name: Johnson

    Spy for The Great Soviet Union
    Location: United States
    Nationality: Nebraskan / Czech (half of both)
    Religion: Roman Catholic
    Ideology: Theoism (Theoistic Communism)- a Mixed bag of my beliefs from other defined areas of politics, bits and pieces from all.
    Revoltrisk: 70%
    Militancy: 9
    Consciousness: High
    Issues: Income Equality, Wealth Redistribution, Progressive tax rates, Equal Rights, People before Profit, Czech Nationalism, Anti-Coloniolaism, Socialist Economy, Authoritarian Socialist Government
    Hobby and pastime: History
    : . . . . . . | . . : Democratic/Authoritarian
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    : | . . . . . . . . : Interventionism/Isolationism

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    Seems like it could be an interesting aspect of gameplay, especially the mission to create false forces. I guess the big issue will be how the ai responds to various espionage actions. Now I want to have a play through focused completely on espionage on release...

    Is the spy card limit the same for all nations or is it affected by population, tech or anything like that?

  7. #7
    Field Marshal Thure's Avatar
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    Quote Originally Posted by Super-Soviet View Post
    I told you guys that I made a good choice.
    Thank you!

    Really interesting, yes. I like the system.

  8. #8
    Syndra´s Warrior Sarius1997's Avatar
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    TBH i was worried before reading this DD. The card system didn´t sound great at first, but after reading the DD i´m convinced, that this part of the game is going to play the central role it did in the cold war.
    I can forgive, but i can´t forget.

    And luckily the reality has no advertising budget...

    Commander of the 1st South German Jäger-Regiment, in the Victoria II forum jacobin revolt.

  9. #9
    So if I'm the U.S. and I want to send a spy to the Soviet Union, I won't just click on a counter and put him "over there" at some nebulous location within the U.S.S.R., I'll actually have to place him in Minsk or Leningrad or wherever?

    Also all these systems sound fantastic, but I also wonder to what degree the AI will be able to handle this mechanic. Will I be able to set espionage and production goals, for example, the same way it's been confirmed one can set research or military goals?

  10. #10
    BL-logic
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    One of the best development diaries!

  11. #11
    Captain Jorvikson's Avatar

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    Shaken not stirred

  12. #12
    Duke of Middle Italy Tempestra's Avatar
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    So the Soviets can have Anthony Blunt kicking around inside the USSR doing domestic security missions to keep foreign spies out of the USSR? Sounds weird

    I'm also sceptical that there are enough historical spies for every nation. Or are there a lot of Malinese secret agents I don't know about?

  13. #13
    Duke of Middle Italy Tempestra's Avatar
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    PS: I see Blunt's codename is '006 Rifle'. I take it that's randomised?

  14. #14
    First Lieutenant PotatoMan's Avatar
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  15. #15
    Heres to hoping the DD rate stays consistent :P
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  16. #16
    A new DD? the gods have heared !

    This is going fine it seems, congrats devs
    aka Toledo

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  17. #17
    Heir to Northumbria Clueless636's Avatar
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    Agreed, awsomesauce agreed

  18. #18
    First Lieutenant PotatoMan's Avatar
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    Quote Originally Posted by awesomesauce47 View Post
    Heres to hoping the DD rate stays consistent :P
    The rate of one every 6 months, naaaaaaa
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  19. #19
    Huray, now i can annoy my allies for poops and giggles.

    Thanks BL Logic

  20. #20
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    Finally!

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