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Spookyashell

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Jan 6, 2006
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Hey. I'm one of the lucky ones, I don't have a freeze problem. Games has worked pretty flawless for me until now.

Then I started doing some editing of files, adding units and weapons, must have done something wrong, coz none of the units showed up in the editor anymore. So I uninstalled and deleted the remaining files. I did a clean reinstall and everything seems fine again... Or does it.

Now I can only save a mission once in editor, if I modify or add stuff and save again all the stuff added after first save is gone in the game, missing, you can still see it in the editor, but its not there ingame. Everything added before the first save is there.

Any ideas on how to fix it? I always need to playtest missions I make and then modify and adjust. But can't do that since everything done after first time I save is missing. I have tried to overwrite same file and saved with new filesame. Same frickin' result.

I never had this problem before I reinstalled the game, Anyone?
 
Going nuts over this, coz it makes no sense. Everything I place and set before the first save will carry into the game. But anything I do after the first save doesn't come into the game.

Here I place a Ship and 2 airports, I save the mission.

jrrzmx.jpg


Then I add some more russian airports, save

23lf8g3.jpg


And launch

2lsfgck.jpg


Notice everything I added after I first saved is missing.
 
The files look fine. I can see nothing wrong in the files. All the units are in the file. But doesn't load into the game.

I have now also noticed it happening with only one save. Making a mission and even though its only saved once all units added after a certain point is missing.
Also, I can text edit missions made before the reinstall of the game with more and new units. But it does not work in missions made after the reinstall.
I have reinstalled the game 2 times now after the first reinstall when the problem started, but the problem is still there.
 
Last edited:
Here is the content of the mission file from the pics above, you can see all 3 russian airports are in the file. But only one of them will load into the game.

