Except the manual says the oppsoite. Unless you have other sources, I will assume you're just making it up.
Well unless Steam has suddenly changed how their entire system works... well.
Except the manual says the oppsoite. Unless you have other sources, I will assume you're just making it up.
Just be careful. Ironman XCOM doesn't forgive missclicks! (I hope) Neither does EU4.
That's how Steam works. If it works differently for EU4, then yes, the manual is correct.Except the manual says the oppsoite. Unless you have other sources, I will assume you're just making it up.
Except the manual says the oppsoite. Unless you have other sources, I will assume you're just making it up.
The save is saved locally after every decision point, and then uploaded to the cloud when you exit the game. That is how I translated it anyway.
Comet sighted is simply bad luck that should be accepted (with or without cursing person who invented this event ), but some accidental choices are seriously annoying. For example, what if accidentally I accept peace offer from some minor I just DOWed, which wants me to pay him all my money, become his vassal and change faith? Even in Ironman mode there should be possibility to revert last decision.
I just don't get why people are already, before the game is even out, trying to figure out how to game the system in order to be able to reload!
Thats the whole point of iron man, to take what may, regardless of a misclic, bad luck whatever! It completely defeats the idea behind it if your gonna cheat. Hell save yourself the hassle of closing and rebooting, and just play normal. You can then save reload to your heart's content.
I know I will. Savescummer and proud! When I do play iron man I will do so cleanly.
The discussion isn't about how to cheat the system, it's how the system works. Sometimes, developers employ certain devious tactics that shouldn't be possible, but work. When that happens, it's hilarious to see the results. If, indeed, Paradox has managed to create a system that seamlessly saves with every decision and uploads at the same time, they've managed to break two rather tough barriers in the system.I just don't get why people are already, before the game is even out, trying to figure out how to game the system in order to be able to reload!
Thats the whole point of iron man, to take what may, regardless of a misclic, bad luck whatever! It completely defeats the idea behind it if your gonna cheat. Hell save yourself the hassle of closing and rebooting, and just play normal. You can then save reload to your heart's content.
I know I will. Savescummer and proud! When I do play iron man I will do so cleanly.
It won't be anywhere to back-up. It is entirely in memory and then the cloud.
Then you're screwed, if I am right.I'm sure it will be backup-able. What if you lose your internet connection? What if Steam Cloud is down?
Also every game with a similar "ironman" mode saves games on the hard drive (with perhaps the exception of Diablo 3).
I don't see why Paradox would be so incredibly harsh in that regard. It's not like achievements are a big deal; there even are programs that let you unlock any Steam achievement you want in one click.
Not to mention that the Steam cloud is limited. Civ V only allows 10 cloud saves, so that means there is some sort of storage limitation. Having to delete previous games to be able to save new ones would be pretty bad.
This is not entirely correct. Yes, Civilization V only allows for up to ten saves to be stored on the cloud at any given point, but this is a limitation set by Firaxis I'm pretty sure. Games such as Skyrim have no limit on how many saves you have, and that format tends to be a whole lot more volatile. EDIT: Should note that the cloud still restricts you to 95 MB in total, but that has nothing to do with the saved game limit besides the possible except of it limiting bloat of the games.Not to mention that the Steam cloud is limited. Civ V only allows 10 cloud saves, so that means there is some sort of storage limitation. Having to delete previous games to be able to save new ones would be pretty bad.
Then let's hope you're not.Then you're screwed, if I am right.
Those limitations vary from game to game. I'm certain Paradox will have arranged for more than adequate space for EU IV players.I don't see what this has to do with Ironman saves specifically? There is no reason why you can't delete games you no longer want to keep or have finished? The steam cloud limitations are set in stone - no changing that. If you run out of space, you run out of space.
Those limitations vary from game to game. I'm certain Paradox will have arranged for more than adequate space for EU IV players.
Steam Cloud
Expanding from 1 MB per user to 100 MB per user, per game. Store
data in Steam Cloud for your users. The Steam Cloud API allows your
game to write and retrieve files for each user. Use it for personalized
settings like keyboard, mouse, and gamepad configurations,
multiplayer sprays, or even saved games. Steam Cloud is a natural
extension of the portability that Steam affords gamers. Shipped
first with Left 4 Dead, Steam Cloud is now a proven resource and is
becoming an integral part of the Steam experience.
Every game ... what? Unfinished sentence?
Integrity.
I don't see what this has to do with Ironman saves specifically? There is no reason why you can't delete games you no longer want to keep or have finished? The steam cloud limitations are set in stone - no changing that. If you run out of space, you run out of space.
If ironman forces me to use the cloud with no possibility of backup, I would have to delete old saved games even though I would like to keep them (or I would have to stop using ironman mode). If it doesn't, I could keep as many saves as I want.
I beg to differ. While that may be what their terms say, in practice it's different.No they don't - The utilization of the space given is however. You get 100 Megabytes per user - That's it.
I don't really understand your point here.
Each ironman mode save will use 1 savegame, which will be uploaded to the cloud. It will then keep overwriting that 1 savegame.
You may have 100s of savegames, which may or may not fit in the cloud, but I don't think that 1 ironman savegame will be a problem, in fact, I'd think it'd be the solution, as you only have that single savegame in the cloud in that case, while non-ironman games may have dozens of savegames, e.g. yearly.