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Thread: Patch 1.2: Wot Johan said

  1. #1
    Lord High Admiral General Baker's Avatar
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    Post Patch 1.2: Wot Johan said

    Thought I'd merge all of Johan's twitter posts + other sources here for those who are thinking of writing a bug report, or otherwise moaning:

    -- this is not the full, or official, changelog; just what we've heard from the devs so far --

    DLC next week!
    • American Dream: (big) Contains events (over 30 of them), decisions, graphics.
    • Monument DLC: (small) additional terrain map city models, inc. Machu Pikku

    Patch 1.2 out: 'Next Week'
    Thousands of lines of code long, a fairly mahoosive patch. Will hit us with bugfixes galore, tweaks to existing mechanics and brand new features.

    Patch 1.2 will not break saves

    New features
    • 6 new achievements
      • Grand Coalition - 6 nations in coalition
      • Winter Tsars
      • Luck of the Irish - conquer British Isles
      • Sunset Invasion - Aztecs conquer Lisbon London Madrid Paris Rome
    • New Coalition & Opinion 2D mapmodes
    • Borderless windowed mode direct from Settings
    • Copy/paste in textboxes
    • Can now release vassal and play as them
    • Admin Points for inflation reduction; Economic Ideas therefore no longer give that functionality as last idea. Replaced with 33% cheaper inflation reduction.
    • You can now add provinces to the empire, if they border a seazone bordering the empire.
    • You will be able to surrender to the AI without +10 Warscore via a 'What do you want?' button
    • Adding over 25 new national ideagroups, including:
      • Serbia
      • Orissa
      • Granada
      • Taungu
      • Malaya
      • Punjab
      • Switzerland
      • Tibet
      • Ragusa
    Tweaks
    • Revoltrisk from foreign rebel support now scales with the support given, and the revoltrisk scales with support_rebels ideas
    • Wartaxes now only have benefits, but lasts for 2 years and cost 50 mil power
    • Morale effects are now always percent applied on the tech bonus, making it scale through the ages
    • Morale is no longer regained while force marching
    • 'Enemy of my enemy' relation now ticks up over time
    • Sieging now always gives at least 1% attrition.
    • Taking a province now only destroys the highest level building of each type. Unique, manuf, and level 5 & 6 will always be destroyed.
    • Size penalty on coring is now reduced by about 0,2% each year, down to basically 0 at 1800.
    • Coalitions will now always join in a war; there is no truce penalty breaking if a coalition is called in a defensive war. AI cannot decline warleader alliance negotiation
    • Reduced outgoing trade value increase (20% -> now 5%) from forwarding merchants to prevent absurd value accumulations of 1000 of ducats in home nodes
    • Maxmorale can no longer be below the threshold where you can move troops.
    • Defeat rebels mission no longer gives +2 stability.
    • Border Friction being reworked/nerfed
    • Navies can not be exiled.
    • Fixing constant Japanese destruction by Catholicism
    Bugfixes
    • We fixed a major bug which occasionally caused regiments to be at multiple places at once in combat
    • Sound quietening fixed, theoretically...
    • Annexing a country will no longer reset your steering in their tradenodes.
    • Exiled units can no longer loot.
    • Overseas colonies will never cause overextension
    • Fixed a bug which caused shattered retreats to not work while in hostile territory
    ... though I imagine I missed a few minor points here and there... and a fair few major ones too.
    Last edited by General Baker; 23-09-2013 at 00:49.

  2. #2
    Cool. Thanks for this.

  3. #3
    Excellent post, thank you very much
    Very interesting idea, the 'What do you want' (WDYW?). I've needed this button a few times

  4. #4
    Thanks Mr. Baker.

    Why is this stuff not posted in this forum by PDS? I don't fancy these social media stuff. The good old forum should in my opinion the first place to post.

  5. #5
    Field Marshal zodium's Avatar
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    Quote Originally Posted by General Baker View Post
    Thought I'd merge all of Johan's twitter posts + other sources here for those who are thinking of writing a bug report, or otherwise moaning:
    • Maxmorale can no longer be below the threshold where you can move troops.
    • Annexing a country will no longer reset your steering in their tradenodes.
    • Reduced outgoing trade value increase from forwarding merchants to prevent absurd value accumulations of 1000 of ducats in home nodes
    • Adding over 25 new national ideagroups
    • Exiled units can no longer loot.
    • Navies can not be exiled.
    • Defeat rebels mission no longer gives +2 stability.
    • Coalitions will now always join in a war
    • Overseas colonies will never cause overextension
    • You will be able to surrender to the AI without +10 Warscore via a 'What do you want?' button
    • Border Friction being reworked/nerfed

    ... though I imagine I missed a few minor points here and there... and a fair few major ones too.
    I assume this means that truces will apply to coalitions and not to individual members, to prevent splitting coalitions with truce-breaking? That's going to be tough.
    If you don't need spreadsheets to plan and a calculator to execute your strategies, you aren't planning or executing hard enough.

    All Belongs to HRE II: Austria Remix

  6. #6
    Just an outsider birincikalite's Avatar
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    What do you want?

  7. #7
    Major Yorkie-GBR's Avatar
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    Bye bye free stability, how I will miss thee.
    Sometimes I drink water, just to surprise my liver!