<?xml version="1.0" encoding="utf-8"?>
<GameScenario xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Alliences>
<GameScenarioAlliance>
<Id>NATO</Id>
<ScenarioPlayers>
<GameScenarioPlayer>
<Id>NATO</Id>
<CountryId>uk</CountryId>
<IsPlayableAsHuman>true</IsPlayableAsHuman>
<IsCompetitivePlayer>true</IsCompetitivePlayer>
<InitialRulesOfEngagement>FireOnClearedTargets</InitialRulesOfEngagement>
<IsAutomaticallyEngagingHighValueTargets>true</IsAutomaticallyEngagingHighValueTargets>
<IsAutomaticallyEngagingOpportunityTargets>true</IsAutomaticallyEngagingOpportunityTargets>
<IsAutomaticallySettingHighValueDefence>true</IsAutomaticallySettingHighValueDefence>
<IsAllUnknownContactsHostile>false</IsAllUnknownContactsHostile>
<InitialCredits>0</InitialCredits>
<Groups>
<GameScenarioGroup>
<Name>Group 0</Name>
<Units>
<GameScenarioUnit>
<UnitClassId>ukairportlarge</UnitClassId>
<CarriedUnits />
<CarriedWeaponStore />
<IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
<IsCivilianUnit>false</IsCivilianUnit>
<SkillLevel>IncludeAlways</SkillLevel>
<ReadyInSec>0</ReadyInSec>
<WeaponLoadType>Undefined</WeaponLoadType>
<WeaponLoadModifier>None</WeaponLoadModifier>
<WeaponLoad>amraam</WeaponLoad>
<ActualSpeedKph>0</ActualSpeedKph>
<InitialOrders />
<FormationPositionId>center</FormationPositionId>
</GameScenarioUnit>
</Units>
<PositionInfo>
<IsDetection>false</IsDetection>
<Latitude>68.877006530761719</Latitude>
<Longitude>15.71430778503418</Longitude>
<LatitudeOrthoProjected>2212.588623046875</LatitudeOrthoProjected>
<LongitudeOrthoProjected>622.52685546875</LongitudeOrthoProjected>
<HeightOverSeaLevelM>0</HeightOverSeaLevelM>
<HeightDepth>Surface</HeightDepth>
<BearingDeg>0</BearingDeg>
<IsAtFormationPosition>false</IsAtFormationPosition>
<BingoFuelPercent>0</BingoFuelPercent>
<FuelDistanceRemainingM>0</FuelDistanceRemainingM>
<ActualSpeedKph>0</ActualSpeedKph>
<EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
<EtaAllWaypointsSec>0</EtaAllWaypointsSec>
</PositionInfo>
<AlternatePositions />
<PositionVariationRadiusM>0</PositionVariationRadiusM>
<SpeedType>UnchangedDefault</SpeedType>
<FormationId>sagdefault</FormationId>
<InitialWaypointList />
<PatrolPatternLengthM>0</PatrolPatternLengthM>
</GameScenarioGroup>
<GameScenarioGroup>
<Name>Group 4</Name>
<Units>
<GameScenarioUnit>
<UnitClassId>fridtjofnansen</UnitClassId>
<CarriedUnits />
<CarriedWeaponStore />
<IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
<IsCivilianUnit>false</IsCivilianUnit>
<SkillLevel>IncludeAlways</SkillLevel>
<ReadyInSec>0</ReadyInSec>
<WeaponLoadType>Undefined</WeaponLoadType>
<WeaponLoadModifier>None</WeaponLoadModifier>
<WeaponLoad>default</WeaponLoad>
<ActualSpeedKph>30</ActualSpeedKph>
<InitialOrders />
<FormationPositionId>center</FormationPositionId>
</GameScenarioUnit>
</Units>
<PositionInfo>
<IsDetection>false</IsDetection>
<Latitude>69.216461181640625</Latitude>
<Longitude>16.4156551361084</Longitude>
<LatitudeOrthoProjected>2170.952392578125</LatitudeOrthoProjected>
<LongitudeOrthoProjected>639.590576171875</LongitudeOrthoProjected>
<HeightOverSeaLevelM>0</HeightOverSeaLevelM>
<HeightDepth>Surface</HeightDepth>
<BearingDeg>0</BearingDeg>
<IsAtFormationPosition>false</IsAtFormationPosition>
<BingoFuelPercent>0</BingoFuelPercent>
<FuelDistanceRemainingM>0</FuelDistanceRemainingM>
<ActualSpeedKph>0</ActualSpeedKph>
<EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
<EtaAllWaypointsSec>0</EtaAllWaypointsSec>
</PositionInfo>
<AlternatePositions />
<PositionVariationRadiusM>0</PositionVariationRadiusM>
<SpeedType>UnchangedDefault</SpeedType>
<FormationId>sagdefault</FormationId>
