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Thread: What is mercantilism?

  1. #1

    What is mercantilism?

    I play as the Dutch republic and I keep seeing events asking me if I want to up or down mercantilism. I have NO idea what mercantilism is or where I can see it. Can somebody explain it to me?

  2. #2
    Sergeant BlueBooby's Avatar
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    The eu4 wiki seems to say it modifies the strength of your provincial goods in trade nodes. I suspect the higher the mercantilism, the stronger trade power that province provides to the node.

  3. #3
    Quote Originally Posted by BlueBooby View Post
    The eu4 wiki seems to say it modifies the strength of your provincial goods in trade nodes. I suspect the higher the mercantilism, the stronger trade power that province provides to the node.
    Hm, and there is no way to see what level of mercantilism you have?

  4. #4
    Sergeant BlueBooby's Avatar
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    I believe it is in the trade tab. Shown as a percent. Let me double check.

    EDIT: That is correct. I've make a picture showing the trade tab and a province's good.

    http://i.imgur.com/WlrF1k0.jpg
    Last edited by BlueBooby; 16-08-2013 at 03:56.

  5. #5
    Thanks!

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    Your Friendly Dictator Grubnessul's Avatar
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    So if it increases the strength of your trade power, you'd always want it up, right?
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  7. #7
    Quote Originally Posted by Grubnessul View Post
    So if it increases the strength of your trade power, you'd always want it up, right?
    Well, yes. However, most of the events hurt your economy in turn for raising mercantilism, so it's still a tradeoff.

  8. #8
    Major jecjackal's Avatar
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    The Triggered modifier, East India Trade Company, requires < 30% mercantalism. And since that modifier gives +20% trade efficieny (might be income) you don't necessarily always want it since it only adds power not value. If you are like England and completely own your entire node you don't necessarily need it.
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    Field Marshal Lessing's Avatar
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    I also read something about keeping it below 20%. Is that just misinformation or is there another thing for 20%?

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    Major Wardok's Avatar
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    if your merchantalismn reaches 0 you cease being a republik i think
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    Major NeverHelm's Avatar
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    Quote Originally Posted by Wardok View Post
    if your merchantalismn reaches 0 you cease being a republik i think
    What does mercantilism have to do with a republican government?

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    Quote Originally Posted by Gball View Post
    I play as the Dutch republic and I keep seeing events asking me if I want to up or down mercantilism. I have NO idea what mercantilism is or where I can see it. Can somebody explain it to me?
    .
    Definition of 'Mercantilism'
    The main economic system used during the sixteenth to eighteenth centuries. The main goal was to increase a nation's wealth by imposing government regulation concerning all of the nation's commercial interests. It was believed that national strength could be maximized by limiting imports via tariffs and maximizing exports.

    This approach assumes the wealth of a nation depends primarily on the possession of precious metals such as gold and silver. This type of system cannot be maintained forever, because the global economy would become stagnant if every country wanted to export and no one wanted to import. After a period of time, many people began to revolt against the idea of mercantilism and stressed the need for free trade. The continued pressure resulted in the implementation of laissez faire economics in the nineteenth century.

    http://www.investopedia.com/terms/m/mercantilism.asp

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    Major Wardok's Avatar
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    Republics in this game is centerd alot around Trde and Mercantalismn represents that.
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    Major NeverHelm's Avatar
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    Quote Originally Posted by Wardok View Post
    Republics in this game is centerd alot around Trde and Mercantalismn represents that.
    No they are not. Merchant Republics are, for a reason that should be painfully obvious. Even they were focused heavily on free trade. And I'm guessing you were probably thinking about Republican Tradition anyway.

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    Field Marshal Lessing's Avatar
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    Quote Originally Posted by Wardok View Post
    if your merchantalismn reaches 0 you cease being a republik i think
    What you mean is "republican tradition", which is what republics have instead of legitimacy.

  16. #16
    Your Friendly Dictator Grubnessul's Avatar
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    So, when do I want it up and when do I want it down?
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  17. #17
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    Quote Originally Posted by jecjackal View Post
    The Triggered modifier, East India Trade Company, requires < 30% mercantalism. And since that modifier gives +20% trade efficieny (might be income) you don't necessarily always want it since it only adds power not value. If you are like England and completely own your entire node you don't necessarily need it.
    It's actually "Discovered the India trade route" modifier, and I don't understand why it requires low mercantilism. Didn't that same modifier require HIGH mercantilism in EU III? Or I remember wrong?

  18. #18
    Quote Originally Posted by Grubnessul View Post
    So, when do I want it up and when do I want it down?
    If you have a lot of landtrade routes over your own provinces mercantilism probably helps you, unless you have a monopoly in these nodes then it does nothing. Also a home trade node with fierce competition could benefit from mercantilism.
    The momentum of attack is more important than the size of your weapon

  19. #19
    Anyone had negative merchantilism? What are the effects then?

  20. #20
    Major Pugman's Avatar
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    I think this is one of those things that was better on a slider. I kind of miss the sliders honestly. Correction: I miss SOME of the sliders; others didn't make much sense.

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