Ahhh, good ol' days... I didn't have a sufficiently powerful rig to run Hexen back then, even if I'd bought the game. :laugh:
So far it feels more like
rather than obliterating ze enemies with mighty hammer blows, hehe.
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Chapter 2: Soviet Union
Part 1: Operation Hexenhammer
"Now we are here, to finish the job started two decades ago", as Sabaton would sing. The time has come to face the other of Poland's mortal foes, the Soviet Union.
On 24th May 1942, Poland declares war. I'm sure people in Finland cheered when they heard the news.
Ok, so heavy tanks are as powerful as I remembered them to be. Good, I will actually be able to pull this off then.
The Soviets immediately start raiding my merchant marine. Fine with me, my ship crews will have something to train on.
This didn't go very fast, as I had to make my way through stacks upon stacks of Red Army, but the encirclement is completed without obstacles. As SU apparently fields 2+2 units, the pocket contains 25 infantry divisions, plus 3 tank and guards divisions, by my count. Not a bad start.
Sadly, the Soviets finally manage to break through in Finland. Considering that they must've started attacking right after I loaded the game, I'd guess I witnessed one of the AI lockups during the last two years. Which is kind of strange, as I'm almost sure I had at least one break in that time, and the AI should've unjammed on loading the game then. Unless the war started AFTER I defeated Germany... I'll check it later.
The carriers meet their first real catch. Unfortunately, nothing came of it. Even though I gave chase through several sea zones, my CAGs were unable to land even one killing blow - all the more frustrating that one of the hostile destroyer squadrons was brought down to 1% hull.
The area of Dunaivtsi was plagues by Soviet pinning attacks. A large stack of my units was unable to move for several days, as wave after wave of Soviet divisions maniacally launched themselves at my men, paying no heed to their own disorganisation or losses. It was more annoying than effective, since I was able to complete the encirclement anyway, but still... annoying. Well, that's what you get when your axis of attack is one province wide...
Meanwhile, several units managed to slip by my left flank and progress rather far into my territory. I was, however, able to contain and destroy them. Originally there were more Soviets here, about 8 divisions, but I made sure to keep the exit blocked all the time, so I guess they got overrun.
Now that the initial pocket is eliminated and I've regroupped my units, the push towards the Black Sea begins.
Finally! My carriers managed to sink something. It's just a submarine flotilla, but it's better than nothing.
This area is empty... it's only defended by HQs, they have nothing else here! Continue the attack, we've broken through!
The encirclement is completed again. The Soviets fought rather vigorously and gave me some trouble, but I was able to keep the pocket closed. The battle for Odessa took a long time, as I only had heavy tanks in position to carry out the attack - the 5th Infantry Corps, siege specialists, were on the wrong side of the river at that time, additionally separated by a wall of Soviet units, and only managed to cross when the fighting was almost over. Shame. Still, by my estimation, another 25 divisions were eliminated. It's a bit underwhelming, as I hoped for more, but I won't be picky.
Alas, brave Finns finally yield to the Soviets.
In the meantime, I took the opportunity to surround a Guards division. Of course, my three forward tank divisions immediately come under rather heavy attack. The middle division will be in trouble, if all are broken, but they have plenty of organisation, so they should hold until I'm done with the Guards; then I'll fall them back.
...or not. Distracted by the encirclement around Odessa, I forgot about this fight and only remembered when a report on a lost battle popped up. Gen. Kleeberg's division needed less than 24 hours to get to the other province, but their comrades in Zhashkiv couldn't hold even for 6, and the Soviets arrived only a moment later. ARRRRGH. Ardis, you stupid, dumb retard... Why did I do this? I KNEW this was going to end like this, the moment I saw the Soviet attack... Why did I maintain the encirclement? If anything, playing Poland has taught me caution; I don't have a lot of units, so I have to conserve them, don't put them in unnecessary danger, only perform moves that will ensure there's no risk... Sigh. Guess I didn't heed my lessons well enough. And what for - some stupid Guards division... Geez, I'm so mad at myself.
To make matters worse, the Soviets have gotten extremely aggressive and are pushing my weary divisions hard. I have no choice but to fall back.
Ahh, Mr. Burhardt-Bukacki has finally gained the Battlemaster. Good, he can return to his old position, replacing the previous (temporary, as he stepped in so Bukacki can learn the trait) commander-in-chief. This comes at a rather appropriate time, I guess - someone has to take the blame for that last failure... Seriously though, it's fun to have someone with Battlemaster in a theatre HQ, providing an army-wide bonus (I've always envied Germans for that). His Logistics Wizard should help too, as I'm starting to experience supply problems now and then. Now I just have to send my Army Group commander to a frontline unit, so he can learn Battlemaster too...
The Red Army is mercilessly pressing on. My units are exhausted and unable to contain the counterattack. The Reds are getting dangerously close to actually breaking through the front...
The Soviets have found a weak spot and smashed a massive hole in my lines... and there isn't a lot I can do about it.
Next episode: Fortress Warsaw