<InitialWaypointList />
<PatrolPatternLengthM>0</PatrolPatternLengthM>
</GameScenarioGroup>
</Groups>
<InitialGameUiControls />
<HighLevelOrders />
<EventTriggers>
<EventTrigger xsi:type="PlayerObjective">
<DescriptionPlayer>Destroy airports</DescriptionPlayer>
<DescriptionEnemy>defend airports</DescriptionEnemy>
<EventTriggerType>CountEnemyUnitClassDestroyedEqualsOrHigher</EventTriggerType>
<IsForComputerPlayerOnly>false</IsForComputerPlayerOnly>
<Tag />
<UnitClassId>russianairportlarge</UnitClassId>
<Region>
<Coordinates />
</Region>
<Position>
<IsDetection>false</IsDetection>
<Latitude>67.760902404785156</Latitude>
<Longitude>24.678075790405273</Longitude>
<LatitudeOrthoProjected>2193.47900390625</LatitudeOrthoProjected>
<LongitudeOrthoProjected>1007.8709106445313</LongitudeOrthoProjected>
<HeightOverSeaLevelM>0</HeightOverSeaLevelM>
<HeightDepth>Surface</HeightDepth>
<BearingDeg>0</BearingDeg>
<IsAtFormationPosition>false</IsAtFormationPosition>
<BingoFuelPercent>0</BingoFuelPercent>
<FuelDistanceRemainingM>0</FuelDistanceRemainingM>
<ActualSpeedKph>0</ActualSpeedKph>
<EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
<EtaAllWaypointsSec>0</EtaAllWaypointsSec>
</Position>
<AreaRadiusM>50000</AreaRadiusM>
<CountCurrent>0</CountCurrent>
<CountDesired>3</CountDesired>
<RulesOfEngagement>FireOnClearedTargets</RulesOfEngagement>
<Role>IsSurfaceShip</Role>
<UnitOrderType>LaunchAircraft</UnitOrderType>
<TimeElapsedSec>0</TimeElapsedSec>
<GameUiControls />
<InnerTriggers />
<HighLevelOrders />
<HighLevelOrdersEnemy />
<HasBeenTriggered>false</HasBeenTriggered>
<IsVictoryCondition>true</IsVictoryCondition>
<IsExclusiveVictoryCondition>false</IsExclusiveVictoryCondition>
</EventTrigger>
</EventTriggers>
<AIHints />
<AcquirableUnitClasses />
</GameScenarioPlayer>
</ScenarioPlayers>
<IsCompetitivePlayer>true</IsCompetitivePlayer>
</GameScenarioAlliance>
<GameScenarioAlliance>
<Id>Russia</Id>
<ScenarioPlayers>
<GameScenarioPlayer>
<Id>Russia</Id>
<CountryId>ru</CountryId>
<IsPlayableAsHuman>true</IsPlayableAsHuman>
<IsCompetitivePlayer>true</IsCompetitivePlayer>
<InitialRulesOfEngagement>FireOnClearedTargets</InitialRulesOfEngagement>
<IsAutomaticallyEngagingHighValueTargets>true</IsAutomaticallyEngagingHighValueTargets>
<IsAutomaticallyEngagingOpportunityTargets>true</IsAutomaticallyEngagingOpportunityTargets>
<IsAutomaticallySettingHighValueDefence>true</IsAutomaticallySettingHighValueDefence>
<IsAllUnknownContactsHostile>false</IsAllUnknownContactsHostile>
<InitialCredits>0</InitialCredits>
<Groups>
<GameScenarioGroup>
<Name>Group 2</Name>
<Units>
<GameScenarioUnit>
<UnitClassId>russianairportlarge</UnitClassId>
<CarriedUnits />
<CarriedWeaponStore />
<IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
<IsCivilianUnit>false</IsCivilianUnit>
<SkillLevel>IncludeAlways</SkillLevel>
<ReadyInSec>0</ReadyInSec>
<WeaponLoadType>Undefined</WeaponLoadType>
<WeaponLoadModifier>None</WeaponLoadModifier>
<WeaponLoad>kinzhal</WeaponLoad>
<ActualSpeedKph>0</ActualSpeedKph>
<InitialOrders />
<FormationPositionId>center</FormationPositionId>
</GameScenarioUnit>
</Units>
<PositionInfo>
<IsDetection>false</IsDetection>
<Latitude>67.569664001464844</Latitude>
<Longitude>24.102785110473633</Longitude>
<LatitudeOrthoProjected>2221.462890625</LatitudeOrthoProjected>
<LongitudeOrthoProjected>993.83782958984375</LongitudeOrthoProjected>
<HeightOverSeaLevelM>0</HeightOverSeaLevelM>
<HeightDepth>Surface</HeightDepth>
<BearingDeg>0</BearingDeg>
<IsAtFormationPosition>false</IsAtFormationPosition>
<BingoFuelPercent>0</BingoFuelPercent>
<FuelDistanceRemainingM>0</FuelDistanceRemainingM>