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    Field Marshal calvinhobbeslik's Avatar
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    Overseas colonies will never cause overextension
    Does that mean annexing pagans won't cause OE?

    Also, what about Russia coring Siberia? Have they fixed that?


    Hmm, it seems I should rush and finish my Portugal game so I can get my goal of 1k trade income before the patch nerfs it.

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  10. #10
    Lord High Admiral General Baker's Avatar
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    Quote Originally Posted by calvinhobbeslik View Post
    Does that mean annexing pagans won't cause OE?

    Also, what about Russia coring Siberia? Have they fixed that?


    Hmm, it seems I should rush and finish my Portugal game so I can get my goal of 1k trade income before the patch nerfs it.
    Hey, I'm no prophet; they're really short with their descriptions of things. If I knew more I'd add it to the post

  11. #11
    Pieroński Chachor Makavcio's Avatar
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    I guess that countries that have never heard of each other's existence will still be able to form coalition. It's so ridiculous when Baden, Swahili and Huron create a coalition against me...

  12. #12
    Field Marshal aitaituo's Avatar
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    Quote Originally Posted by General Baker View Post
    [*]Coalitions will now always join in a war
    I hope this means that belonging to a coalition will force you to take -5 stability from truce breaking.

  13. #13
    Looks good. They should take a look at random events and westernization though now that Defeat Rebels missions have been changed.

  14. #14
    Just an outsider birincikalite's Avatar
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    Lol, Spain can colonise whole Americas at once now...
    What about Russia? Coring time and cost is too much for a colony.

  15. #15
    Quote Originally Posted by birincikalite View Post
    What do you want?
    The best answer to that question.

  16. #16
    Field Marshal Lessing's Avatar
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    Quote Originally Posted by General Baker View Post
    [*]Coalitions will now always join in a war
    Wtf. Depending on how this plays out, it would pretty much take all the remaining fun out of my games.

    Quote Originally Posted by DeathSheep View Post
    Babylon 5
    I never understood all the praise for this overhyped, badly acted, badly written series. F.e. that scene is lauded, but it's mediocre and bland at best. /shrug

  17. #17
    Quote Originally Posted by calvinhobbeslik View Post
    Also, not all of these are on Johan's twiter. Where else did you find them?
    Johan posted a list of exploits that DDRJake used in his Ryukyu WC that will be addressed in the patch: http://forum.paradoxplaza.com/forum/...1#post16159651

  18. #18
    Quote Originally Posted by Lessing View Post
    Wtf. Depending on how this plays out, it would pretty much take all the remaining fun out of my games.
    I posted this in the Ryukyu thread: I really hope that with this new mechanic the AI will be smart about temporarily disengaging from coalitions when it doesn't want to expose itself to the risk of taking a trucebreaker penalty. So the same tactics could be applied, but in a more limited way (since if you're a big enough threat, a nation may stay in the coalition regardless of its truce).

  19. #19
    "You will be able to surrender to the AI without +10 Warscore via a 'What do you want?' button"

    This is so needed. Especially in the circumstances where you cannot surrender to the AI as you cannot give them anything of value to them, causing the war to drag on for years till they pretty much fully occupy you only to give a peace where they want 3 provinces you were willing to give them 5 years ago but couldn't do so.

    Was so annoying, if my ally didn't peace out, I would have been able to press my own goals. I was on 9% having to wait for that tick so i could take a province worth 1 warscore, then Persia peaced out, leaving the Ottomans to smash my much smaller forces. I was willing to throw in the towel knowing i was beaten and in human games, they would peace out with you, just asking for what they want.

  20. #20
    Quote Originally Posted by General Baker View Post
    Thought I'd merge all of Johan's twitter posts + other sources here for those who are thinking of writing a bug report, or otherwise moaning:
    • Maxmorale can no longer be below the threshold where you can move troops.
    • Annexing a country will no longer reset your steering in their tradenodes.
    • Reduced outgoing trade value increase from forwarding merchants to prevent absurd value accumulations of 1000 of ducats in home nodes
    • Adding over 25 new national ideagroups
    • Exiled units can no longer loot.
    • Navies can not be exiled.
    • Defeat rebels mission no longer gives +2 stability.
    • Coalitions will now always join in a war
    • Overseas colonies will never cause overextension
    • You will be able to surrender to the AI without +10 Warscore via a 'What do you want?' button
    • Border Friction being reworked/nerfed

    ... though I imagine I missed a few minor points here and there... and a fair few major ones too.
    Nice fixes, though you might also want to mention the three countries we know will be getting idea groups.

    But I've been able to surrender at no warscore by just paying off my enemies. Throw some ducats at them and they tend to roll with it.

    And they'll always join coalition wars now? Oh so exploitable. Well, rest of the world, say goodbye to all of your stability forever because I'll take -3 (diplo ideas) to give everyone else -5. This only encourages further blobbing because now I can deliberately rack up AE to get a new neighbor to join the coalition, then [=DOW=] them to drag everyone else into a new war, take more land from some of them in less than five years without breaking truces, hurt my enemies even worse (-5 stab and +5 WE) and get a new enemy, all while making the old enemies hopelessly weak.

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