<ActualSpeedKph>0</ActualSpeedKph>
<EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
<EtaAllWaypointsSec>0</EtaAllWaypointsSec>
</PositionInfo>
<AlternatePositions />
<PositionVariationRadiusM>0</PositionVariationRadiusM>
<SpeedType>UnchangedDefault</SpeedType>
<FormationId>sagdefault</FormationId>
<InitialWaypointList />
<PatrolPatternLengthM>0</PatrolPatternLengthM>
</GameScenarioGroup>
<GameScenarioGroup>
<Name>Group 8</Name>
<Units>
<GameScenarioUnit>
<UnitClassId>russianairportlarge</UnitClassId>
<CarriedUnits />
<CarriedWeaponStore />
<IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
<IsCivilianUnit>false</IsCivilianUnit>
<SkillLevel>IncludeAlways</SkillLevel>
<ReadyInSec>0</ReadyInSec>
<WeaponLoadType>Undefined</WeaponLoadType>
<WeaponLoadModifier>None</WeaponLoadModifier>
<WeaponLoad>kinzhal</WeaponLoad>
<ActualSpeedKph>0</ActualSpeedKph>
<InitialOrders />
<FormationPositionId>center</FormationPositionId>
</GameScenarioUnit>
</Units>
<PositionInfo>
<IsDetection>false</IsDetection>
<Latitude>66.964607238769531</Latitude>
<Longitude>18.347200393676758</Longitude>
<LatitudeOrthoProjected>2368.89453125</LatitudeOrthoProjected>
<LongitudeOrthoProjected>785.6024169921875</LongitudeOrthoProjected>
<HeightOverSeaLevelM>0</HeightOverSeaLevelM>
<HeightDepth>Surface</HeightDepth>
<BearingDeg>0</BearingDeg>
<IsAtFormationPosition>false</IsAtFormationPosition>
<BingoFuelPercent>0</BingoFuelPercent>
<FuelDistanceRemainingM>0</FuelDistanceRemainingM>
<ActualSpeedKph>0</ActualSpeedKph>
<EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
<EtaAllWaypointsSec>0</EtaAllWaypointsSec>
</PositionInfo>
<AlternatePositions />
<PositionVariationRadiusM>0</PositionVariationRadiusM>
<SpeedType>UnchangedDefault</SpeedType>
<FormationId>sagdefault</FormationId>
<InitialWaypointList />
<PatrolPatternLengthM>0</PatrolPatternLengthM>
</GameScenarioGroup>
<GameScenarioGroup>
<Name>Group 4</Name>
<Units>
<GameScenarioUnit>
<UnitClassId>russianairportlarge</UnitClassId>
<CarriedUnits />
<CarriedWeaponStore />
<IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
<IsCivilianUnit>false</IsCivilianUnit>
<SkillLevel>IncludeAlways</SkillLevel>
<ReadyInSec>0</ReadyInSec>
<WeaponLoadType>Undefined</WeaponLoadType>
<WeaponLoadModifier>None</WeaponLoadModifier>
<WeaponLoad>kinzhal</WeaponLoad>
<ActualSpeedKph>0</ActualSpeedKph>
<InitialOrders />
<FormationPositionId>center</FormationPositionId>
</GameScenarioUnit>
</Units>
<PositionInfo>
<IsDetection>false</IsDetection>
<Latitude>69.368659973144531</Latitude>
<Longitude>22.650047302246094</Longitude>
<LatitudeOrthoProjected>2074.03076171875</LatitudeOrthoProjected>
<LongitudeOrthoProjected>865.46185302734375</LongitudeOrthoProjected>
<HeightOverSeaLevelM>0</HeightOverSeaLevelM>
<HeightDepth>Surface</HeightDepth>
<BearingDeg>0</BearingDeg>
<IsAtFormationPosition>false</IsAtFormationPosition>
<BingoFuelPercent>0</BingoFuelPercent>
<FuelDistanceRemainingM>0</FuelDistanceRemainingM>
<ActualSpeedKph>0</ActualSpeedKph>
<EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
<EtaAllWaypointsSec>0</EtaAllWaypointsSec>
</PositionInfo>
<AlternatePositions />
<PositionVariationRadiusM>0</PositionVariationRadiusM>
<SpeedType>UnchangedDefault</SpeedType>
<FormationId>sagdefault</FormationId>
<InitialWaypointList />
<PatrolPatternLengthM>0</PatrolPatternLengthM>
</GameScenarioGroup>
</Groups>
<InitialGameUiControls />
<HighLevelOrders />
<EventTriggers>
<EventTrigger xsi:type="PlayerObjective">
<DescriptionPlayer>Destroy airport</DescriptionPlayer>
<DescriptionEnemy>defend airports</DescriptionEnemy>
<EventTriggerType>CountEnemyUnitClassDestroyedEqualsOrHigher</EventTriggerType>
<IsForComputerPlayerOnly>false</IsForComputerPlayerOnly>
<Tag />
<Region>
<Coordinates />
</Region>
<Position>
<IsDetection>false</IsDetection>
<Latitude>68.894546508789063</Latitude>
<Longitude>14.703600883483887</Longitude>
<LatitudeOrthoProjected>2221.463623046875</LatitudeOrthoProjected>
<LongitudeOrthoProjected>582.939208984375</LongitudeOrthoProjected>
<HeightOverSeaLevelM>0</HeightOverSeaLevelM>
<HeightDepth>Surface</HeightDepth>
<BearingDeg>0</BearingDeg>
<IsAtFormationPosition>false</IsAtFormationPosition>
<BingoFuelPercent>0</BingoFuelPercent>
<FuelDistanceRemainingM>0</FuelDistanceRemainingM>
<ActualSpeedKph>0</ActualSpeedKph>
<EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
<EtaAllWaypointsSec>0</EtaAllWaypointsSec>
</Position>
<AreaRadiusM>50000</AreaRadiusM>
<CountCurrent>0</CountCurrent>
<CountDesired>1</CountDesired>
<RulesOfEngagement>FireOnClearedTargets</RulesOfEngagement>
<Role>IsSurfaceShip</Role>
<UnitOrderType>LaunchAircraft</UnitOrderType>
<TimeElapsedSec>0</TimeElapsedSec>
<GameUiControls />
<InnerTriggers />
<HighLevelOrders />
<HighLevelOrdersEnemy />
<HasBeenTriggered>false</HasBeenTriggered>
<IsVictoryCondition>true</IsVictoryCondition>
<IsExclusiveVictoryCondition>false</IsExclusiveVictoryCondition>
</EventTrigger>
</EventTriggers>
<AIHints />
<AcquirableUnitClasses />
</GameScenarioPlayer>
</ScenarioPlayers>
<IsCompetitivePlayer>true</IsCompetitivePlayer>
</GameScenarioAlliance>
</Alliences>
<Id>6d803fb5-b786-4566-9c5e-ff6582494341</Id>
<GameName>savetest</GameName>
<GameDescription>save test</GameDescription>
<EconomicModel>NoEconomy</EconomicModel>
<CreditsPerMinute>0</CreditsPerMinute>
<InitialCreditsPerPlayer>0</InitialCreditsPerPlayer>
<MaxNonComputerPlayers>0</MaxNonComputerPlayers>
<IsTutorial>false</IsTutorial>
<IsSkirmishVsAi>true</IsSkirmishVsAi>
<IsMultiplayer>false</IsMultiplayer>
<InitialRealTimeCompressionFactor>0</InitialRealTimeCompressionFactor>
<Season>Summer</Season>
<WeatherType>Fine</WeatherType>
<StartDateTime>
<Year>2030</Year>
<Month>6</Month>
<Day>30</Day>
<Hour>12</Hour>
<Minute>0</Minute>
<Second>0</Second>
<Millisecond>0</Millisecond>
</StartDateTime>
<PreviewImage>ScenarioPreview/custom_scenario</PreviewImage>
</GameScenario>
 
Another thing I lost after the reinstall is the rangecircle around the missiles. Before the reinstall I could select a fired missile and se the range circle around it. Getting smaller and smaller as the missile used fuel. That circle is not there anymore after I reinstalled.

Another issue I never had before the reinstall is enemy planes suddenly sliding over the map, looks like they have a speed of 20.000 km/h. Moving like 10-20nm in a second. Might be lag. Never saw that before the reinstall either.
 
Working again. Contacted JanH from TTG and got a few hint.
Reinstalled the game (again) unsubscibed to the missions I subscribed to in workshop, updated display driver as I saw several lines with display device lost in the NW:AC output.log and saw on nVidia page that my driver 320.18 had compatabillity issues with certain games.

Units now load into missions, planes no longer slides over the map in great speed and I got the rangecirlce on missiles back too.

Sweet!
 
So the game is fine, your skills are not!

Not really, I located the problem in downloaded scenarios from steam workshop. As soon as I unsubscribed them it worked. The game is coded in a wierd way, if you make an error in the text file of one plane all the planes disapear, not just the buggy one and so on. There are so many knock on effects its sick.